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60 commits

Author SHA1 Message Date
Spoike
2046931e26 gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2054 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-06 01:41:09 +00:00
Spoike
247059e961 A few mods don't use any string at all. This way we know who to blame.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2023 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-26 05:47:01 +00:00
Spoike
0ad239ca6a Fixed all warnings in MDebug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1948 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-11 14:51:36 +00:00
Spoike
19ab4fd050 Meh, I'm just going to commit everything.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1778 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-02 23:01:54 +00:00
Spoike
bbb2be40f6 SW should work properly now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1531 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-22 00:59:00 +00:00
Spoike
1dd25a4c54 Don't use Q3 UI/Cgame without opengl support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1483 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-16 03:55:52 +00:00
Spoike
4366f644e5 A few tweeks here and there.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1407 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-10-01 03:09:17 +00:00
Spoike
dc904881cd Fixed 2d shaders and moved some debugging prints so they're not used when not running q3.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1304 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:05:10 +00:00
Spoike
347311db8c q3 fixes and misilaneous minor changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1298 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-08 22:52:46 +00:00
Spoike
dc4baabf4c These'll be for q3 client support
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-26 22:50:31 +00:00