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5 commits

Author SHA1 Message Date
Spoike
472710d177 support SPOT without PCF.
don't spam about SPECULAR.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4158 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-12-04 17:09:00 +00:00
Spoike
5ec2ce589b make sure these don't get forgotten about.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4111 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-07 18:38:22 +00:00
Spoike
197f716f75 r_wireframe. requires cheats.
omni shadowmaps should work, but do still have issues.
added colour tints to terrain, and clipped decals.
fixed issue where fixed-function shaders were getting drawn with the glsl rendering functions.
tweeked mvd recording code a little. don't use until next mvd-related commit.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4100 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-08-04 01:35:52 +00:00
Spoike
180432523d Fix specular.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4058 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-05 13:09:44 +00:00
Spoike
33a540806e Small tweeks, bugfixes, breakages, cleanups...
Added $reflection texture map for (water) shaders. Just renders the screen to an fbo before rendering the surface.
hub/savegame fixes.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4034 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-09 15:30:53 +00:00