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Author SHA1 Message Date
Spoike
e8c1f669cc Couple of changes.
D3D now supports hlsl shaders. Much functionality is still missing, but sky and water surfaces are in.
IQM models now supported.
Engine physics code is now potentially callable from csqc, but there are some issues which need to be resolved before its enabled.
FTEQCC has had some pointer/struct/array functionality improved. Complex trees can now be navigated properly.
added r_dumpshaders command to dump internal glsl scripts for editing.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3896 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-03 03:49:43 +00:00
Molgrum
e1742e3507 Added httpsv.c, msg.c, cmd.h and protocol.h
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2562 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-03 14:31:55 +00:00
JohnNy_cz
a6ea96ab24 added pmove.c to project file
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2445 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-11-17 13:33:04 +00:00
TimeServ
95e0d2b545 updated project, moved project into separate dotnet2005/ directory
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2381 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-09-17 01:55:23 +00:00
Renamed from fteqtv/qtvprox_msvs_80.vcproj (Browse further)