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Author SHA1 Message Date
Spoike
946b5d6f52 lots of useless stuff.
will attempt to load doom3 maps.
_gl_fog 1 and friends can be used to activate fog, still needs tweeks for use, not a final feature at all.
added gl_screenangle which rotates the screen, including hud.
seems to be some nvidia driver issue. may need end-tasking after video shuts down (including from-fullscreen vid_restarts).
double-frees on glsl shaders is now supposedly fixed.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3735 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-25 04:22:14 +00:00
Spoike
456e13bf81 Fix up msvc/win32 a bit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3733 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-02 00:41:01 +00:00
Spoike
3b936a3f24 Paranoia regarding recursive errors, may fix the issue bigfoot has.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3731 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-30 11:24:14 +00:00
Spoike
ab865b7e25 Playing with valgrind and hexen2.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3730 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-30 01:32:30 +00:00
Spoike
386424a8e6 This should more closely match other engines in timedemo results.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3729 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-29 22:24:19 +00:00
Spoike
dc2212aa84 Fixed a couple of warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3728 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-29 21:01:40 +00:00
Spoike
4fb854e261 Fix a couple of things I noticed while playing in linux.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3727 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-29 19:53:38 +00:00
Lance
6942e100d3 Version prints if d3d renderer is available, the video menu now sets "d3d" instead of invalid "d3d9" when selecting the D3D renderer, fixes to the Makefile so win32's m-rel will compile with gl+d3d, win32_SDL+win64+win64_SDL need alittle work still to compile, win32 d3d-rel/dbg still needs alittle work to compile
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3723 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-28 05:39:40 +00:00
TimeServ
f21c352fb4 code cleanup
fix no dga on linux

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3720 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-27 01:34:08 +00:00
Spoike
efe2efa192 Attempting to unbreak things in really really subtle ways.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3717 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-23 03:51:27 +00:00
Spoike
8fc0df0f44 vid_gl_contex_gles cvar mostly works. Most of the shaders still have no program attached to them - pics+font have it disabled due to nvidia driver crashes, I wanna check if ATI crashes too.
Merged GL+D3D builds should work now too, but still not stable if you vid_restart too much.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3716 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-23 03:44:49 +00:00
Spoike
562f549357 Added a -outputdebugstring option for dumping console to debugger's output window (because msvc is unable to see standard out).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3715 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-23 03:33:33 +00:00
Spoike
9b6ea1c114 Fix for recent timing issues, hopefully.
Fixed a couple of warnings.
Added voip options to menus.
GL+D3D merged builds compile, but d3d is probably broken still.
Added vid_gl_context_es2 cvar to attempt to init a gles context. Note that you also need to set the requested gl version correctly.
Changed qtv's webpage view slightly, for slightly updated npfte usage.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3714 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-04 02:56:16 +00:00
Spoike
253ef7b817 Made Matrix4_UnProject a bit more intuitive/reliable.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3713 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-03 03:52:37 +00:00
Lance
ebac5d8046 Missing VC6 SDL static libs added. dotnet2008 & dotnet2010 projects uptodate. SDL targets available now in the dotnet 05, 08 and 10 projects. Tiny DirectSound compile fix.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3712 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-24 05:42:04 +00:00
Lance
714e1f7456 VC6 project files uptodate, mingl, gl, ded server & sdl targets working (both debug and release), various fixes and hacks to provide VC6 support again. VC6 static libs provided (/libs/vc6-libs), including SDL for the debug SDL target (all old versions though as the updated versions of the libraries have stopped providing VC6 project files to compile them with).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3711 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-23 08:53:23 +00:00
Spoike
f0a1318c2b Misc attempts at fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3708 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-23 03:55:10 +00:00
Spoike
afdd9f0d0f #@$% you, gcc 4.5
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3707 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-22 11:24:40 +00:00
Spoike
4505f7321b various small bugfixes, mvd+voip should work again, qcjit changes, towards usability.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3700 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-18 17:02:47 +00:00
Spoike
08562f40a2 Might fix sdl audio...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3696 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-13 23:13:16 +00:00
Lance
e512bb77d1 Attempt to detect MSVC SDK version and avoid redefining structs that already defined within V7's SDK
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3692 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-10 05:01:25 +00:00
Lance
4fcc97b0a6 GCC 4.4.4+ #pragma workarounds
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3691 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-09 08:52:33 +00:00
Lance
19207aa590 Dirty hacks to get MinGW to compile again (hopefully I haven't broken MSVC in the process)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3686 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-07 12:23:56 +00:00
Spoike
da1924e583 gcc still cares.. but probably msvc would too here. blurgh
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3685 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-05 02:56:31 +00:00
Spoike
9612a39576 because gcc cares
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3684 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-05 02:54:13 +00:00
Spoike
609dbda629 err, forgot to save those.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3683 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-05 02:52:41 +00:00
Spoike
ca9028ef76 Lets see if this works in loonix.. ehehe.
Added win7 recently opened links, so rightclicking pinned icons gives recent servers. Perhaps not the best implementation (lol) but yay, only a little bit of horrible COM crap.
Hacked about with the scripted particle system. Classic is now the default set, but the scripted system is still active and can be used by mods or whatever if they wish.
Interpolation changes: should feel better on non-fte QW servers now. Not sure about other server types.
Added svc_setanglesdelta.
Fixed vwep+skins.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3682 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-05 02:46:07 +00:00
Spoike
876ef6f2dd swap audio channels, apparently they were switched. I blame my broken (mono) headphones. Also minor tweek for npfte to size the engine to match the plugin space. Also attempt to catch crashes instead of always taking the browser down too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3680 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-29 03:42:15 +00:00
Spoike
a9ff7b962e Client improvements for NQ support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3678 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 19:19:06 +00:00
Spoike
a72096dc6d cvar value->ival
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3677 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 19:16:12 +00:00
Spoike
7b06062137 OpenAL support code, slightly cleaner.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3675 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 19:14:21 +00:00
Spoike
3f176505d8 Mostly works, so might as well commit it now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3671 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 19:07:07 +00:00
Lance
b74f8a876f Afew MinGW #pragma message bypasses & not defining screenshotJPEG if NO_JPEG is defined
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3670 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-26 06:58:48 +00:00
Lance
649aafac33 Hand edited MSVC project files yay, fix for speex header issue
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3669 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-24 02:54:28 +00:00
Spoike
5d25e9991f Misc fixes+cleanups.
r_loadlit 2 will now use a few more cpu cores to get the job done, if it can.
Fixes the menu background shader that I broke.
Shader parser accepts cvars in more places.
d3d+gl now share common conwidth calcs code, fixing d3d issues.
d3d supports more backend features (no more gun in walls).
show_fps calcs the framerate itself, so is more accurate in regard to frame times, regardless of how much I break other stuff.
Now attempts to sleep a little between frames, to reduce cpu load and electricity (important on laptops maybe).
cl_netfps will now default to 100.Enabling independant physics by default. The framerate defaults to a max 500, to avoid too many issues with too small time deltas. You can still set it higher if you wish.
Enable voice chat by default (sorry moodles!).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-22 02:03:28 +00:00
Spoike
8e8758f053 csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing.
Now sorting players by team first, if teamplay.
Sort NQ players into teams based upon their lower colour. teamplay is only set if its a server that sets a proquake team thingie, but the rest is basically ignored.
Interpolate svc_setangles spam on nq servers, still need to do/test qw servers.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3667 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-21 03:39:12 +00:00
Spoike
296a6943e7 Less spam.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3666 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-20 23:47:52 +00:00
Spoike
540830d955 Voice activation detection for voicechat, with a few cvars for it.
Added mic level indicator.
Able to record voice into mvds.
Fixed mvd recording.
Fixed mvd player sizes.
Fixed interpolation.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3665 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-20 22:01:16 +00:00
Spoike
6d7724f339 Trying to make voicechat controls more usable.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3660 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-16 02:03:47 +00:00
Spoike
a738de2c29 Trying to make voicechat controls more intuitive. Added a sender-side mic boost (cl_voip_micamp, default 2).
Use +voip to send voice (internally just sets cl_voip_send cvar, which can be used directly to force sending on). cl_voip_play to disable playback.
There is still no way to mute specific players.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3658 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-15 03:37:29 +00:00
Spoike
da09f7ba44 Me having lots of fun with voice chat.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3656 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-15 02:40:31 +00:00
Spoike
9eaa65ccda d3d now does fullbrights properly and skyboxes.
ogl still has broken skyboxes...


git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3653 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-13 17:22:46 +00:00
Lance
129ba40ef3 Wrap libpng and libjpeg in AVAIL_xxxLIB defines
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3652 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 23:54:36 +00:00
Spoike
5f71f6d355 Portals, skyspheres, particles, lighting, texture clamps work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3651 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 18:22:49 +00:00
Spoike
ba3d1ecf28 ...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3650 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 14:25:44 +00:00
Spoike
3759156ea7 should fix gcc+libpng
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3649 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 13:27:05 +00:00
Lance
7102eb3cef Hack for SDL to get around snd_directx's multiple definitions
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3648 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 13:01:23 +00:00
Spoike
89dae21703 libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl.
Added support for DYNAMIC_LIBBLAH, for people that don't want to statically link for whatever reason.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3644 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 04:03:16 +00:00
Spoike
f575777728 d3d renderer works a little better in q3.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3639 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-10 03:32:47 +00:00
Spoike
321dc86b43 Fix that please.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3636 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-09 21:04:03 +00:00