TimeServ
85fc11e682
trash assembly, old d3d renderers (d3d7/d3d9/fakegl), projects and makefile broken in this commit
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3742 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-03 12:57:34 +00:00
Spoike
79497a07f7
overbrights.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3741 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-02 03:43:38 +00:00
TimeServ
23bc19fc14
particle parse fix (count=255 should be explosion), fix qtest mdl loading, fix decompile, map MOVETYPE_ANGLENOCLIP to MOVETYPE_NOCLIP, map some qtest builtins/globals
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3740 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-27 15:01:56 +00:00
Spoike
552e396b98
grr
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3739 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-27 02:09:45 +00:00
Spoike
060fc0f546
grr
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3738 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-27 02:07:49 +00:00
Spoike
d7b9d1019a
fix makefiles for the recent d3 proc hack
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3737 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-27 02:04:36 +00:00
Spoike
cb834a8534
Forgot to add this. its buggy as heck.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3736 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-27 01:01:22 +00:00
Spoike
946b5d6f52
lots of useless stuff.
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will attempt to load doom3 maps.
_gl_fog 1 and friends can be used to activate fog, still needs tweeks for use, not a final feature at all.
added gl_screenangle which rotates the screen, including hud.
seems to be some nvidia driver issue. may need end-tasking after video shuts down (including from-fullscreen vid_restarts).
double-frees on glsl shaders is now supposedly fixed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3735 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-25 04:22:14 +00:00
TimeServ
40a18f65bb
preliminary/isolated opengl es support, requires USE_EGL/Makefile changes and es headers
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3734 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-06 20:56:39 +00:00
Spoike
456e13bf81
Fix up msvc/win32 a bit.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3733 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-02 00:41:01 +00:00
Spoike
e909fdbf8c
Workaround for wine.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3732 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-30 12:30:15 +00:00
Spoike
3b936a3f24
Paranoia regarding recursive errors, may fix the issue bigfoot has.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3731 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-30 11:24:14 +00:00
Spoike
ab865b7e25
Playing with valgrind and hexen2.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3730 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-30 01:32:30 +00:00
Spoike
386424a8e6
This should more closely match other engines in timedemo results.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3729 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-29 22:24:19 +00:00
Spoike
dc2212aa84
Fixed a couple of warnings.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3728 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-29 21:01:40 +00:00
Spoike
4fb854e261
Fix a couple of things I noticed while playing in linux.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3727 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-29 19:53:38 +00:00
Spoike
a8c4f7f4c1
Fix an issue where reading out of the list could have been invalid.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3726 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-28 21:50:29 +00:00
Lance
b3278577bb
Let's not try to build merged clients for every OS
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3725 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-28 09:56:45 +00:00
Lance
65138b6212
win32 and win64 now have a working d3d- target, win32_SDL has support in place to compile merged client (d3d+gl), also the d3d only client.. but both have undefined references to things in_win has and in_sdl doesn't etc
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3724 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-28 08:35:19 +00:00
Lance
6942e100d3
Version prints if d3d renderer is available, the video menu now sets "d3d" instead of invalid "d3d9" when selecting the D3D renderer, fixes to the Makefile so win32's m-rel will compile with gl+d3d, win32_SDL+win64+win64_SDL need alittle work still to compile, win32 d3d-rel/dbg still needs alittle work to compile
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3723 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-28 05:39:40 +00:00
Lance
8b74b55034
Enable D3D renderer in windows merged clients, some other small fixes to help MinGW get closer to compiling the D3D renderer (things are undefined)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3722 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-28 05:06:20 +00:00
Spoike
f2ea7731e8
glx didn't have a stencil buffer
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3721 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-28 00:40:02 +00:00
TimeServ
f21c352fb4
code cleanup
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fix no dga on linux
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3720 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-27 01:34:08 +00:00
Lance
227bc47130
OpenAL compile fix
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3719 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-26 07:08:09 +00:00
Spoike
a1c23c4445
linker fix.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3718 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-23 03:52:52 +00:00
Spoike
efe2efa192
Attempting to unbreak things in really really subtle ways.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3717 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-23 03:51:27 +00:00
Spoike
8fc0df0f44
vid_gl_contex_gles cvar mostly works. Most of the shaders still have no program attached to them - pics+font have it disabled due to nvidia driver crashes, I wanna check if ATI crashes too.
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Merged GL+D3D builds should work now too, but still not stable if you vid_restart too much.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3716 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-23 03:44:49 +00:00
Spoike
562f549357
Added a -outputdebugstring option for dumping console to debugger's output window (because msvc is unable to see standard out).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3715 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-23 03:33:33 +00:00
Spoike
9b6ea1c114
Fix for recent timing issues, hopefully.
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Fixed a couple of warnings.
Added voip options to menus.
GL+D3D merged builds compile, but d3d is probably broken still.
Added vid_gl_context_es2 cvar to attempt to init a gles context. Note that you also need to set the requested gl version correctly.
Changed qtv's webpage view slightly, for slightly updated npfte usage.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3714 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-04 02:56:16 +00:00
Spoike
253ef7b817
Made Matrix4_UnProject a bit more intuitive/reliable.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3713 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-03 03:52:37 +00:00
Lance
ebac5d8046
Missing VC6 SDL static libs added. dotnet2008 & dotnet2010 projects uptodate. SDL targets available now in the dotnet 05, 08 and 10 projects. Tiny DirectSound compile fix.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3712 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-24 05:42:04 +00:00
Lance
714e1f7456
VC6 project files uptodate, mingl, gl, ded server & sdl targets working (both debug and release), various fixes and hacks to provide VC6 support again. VC6 static libs provided (/libs/vc6-libs), including SDL for the debug SDL target (all old versions though as the updated versions of the libraries have stopped providing VC6 project files to compile them with).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3711 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-23 08:53:23 +00:00
Spoike
5ba7b6b41c
Fix for zlib-less builds.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3710 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-23 06:09:25 +00:00
Spoike
7f69ea35dd
gldebug works, but you need to remove the library dependencies, and openal apparently
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3709 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-23 06:08:07 +00:00
Spoike
f0a1318c2b
Misc attempts at fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3708 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-23 03:55:10 +00:00
Spoike
afdd9f0d0f
#@$% you, gcc 4.5
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3707 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-22 11:24:40 +00:00
Spoike
f4ae7d680f
divVerent's patch to enable subscoped locals, not sure if subscoped_away is required, but committing that anyway. Its copied from pastebin, so sorry for conflicts.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3706 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-22 01:05:33 +00:00
Spoike
ec206be55a
divVerent's patch to enable subscoped locals, not sure if subscoped_away is required, but committing that anyway. Its copied from pastebin, so sorry for conflicts.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3705 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-22 00:33:19 +00:00
Spoike
3a413ede89
divVerent's patch to fix += operations involving function calls.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3704 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-22 00:13:49 +00:00
Lance
47c3a6873b
MinGW64 fixes, unbreaking FTEQCC too
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3703 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-19 03:51:37 +00:00
TimeServ
cc4f8982da
msvc2010 fix
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rename win_mysql -> sv_sql
make mysql calls os independent
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3702 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-18 21:30:16 +00:00
Spoike
1067f351f2
Added msvc2005 deployment project.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3701 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-18 17:05:02 +00:00
Spoike
4505f7321b
various small bugfixes, mvd+voip should work again, qcjit changes, towards usability.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3700 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-18 17:02:47 +00:00
Lance
610e66b431
MacOSX and MorphOS header sources added
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3699 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-16 03:25:37 +00:00
Lance
b20336853e
Dotnet2005 project file hand edited so when MSVC 2008 & 2010 convert it, various builds (mostly x64 targets) now compile properly.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3698 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-15 12:29:58 +00:00
Lance
c1b7db7125
OpenAL was missing for some Debug and x64 targets in the dotnet2010 project file
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3697 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-14 01:32:49 +00:00
Spoike
08562f40a2
Might fix sdl audio...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3696 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-13 23:13:16 +00:00
Lance
207393bb3b
'version' alittle more verbose
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3695 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-12 14:17:22 +00:00
Lance
e028245179
MSVC Project file update. Converted the dotnet2005 files to dotnet2008 & dotnet2010
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3694 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-12 03:53:53 +00:00
Lance
f71ac0220e
FTE_TARGET=win64_SDL added. SDL updated from 1.2.13->1.2.14 (Better Win7 compatibility), also 64bit SDL static libs added.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3693 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-10 13:41:31 +00:00
Lance
e512bb77d1
Attempt to detect MSVC SDK version and avoid redefining structs that already defined within V7's SDK
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3692 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-10 05:01:25 +00:00
Lance
4fcc97b0a6
GCC 4.4.4+ #pragma workarounds
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3691 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-09 08:52:33 +00:00
Lance
d39ca9ac2f
Fixed MorphOS dedicated server
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3690 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-09 07:37:22 +00:00
Lance
28321ce9c9
Speex support in MorphOS
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3689 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-09 03:52:48 +00:00
Lance
6a0549acc1
FTE_TARGET=win64 (thanks to MinGW64), 64bit MinGW64 static libs, and fix for undefined references to vsnprintf within qclib when using MinGW64
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3688 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-08 14:42:05 +00:00
Lance
85c2d8afae
Compile OpenAL into all builds
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3687 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-07 13:19:19 +00:00
Lance
19207aa590
Dirty hacks to get MinGW to compile again (hopefully I haven't broken MSVC in the process)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3686 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-07 12:23:56 +00:00
Spoike
da1924e583
gcc still cares.. but probably msvc would too here. blurgh
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3685 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-05 02:56:31 +00:00
Spoike
9612a39576
because gcc cares
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3684 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-05 02:54:13 +00:00
Spoike
609dbda629
err, forgot to save those.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3683 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-05 02:52:41 +00:00
Spoike
ca9028ef76
Lets see if this works in loonix.. ehehe.
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Added win7 recently opened links, so rightclicking pinned icons gives recent servers. Perhaps not the best implementation (lol) but yay, only a little bit of horrible COM crap.
Hacked about with the scripted particle system. Classic is now the default set, but the scripted system is still active and can be used by mods or whatever if they wish.
Interpolation changes: should feel better on non-fte QW servers now. Not sure about other server types.
Added svc_setanglesdelta.
Fixed vwep+skins.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3682 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-05 02:46:07 +00:00
Spoike
176985e6ca
Fix vwep player skins.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3681 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-05 02:31:02 +00:00
Spoike
876ef6f2dd
swap audio channels, apparently they were switched. I blame my broken (mono) headphones. Also minor tweek for npfte to size the engine to match the plugin space. Also attempt to catch crashes instead of always taking the browser down too.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3680 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-29 03:42:15 +00:00
Spoike
b9d54a556c
Fix.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3679 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 22:00:49 +00:00
Spoike
a9ff7b962e
Client improvements for NQ support.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3678 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 19:19:06 +00:00
Spoike
a72096dc6d
cvar value->ival
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3677 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 19:16:12 +00:00
Spoike
783698e9d2
If there's no port set, let the receiver use a default port without parsing a 0.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3676 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 19:15:37 +00:00
Spoike
7b06062137
OpenAL support code, slightly cleaner.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3675 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 19:14:21 +00:00
Spoike
6553fbe917
Support NQ queries, and NQ max player counts slightly better.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3674 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 19:12:50 +00:00
Spoike
fce9d647ec
Remove a warning.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3673 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 19:11:05 +00:00
Spoike
0a00c81189
Consistent sorting, so it doesn't break when toggled.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3672 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 19:10:34 +00:00
Spoike
3f176505d8
Mostly works, so might as well commit it now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3671 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 19:07:07 +00:00
Lance
b74f8a876f
Afew MinGW #pragma message bypasses & not defining screenshotJPEG if NO_JPEG is defined
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3670 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-26 06:58:48 +00:00
Lance
649aafac33
Hand edited MSVC project files yay, fix for speex header issue
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3669 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-24 02:54:28 +00:00
Spoike
5d25e9991f
Misc fixes+cleanups.
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r_loadlit 2 will now use a few more cpu cores to get the job done, if it can.
Fixes the menu background shader that I broke.
Shader parser accepts cvars in more places.
d3d+gl now share common conwidth calcs code, fixing d3d issues.
d3d supports more backend features (no more gun in walls).
show_fps calcs the framerate itself, so is more accurate in regard to frame times, regardless of how much I break other stuff.
Now attempts to sleep a little between frames, to reduce cpu load and electricity (important on laptops maybe).
cl_netfps will now default to 100.Enabling independant physics by default. The framerate defaults to a max 500, to avoid too many issues with too small time deltas. You can still set it higher if you wish.
Enable voice chat by default (sorry moodles!).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-22 02:03:28 +00:00
Spoike
8e8758f053
csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing.
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Now sorting players by team first, if teamplay.
Sort NQ players into teams based upon their lower colour. teamplay is only set if its a server that sets a proquake team thingie, but the rest is basically ignored.
Interpolate svc_setangles spam on nq servers, still need to do/test qw servers.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3667 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-21 03:39:12 +00:00
Spoike
296a6943e7
Less spam.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3666 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-20 23:47:52 +00:00
Spoike
540830d955
Voice activation detection for voicechat, with a few cvars for it.
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Added mic level indicator.
Able to record voice into mvds.
Fixed mvd recording.
Fixed mvd player sizes.
Fixed interpolation.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3665 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-20 22:01:16 +00:00
Lance
4d145039d2
Fixed some problems with targets not compiling, SDL being compiled into
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non-SDL builds etc
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3664 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-18 06:44:46 +00:00
Lance
6edfa34c98
#3662 didn't work as I expected, let's try the system's headers first
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3663 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-17 03:42:08 +00:00
Lance
956da68bda
SDL fix
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3662 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-17 03:10:34 +00:00
Lance
c26336636c
Just SDL headers added
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3661 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-17 02:53:04 +00:00
Spoike
6d7724f339
Trying to make voicechat controls more usable.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3660 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-16 02:03:47 +00:00
Lance
188d0b5225
MinGW32 library update, libpng 1.4.3 -> 1.4.4
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3659 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-15 05:45:53 +00:00
Spoike
a738de2c29
Trying to make voicechat controls more intuitive. Added a sender-side mic boost (cl_voip_micamp, default 2).
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Use +voip to send voice (internally just sets cl_voip_send cvar, which can be used directly to force sending on). cl_voip_play to disable playback.
There is still no way to mute specific players.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3658 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-15 03:37:29 +00:00
Spoike
1cf4aed554
Those haven't been needed in a long time, and small fix for my last commit.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3657 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-15 02:45:59 +00:00
Spoike
da09f7ba44
Me having lots of fun with voice chat.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3656 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-15 02:40:31 +00:00
Spoike
2df9690627
Reset client connection time on observer/player changes and map changes, also clear frags properly(could persist in NQ mods).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3655 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-14 14:35:26 +00:00
Lance
358bd12b00
SDL version printout with "version" command
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3654 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-14 10:16:40 +00:00
Spoike
9eaa65ccda
d3d now does fullbrights properly and skyboxes.
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ogl still has broken skyboxes...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3653 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-13 17:22:46 +00:00
Lance
129ba40ef3
Wrap libpng and libjpeg in AVAIL_xxxLIB defines
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3652 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 23:54:36 +00:00
Spoike
5f71f6d355
Portals, skyspheres, particles, lighting, texture clamps work.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3651 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 18:22:49 +00:00
Spoike
ba3d1ecf28
...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3650 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 14:25:44 +00:00
Spoike
3759156ea7
should fix gcc+libpng
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3649 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 13:27:05 +00:00
Lance
7102eb3cef
Hack for SDL to get around snd_directx's multiple definitions
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3648 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 13:01:23 +00:00
Lance
3435fe6f79
MSVC 2010 project files yay, btw what's the difference between npfte and npqtv project files?
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3647 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 11:45:17 +00:00
Lance
70698e17b7
My mistake, jversion.h isn't a header that is distributed in linux library development packages
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3646 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 09:14:30 +00:00
Lance
3f95205577
Fix for MSVC 2008 & 2010 (structs the 7.x SDK already defines), "version" now displays loaded static libraries version info
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3645 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 09:06:36 +00:00
Spoike
89dae21703
libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl.
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Added support for DYNAMIC_LIBBLAH, for people that don't want to statically link for whatever reason.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3644 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 04:03:16 +00:00
Lance
43e13f50c4
Visual Studio 2008 project files upto date
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3643 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 03:40:39 +00:00
Lance
8b4a128980
libpng and zlib library fix, built with cdecl calling convention instead of fastcall
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3642 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 03:32:37 +00:00
Lance
84ad79f6c1
LibPNG and zlib recompiled with MSVC 2008 with fastcall calling convention and warnings off, hopefully all is happy campers now
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3641 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 01:35:30 +00:00
Lance
bcdcda8b9f
Updated the version command to include MSVC 10 (_MSC_VER == 1600)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3640 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-10 05:35:14 +00:00
Spoike
f575777728
d3d renderer works a little better in q3.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3639 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-10 03:32:47 +00:00
Lance
899d4d3334
Compiled libjpeg library with stdcall instead of cdecl
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3638 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-10 03:19:49 +00:00
Spoike
11cf5d29d4
That fix anything?
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3637 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-10 02:02:56 +00:00
Spoike
321dc86b43
Fix that please.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3636 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-09 21:04:03 +00:00
Lance
beace4a5f7
MinGW & MSVC libjpeg libraries updated from 6b to 8b
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3635 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-09 02:29:53 +00:00
Lance
e6ccb2c84f
Use MinGW specific Zlib library with MinGW compiled dedicated server
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3634 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 15:07:15 +00:00
Lance
ede2858e49
MSVC static library update, zlib 1.2.3 -> 1.2.5 & libpng 1.2.35 -> 1.4.4 (yes slightly different to the MingW32 version)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3633 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 12:55:33 +00:00
Lance
3549b21fc9
MinGW32 static library update, zlib 1.2.3 -> 1.2.5 & libpng 1.2.35 -> 1.4.3
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3632 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 12:48:16 +00:00
Spoike
abb9822935
Work with libpng 1.4+ too, if we're compiled that way.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3631 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 12:37:22 +00:00
Spoike
3e9fd517c3
Compile fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3630 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 03:58:09 +00:00
Spoike
3ce350d614
Fix hidden eyes issue.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3629 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 03:54:43 +00:00
Spoike
4e83daa1ec
Revert that change, this will break d3d but fix gl. Need to do it properly.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3628 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 02:53:46 +00:00
Spoike
34e50e1489
don't spam that warning, its too annoying and hopefully not generally a problem
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3627 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 02:30:44 +00:00
Spoike
633eb8dffb
CLIENTONLY isn't MINIMAL.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3626 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 02:20:14 +00:00
Spoike
103efed5e2
Don't load sprites in dedicated servers as it generally crashes us.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3625 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 02:18:37 +00:00
Spoike
35468b7a19
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3624 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 02:17:45 +00:00
Spoike
f34a7fe277
Try to fix fteplug stuff.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 02:12:35 +00:00
Spoike
84a5466ce7
Use pitchadj as a % instead, its slightly more intuitive.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3622 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:54:36 +00:00
Spoike
2dbf289fc4
Fixed CLIENTONLY+WEBCLIENT
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3621 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:11:42 +00:00
Spoike
164b45a1bb
SDL fix
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3620 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:08:43 +00:00
Spoike
2937f9d861
Now understands spams setangles.
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D3D is a little more complete, lighting on models appears correct.
Added rate scaling to the sound system. Not sure on the configuration yet, and its not queryable in any way. Misc sound related cleanups.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3619 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:05:29 +00:00
Spoike
9389b7d784
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3618 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 14:22:33 +00:00
Spoike
f4e564b5de
no lights on skies
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3617 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 14:21:44 +00:00
Spoike
51f6fcfbcc
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3616 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 14:21:04 +00:00
Spoike
b04705233c
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3615 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 14:17:10 +00:00
Spoike
fcba94f554
Merging D3D and GL renderers a little.
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D3D should be functional now. Maybe not pretty, maybe not complete, maybe not correct, but at least playable, at least with classic particles.
Some download fixes.
Some q3vm 64bit fixes.
Removed some dead cvars.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-02 23:17:25 +00:00
Blub
2ef27d913d
Patch by divVerent: factor out stupid -s option in the makefile so it can be disabled by command line option
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3613 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-31 14:31:19 +00:00
Spoike
1f9a7004be
Hack to fix win64.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3611 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-23 23:05:40 +00:00
Spoike
1b34642cb2
Fixed hexen2 dedicated server models.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3610 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-23 17:52:28 +00:00
Spoike
cfde45d9fc
compile fixes
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3609 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-02 10:39:55 +00:00
Spoike
789197f58f
Working towards d3d+gl dual support again.
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Fixed slow-rockets bug with high framerates.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3608 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-02 02:25:39 +00:00
Spoike
184954dd6f
fixing dedicated servers.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3607 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-09-18 10:53:30 +00:00
Spoike
c1bf210da1
PSK (with implicit PSA) support.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3606 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-09-15 09:06:31 +00:00
Spoike
dfd02ad9e3
Fix hexen2 cd tracks.
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Fix zalon's crash.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3605 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-09-05 10:42:23 +00:00
Spoike
9f29f8d97f
Fix portals (and compiles again with gcc).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3604 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-29 13:49:43 +00:00
Spoike
9cbdfb7fd0
Premptive compile fixes...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3603 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-28 17:20:55 +00:00
Spoike
22bb395305
hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
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Fixed svc_setangles and sv_bigcoords.
Model code is now responsible for transforming traces instead of it being generic. This fixes rotating things getting stuck in players in hexen2.
The renderer now generates a list of surfaces to draw. Backend now performs rotations/scaling per entity. This fixes sorting order, at least when not using realtime lights.
Hidden items in the hexen2 inventory that you do not have.
Added colourmapping for hexen2.
Should be easier to click on menu items for hexen2.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3602 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-28 17:14:38 +00:00
Spoike
8cac55a8eb
in_rawinput_keyboard should be functional now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3601 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-24 02:18:42 +00:00
TimeServ
b140dac79c
trash serial mouse and mwhook support
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3600 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-23 06:46:56 +00:00
TimeServ
39e9a5b37b
add xp+ rawinput keyboard logic, add cvar in_rawinput_keyboard
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3599 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-23 04:53:20 +00:00
Spoike
2e9336eb91
Don't let spammed centerprints/h2plaques result in disconnections.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3598 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-21 22:12:43 +00:00
Spoike
4948652e17
Fixed the hexen2 looping sound bug (implemented stopsound).
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Muted some hexen2 effect warning prints, so it feels more stable even if its not.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3597 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-21 13:31:39 +00:00
Spoike
6fd01d9a2c
Should fix the missing sheep on demo2.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3596 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 22:56:33 +00:00
Spoike
6455e98327
This should fix the pentacles. Though it might break non-mission-pack monsters/maps.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3595 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 21:59:06 +00:00
Spoike
c9848cbcfc
Its silly that it always prints 'server is paused' when the console is down, so don't say anything if that's the only way its paused (still show the plaque though).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3594 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 21:58:07 +00:00
Spoike
e4b02f6c6c
Fix the annoying server-starts-paused bug that I added with a recent commit.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3593 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 21:56:46 +00:00
Spoike
96d279adaf
Fix that text. Should have been names, not numbers.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3592 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 21:55:57 +00:00