Spoike
788718e6d8
Added DP_SV_WRITEUNTERMINATEDSTRING
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1326 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:36:54 +00:00
Spoike
43a1890bcc
Fixed an issue with fteqw's pr_fixbrokenqccarrays cvar when used with mutators. Also fixed field remapping with regard to multiple fields with the same offsets.
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Played around with classes a bit. Should work a bit better now.
Added an extra compiler flag, to allow for fast-tracking arrays in supported engines. It uses a global to detect it, but we don't yet set that global anywhere in the loader. This will probably have issues in DP.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1325 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:36:07 +00:00
Spoike
f1ec9f4952
Added new rendertypes for q3.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1324 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:29:22 +00:00
Spoike
e08dc42386
Due to a few other commits today, we can fasttrack shaders slightly.
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Also added extra q3 entity types. We now see lightning and railgun beams.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1323 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:27:20 +00:00
Spoike
a294161ce5
upload deluxemaps only if we're actually using bumpmapping. This might help drop texture memory and boost fps slightly. Probably not by much, however.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1322 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:25:10 +00:00
Spoike
8c38072cbb
Fixed some mipmapping, so we probably get higher fps now, yay. :p
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1321 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:23:54 +00:00
Spoike
ac99836c88
just made some of the coding style more readable, a cosmetic whitespace change only.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1320 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:23:18 +00:00
Spoike
7e3bc6a2e1
new cvar to disable ^b, especially with people's names on the hud..
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1319 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:22:17 +00:00
Spoike
7f993dfb75
Fixed a couple of warnings.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1318 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:21:32 +00:00
Spoike
2b09279b12
Updated some defines, Fixed the website renference..
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1317 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:21:02 +00:00
Spoike
c2885176f3
Added an emergency escape route if you somehow run an alias that loops infinatly. You're still an idiot if you do so, but shift+ctrl+alt at the same time will abort the alias. This may change at some point.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1316 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:20:19 +00:00
Spoike
a8dfe93350
Small warning fix. I should really fix all of FTE's warnings some time.. :(
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1315 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:18:05 +00:00
Spoike
86e1757e65
Added a couple of prototypes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1314 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:17:20 +00:00
Spoike
568eaa66e5
This fixes a few quirks seen in q3bsps. We no longer depthsort textures, but sort by shader instead. this is more similar to how q3 works. models are still going to be wierd though.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1313 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:16:36 +00:00
Spoike
8be4ab3ef4
Small tweeks, it listens to the allow_f_ stuff, and f_version now gives some info about potential cheat variables. Partly so that people ask about it perhaps, partly because it allows us to not care so much about when people complain that it's a cheat.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1312 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:15:00 +00:00
Spoike
b811c3a81f
Fixed nametags when spectating.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1311 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:12:48 +00:00
Spoike
9d64ee3e51
Added $chealth macro, as origionally asked for by up2nogood..
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1310 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:11:56 +00:00
Spoike
eef2893546
Added colour support to the 'tacking blah' message on the hud.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1309 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:10:44 +00:00
Spoike
95ef3709e8
Added blood and telesplash from the custom 'cool' particle set to the built in 'spikeset'.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1308 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:09:43 +00:00
Spoike
2eb2bce670
Removed a runtime warning message.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1307 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:07:57 +00:00
Spoike
91319e5165
Added Q3 text colouration on centerprints (fixing colours left from names on the hud).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1306 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:06:49 +00:00
Spoike
4a43022677
Added a new cvar to disable blinking text. :)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1305 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:05:45 +00:00
Spoike
dc904881cd
Fixed 2d shaders and moved some debugging prints so they're not used when not running q3.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1304 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:05:10 +00:00
Spoike
c316584de4
Fix stuph.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1303 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-13 07:10:18 +00:00
TimeServ
b6dab6a5ee
gl_part_flame fix
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1302 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-10 01:46:32 +00:00
Spoike
3d3199eeda
And dedicated server compiles too
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1301 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-09 23:54:54 +00:00
Spoike
348a1024be
Now compiles and works fine in linux.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1300 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-09 23:40:55 +00:00
TimeServ
eb06704511
fixes to particle emitting (temp?)
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build fixes to SW
parsing fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1299 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-09 02:01:30 +00:00
Spoike
347311db8c
q3 fixes and misilaneous minor changes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1298 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 22:52:46 +00:00
TimeServ
a6bee2bc12
text parsing fixes
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increased emit rate for explosionsprite
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1297 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 08:10:06 +00:00
Spoike
f447bd2feb
quake3 runs at an uncapped framerate.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1296 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 02:06:16 +00:00
Spoike
220edfabf3
fixed console spam regarding invalid_socket on computers with no ipx support.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1295 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 02:05:36 +00:00
Spoike
f1fb6ee26b
fixed per-map replacement textures getting used on the wrong maps, by loading them with a prefixed name, hurrah!
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1294 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 02:04:02 +00:00
Spoike
822ea1c963
Added a mod_md3flags cvar to disable reading flags on md3s.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1293 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 02:02:31 +00:00
Spoike
2486c48927
Added dpm support, and a mod_md3flags cvar to disable reading flags on md3s.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1292 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 02:02:09 +00:00
Spoike
a8295592a2
corrected scoreboard in scr_chatmode.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1291 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 01:59:13 +00:00
Spoike
1ba75d6183
Added an additional saftey check.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1290 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 01:58:25 +00:00
Spoike
f5f36c88f4
bracketed a few of the parameters to vector macros.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1289 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 01:57:09 +00:00
Spoike
158163b29c
renamed some parameters, and made them optional. if you don't provide the syscall function pointers, you can't load the vm as either dll or qvm (handy for when sv_pure stuff works properly)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1288 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 01:55:56 +00:00
Spoike
1fec8005e7
don't overflow q3 bots.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1287 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 01:52:32 +00:00
Spoike
c6a027d3d4
A fix for the gibfilter, so it doesn't crash when in use.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1286 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 01:48:07 +00:00
TimeServ
c3219a8ba5
linux fixes
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1285 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 01:47:48 +00:00
Spoike
99073074ba
q3server fixes (so the start-game stuff works).
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status command crashing with botclient is fixed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1284 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 01:47:12 +00:00
Spoike
94cebfb172
mvd 'clients' are closest to quakeworld. they want the qw-type player writing code.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1283 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 01:44:31 +00:00
Spoike
d84b66752b
Fix double printing of say commands when recording an mvd.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1282 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 01:43:29 +00:00
TimeServ
a49ca96a5a
cl_parsewhitetext (rid#1239249)
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non-standard text messages should be much better for use
server voting fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1281 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-07 14:55:25 +00:00
Spoike
e671736021
make decals generate a surface vector by brute force if it was in a particle effect that doesn't have a specified direction.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1280 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-07 01:07:22 +00:00
Spoike
79022ea924
Don't generate absurd decal fragments.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1279 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-07 01:05:27 +00:00
Spoike
e114d9203a
*** empty log message ***
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1278 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-06 22:42:45 +00:00
Mark Olsen
a34e5b579a
Let this actually have some useful entries.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1277 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-06 16:50:01 +00:00