Spoike
ac187bf81d
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4112 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-07 18:57:58 +00:00
Spoike
5ec2ce589b
make sure these don't get forgotten about.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4111 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-07 18:38:22 +00:00
Spoike
35c6aecad2
Support to pipe the keyboard/mouse input from csqc into media decoders (read: embedded web browsers / x11).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4110 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-07 18:36:28 +00:00
Spoike
459c99efec
FTE plugin for support to run berkelium. This is an in-game web browser, that can be used with playfilm or with custom shaders. CSQC also has some control over it, for feeding it mouse/keyboard events.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4109 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-07 18:26:22 +00:00
Spoike
b937bb8161
server now claims to be proquake-compatible, so will use 16bit angles for proquake and its nq clones.
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fixed an angle size issue with fitzquake. this was not an issue when only the rmq protocol was used as the server forced all angles to 16bit anyway, but does matter if the server is using the same basic protocol without angle extensions.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4108 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-01 14:29:44 +00:00
Spoike
133fd4caa0
Spirit requested at least some minimal docs. Here's a brief quick-start guide.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4107 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-09-30 13:19:40 +00:00
Spoike
d806f20230
dedicated server should compile now
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4106 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-09-30 10:54:43 +00:00
Spoike
c6c3d3f4e0
Trimmed some dead files.
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Quick hack preliminary d3d11 renderer. I'm not likely to touch this again for quite some time.
Sys_Error works properly on android, with an error message shown. Should be less of a stab in the dark if you get errors. Seg faults are still instantly fatal. Not much I can reliably do about those - most of the juicy ones will likely occur within the gl drivers (even if its my fault) and java will still call in to it.
Stereoscopic (quad-buffered) rendering is in the gl renderer. You'll likely need a quatro to use it despite it being a gl 1.0 feature. No idea about ati. See r_stereo_method for non-quad-buffered alternatives.
Tweaked networking to not overflow so much. Needs testing against other qw clients.
Fixed an issue with surface numbers > 32k on limit-breaking maps.
Fixed a preparse issue resulting in QW clients dying with the ne_ruins map's progs.
Support for the DP-variant of BSP2. The depricated RMQ variant is still supported.
QTV proxy now uses ipv6 hybrid sockets where possible. Preliminary pext support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4105 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-09-30 05:52:03 +00:00
Spoike
42f8d68e85
reduce amount of blackness remaining in the rocket trails. it doesn't look so cool, but doesn't obscure the view for as long.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4104 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-08-24 13:53:37 +00:00
Spoike
d44b546b10
misc compile fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4103 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-08-04 12:27:24 +00:00
Spoike
8ba09bac40
fix for a silly bug.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4102 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-08-04 11:31:00 +00:00
Spoike
e759ac90bc
random fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4101 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-08-04 11:28:39 +00:00
Spoike
197f716f75
r_wireframe. requires cheats.
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omni shadowmaps should work, but do still have issues.
added colour tints to terrain, and clipped decals.
fixed issue where fixed-function shaders were getting drawn with the glsl rendering functions.
tweeked mvd recording code a little. don't use until next mvd-related commit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4100 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-08-04 01:35:52 +00:00
Spoike
7135c3ee19
fix the bmp loader
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4099 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-08-02 17:00:23 +00:00
Spoike
e465bf7030
Remove limits on vis sizes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4098 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-08-02 03:44:04 +00:00
Spoike
8ff440069f
minor limit bump.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-08-01 23:46:20 +00:00
Spoike
1ee5c4c512
don't be too fussy when q3bsp2 is around! :P
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4096 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-24 00:20:45 +00:00
Spoike
6b827e89ff
Hopefully those phs calc bugs/crashes are properly fixed now...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4095 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-23 03:42:46 +00:00
Spoike
846a2264ba
fix non-rotating q3 bsp objects.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4094 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-23 02:34:20 +00:00
Spoike
8d3f45587e
Forgot to reload holes, sorry.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4093 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-22 04:30:09 +00:00
Spoike
95aa0b5eeb
Added an extra column/row of height info to each section, to get alignment correct in respect to holes.
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Also, first texture painted is considered the base texture
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4092 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-22 02:56:22 +00:00
Spoike
a7e1ddf04b
fix non-compliant glsl casts (always test on something that isn't nvidia!).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4091 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-21 23:34:48 +00:00
Spoike
9baba9adcd
Limit the number of active sections. This allows stupidly huge maps without running out of memory.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4090 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-21 08:06:07 +00:00
Spoike
65fb47c9f6
Android isn't really failing. Lets fix up the makefile.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4089 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-21 07:36:26 +00:00
Spoike
8a7d87fa8e
more Heightmap fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4088 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-21 06:04:44 +00:00
Spoike
678012e3fb
more Heightmap fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4087 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-21 05:52:35 +00:00
Spoike
e6f3e0d019
fix the linux-specific input/csqc weirdness that gb reported
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4086 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-21 05:21:06 +00:00
Spoike
f15532d525
Gave terrain limited thickness, re-added support for holes with clipping.
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fixed potential vid_restart/particle crash.
fixed a win32 consize resize bug when alt-tabbing.
added a hack to assume stepping behaviour for monsters on mvdsv servers.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4085 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-21 04:43:31 +00:00
Spoike
60d490fce6
stupid stupid bug.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4084 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-20 18:54:52 +00:00
Spoike
41fa068b72
aaaaand fix the dedicated server.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4083 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-20 01:55:42 +00:00
Spoike
3e1a546e83
water/meshes/usability
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4082 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-20 01:49:13 +00:00
Spoike
550cd8e453
I left some debug code in there, whoops
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4081 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-20 01:48:08 +00:00
Spoike
e7752c49bd
console should activate on android
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fixed a crash that can happen when just starting a new map
fixed a q3bsp pvs crash
IF_CLAMP now generates dupes as needed.
terrain: water, shading, static meshes, collision rewritten.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4080 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-20 01:46:05 +00:00
Spoike
5f92259f44
I really really suck.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4079 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-15 05:33:03 +00:00
Spoike
1a309b95c4
bugfix csqc contentstransition support
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4078 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-15 05:24:21 +00:00
Spoike
8463ccc861
compile fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4077 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-15 04:52:57 +00:00
Spoike
b6a9a64124
Lets try using posix clocks instead of gettimeofday.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4076 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-15 03:34:57 +00:00
Spoike
b0d236c5c0
yet more fixes...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4075 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-15 03:18:34 +00:00
Spoike
a0acf7ceab
bizzare...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4074 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-15 02:44:54 +00:00
Spoike
ddc9183f11
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-15 02:40:30 +00:00
Spoike
db40d60b95
added a terrain editor
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4072 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 23:20:06 +00:00
Spoike
584d2776cc
Added terrain to q3/rbsp maps too.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4071 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 23:17:54 +00:00
Spoike
a2f7763d97
grr
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4070 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 17:33:44 +00:00
Spoike
71dce10318
Trying to fix stuff.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4069 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 17:25:21 +00:00
Spoike
2c7220af2e
bizzare...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4068 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:36:19 +00:00
Spoike
8ae45223dc
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
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Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
Spoike
e2a5138e77
Fix missing default textures on rbsp maps.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4066 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-09 00:44:05 +00:00
Spoike
fe4e66ee1b
Fix silly hunk misalignment.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4065 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-08 23:28:41 +00:00
Spoike
fcf33c350d
Fix fs_cache issue.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-08 12:33:08 +00:00
Spoike
73fd4fcf8d
gb reported that fs_cache wasn't working, but its more serious than that. this should fix it.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4063 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-07 22:26:45 +00:00