Spoike
9d91cf3900
double gammaflash gone, as have some gcc warnings.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@604 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-09 23:41:14 +00:00
Spoike
7f27b34915
Fixed a gcc warning
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@603 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-09 23:40:30 +00:00
Spoike
7d725cb5b1
gl video initialisation code to be used with SDL.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@602 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-09 23:39:52 +00:00
Spoike
719a42f98e
don't try using sw gamma if hw gamma is enabled.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@585 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-08 04:03:36 +00:00
Spoike
f879422fb7
Small cleanup
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@584 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-08 04:02:57 +00:00
Spoike
33d19c0cf4
Whoops... Someone broke dedicated builds..
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@576 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-05 16:34:06 +00:00
Spoike
e02bbec528
crosshair uses nearest instead of linear sampling. Linear was making it disappear half the time, so..
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@566 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-05 08:28:47 +00:00
Spoike
7acdaa8779
Renders a little bit better now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@565 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-05 08:27:38 +00:00
Spoike
820907cb25
defs needed for realtime lighting on models and for doom replacement texture loading (when lacking the origional texture - which shouldn't be happening in my testbed.).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@564 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-05 08:26:33 +00:00
Spoike
75c585e397
windowed gl mode is now resizable via cursor.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@563 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-05 08:25:01 +00:00
Spoike
b025b87225
I used the wrong variable name... sorry.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@550 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-03 10:13:54 +00:00
Spoike
72abdd25a3
hack to fix unnamed textures in bsps.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@549 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-03 09:43:35 +00:00
Spoike
4de01cfdca
mirrored ents angled correctly.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@545 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-02 07:11:32 +00:00
Hexum
2d90a24fbc
make it build on linux
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@539 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-29 05:52:57 +00:00
Spoike
854f5340c1
server can be configured out, rtlights are a bit more responcible.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@538 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-29 01:21:00 +00:00
Spoike
9af4c7df7f
we can connect to DP servers, dynamic lighting code was revised a little, a new cvar was added to control the extra feature, lights can be flagged with where they should appear, skin code was revised (to include models), fruity textures fixed, r_loadlit 2 failing to save is fixed. NQ demos smoothed.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@537 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-27 08:16:25 +00:00
Spoike
619d7d14dc
That's zym models skinned.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@531 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-23 16:14:49 +00:00
Spoike
9d80d5445e
Animation is perfect now... gotta fix texturing.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@530 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-23 15:30:34 +00:00
Spoike
29b9f70e42
zym models now work a little better... still not skinned... or using the correct animations, but they do work a bit better.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@528 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-23 14:58:32 +00:00
Spoike
7a5b5d220b
Cleaned up. Part way through zym models.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@523 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-23 01:23:45 +00:00
Spoike
bdd87a38ba
cleaning up a little bit of stuff.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@522 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-23 01:16:43 +00:00
Spoike
2bcf7e04c3
restructured model loading to fail to load rather than error if given an unrecognised model.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@491 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-20 01:10:18 +00:00
Spoike
5e523f6c29
Well, this makes tga files nicer looking.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@490 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-20 01:09:18 +00:00
Spoike
b8a58b4db2
q3bsps suck.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@489 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-20 01:08:16 +00:00
Spoike
ac284a1b94
Adding a few tiny optimisations and playdemo working on qwd files again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@470 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-18 17:55:04 +00:00
Spoike
8dc7815228
changes angles->axis and stuff
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@467 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-17 18:13:33 +00:00
Spoike
bc260e8e72
units-per-second counter (seperate from fps)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@466 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-17 18:12:24 +00:00
Spoike
d6ee27a098
Hopefully this will fix the culling issues that purplehaze reported.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@427 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-15 13:00:59 +00:00
Spoike
2f53eab1a0
Hmm. Get regular shaderless code compiling again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@426 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-15 12:59:57 +00:00
Spoike
a0bf669e3e
fixes for the new backend.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@418 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-13 17:31:04 +00:00
Spoike
10ad1bbade
Made fog a little more resliliant to distance.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@384 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-28 07:12:13 +00:00
Spoike
f1c3a20eef
How hideous. A glquake dir...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@383 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-28 07:08:32 +00:00
Spoike
76b15ade25
Added support for GL_EXT_compiled_vertex_array
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@382 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-28 07:07:44 +00:00
Spoike
8dffeea9ad
Fixed a pretty serious problem with q3 shader rendering.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@378 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-27 23:33:35 +00:00
Spoike
f2ddeefe19
Warning and target fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@377 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-26 23:06:29 +00:00
Spoike
6f84b3c3f3
Adding scissor support.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@367 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-26 14:55:41 +00:00
Spoike
4ed2994308
Added a few messages to let people know which models are being buggy.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@366 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-26 14:54:59 +00:00
Spoike
4f36d50f60
Few bug fixes and some q3 compatable shaders.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@354 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-19 16:10:14 +00:00
Spoike
ef1c50ef77
q3 compatable shader parsing.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@353 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-19 15:56:22 +00:00
Spoike
dbf313157a
ATI drivers properly support SetDeviceGammaRamp, so now so do we.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@330 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-14 12:31:29 +00:00
Spoike
81cc41e4a4
now prints the name of the sprite that has an invalid frame.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@324 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-14 11:14:46 +00:00
Spoike
4d528922fd
plugins
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capture_codec tga/png/jpg
Changed intensity of hud images so that high-gamma settings work... (maybe too much)
Small progs changes that fixes hexenc
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@323 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-13 07:24:59 +00:00
Spoike
3e75ffd266
People don't like bright green ... :(
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@318 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-13 06:33:10 +00:00
Spoike
ea5c476ced
I need to commit more often...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@316 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-10 06:32:29 +00:00
Spoike
738993eba9
tightened lightmap loading, added traces.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@315 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-07 13:16:43 +00:00
Spoike
db58b57cf8
GL_SGIS_generate_mipmap added
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@314 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-07 13:14:42 +00:00
Spoike
0f1a14e0a9
trace prints. (ignore me)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@313 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-07 13:13:15 +00:00
Spoike
e2e008d695
fixing visability of tracked players with cl_chasecam 1
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@304 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-04 07:27:41 +00:00
Spoike
70747835c1
fixing visability of cl_chasecan 1 tracked players.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@303 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-04 07:26:59 +00:00
Spoike
5fbe74b582
Small stuph.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@297 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-03 22:52:02 +00:00