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1086 commits

Author SHA1 Message Date
Spoike
da316ce374 fix gles1 issues (read: android port now works again).
update csaddon code.
qclib now understands 'objects'. engine+qcc does not use them yet.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4987 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-14 10:36:42 +00:00
Spoike
a38a933fdd be more verbose about the port that we're redirected to when acting as an nq client.
add r_coronas_occlusion cvar. when set to 1, coronas are occluded by mdl geometry rather than just physical stuff. fix hitmodel stuff slightly.
rewrote if command handling. now properly supports operator precedence.
x11: try to fix XIM on ubuntu.
qcc: Add -frootconstructor


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4986 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-10 10:16:26 +00:00
Spoike
cc414506a8 make some tweaks to fix some model skin issues.
tweak manifest package lines to support key/value argument pairs for extensibility. unrecognised args are still assumed to be mirrors.
package lines can now contain condition "CONDITIONSTRING" pair, a (quoted) equivalent to the if console command. fps presets now do a fs_restart in order to give the filesystem a chance to download any new packages.
fix svc_finale bug resulting in corrupted svc_cdtracks.
change q1mdl code to use the same shader names as dp does. expect issues with dodgy shaders.
fix animmap to support float framerates.
fix 'if (a&&b) then' logic.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4984 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-07 14:34:39 +00:00
Spoike
d078c85627 fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults.
some fixes/tweaks for the nolegacy builds.
r_skybox works mid-map again.
tweak the qc debugger to not do infinite loops so easily...
rewrote chunks of the d3d11 renderer to support q3 shaders a little more correctly. now runs quake3 acceptably.
add explicit culldistance option for terrain/.map maps. pvs will effectively cut off anything beyond this distance.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4982 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-06 03:30:28 +00:00
Spoike
a6c66182ba fix ogg audio truncation.
add trace_surfacename qc global string.
concession for nolegacy and viewheights. remember kids, be sure to use VF_ORIGIN.
qcc: optimisation for [0,foo,0] vectors.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4980 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-02 03:12:25 +00:00
Spoike
c15ce364be git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4979 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-09-01 04:51:21 +00:00
Spoike
8241ed13be tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
dynamically allocate music_playlist_* cvars. may require the use of set from configs in order to create them in advance.
add a trail to rogue's plasma weapon.
fix r_waterstyle bug
attempt to optimise qcvm slightly.
tweak copyentity to be a bit more useful.
tweak ban code slightly. 'stealth' penalty hides other penalties.
fix some d3d9 rendering issues with q3.
fix some q2 stuff.
add the NOLEGACY thing that a few people have asked for lately.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4978 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-01 04:45:15 +00:00
Spoike
31ced9384d fix cl_maxfps as a q3 client.
implement cfg_save_auto cvar, to replicated vanilla quake, ish. default off, obviously.
support for Q2RDF_IRGOGGLES (in combination with Q2RF_IR_VISIBLE). untested.
rework vectorvectors to be more predictable. v_right_z is now _much_ more commonly 0.
fix potential sound-related lock-up/console spam.
implement $colored_armor+$colored_powerup macros.
if command now copes with ' quotes.
fix crash on flushing q3bsps.
fix black bits with r_renderscale+cl_sbar 1
implement emulation for legacy q3 shaders when glsl is required. this is primarily for webgl right now, but potentially also useful with any gles2 port (fixme: still need to tweak d3d11 backend to support this too).
include scrollbar glyphs in the fallback font logic. this is primarily for download progress bars, especially with webgl.
don't try applying gamma to screenshots when using glsl.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4976 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-28 03:13:45 +00:00
Spoike
3d4e7f87b8 fix possible infinite loop.
fix viewmodel animations not adhering to sv_gamespeed.
actually fix -watchdog, at least for msvc.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4972 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-24 15:47:40 +00:00
Spoike
ca09c08072 added a -plugwrapper argument, so that libcef can be a little more efficient with regards to new processes, at least in terms of quake resources eaten in subprocesses that will not be running quake.
fixed -watchdog, no longer conflicts with other exception handling.
try to be more efficient on behalf of videomaps

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4971 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-24 03:54:39 +00:00
Spoike
6e6a767ba6 fix hitmodel.
allow providing a videomap shader as a cwindow background. because I can.
move all the tenebrae hacks over to only explicitly detected tenebrae progs.
small irc plugin update.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4969 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-22 02:59:01 +00:00
Spoike
e99354bd20 fix playdemo not working straight after record.
make a guess at the currently applied preset. fix issues with vid_reload on preset changes being buggy.
fix erroneous weapon flashes due to limited precision.
try to fix rogue finale.
fix issue with vid_restart crashing with directinput active.
work around emscripten rand entropy, at least as far as particles are concerned.
properly implement te_explosion2 (for rogue mission pack).
drastically reduce submodel polyoffsets in the webgl port, because firefox's depth precision is 16 bit or something stupid.
fix rogue ibar background not being used with qw hud.
added terrain editor feature to edit the bsp's entity lump. this also works with .bsps. added console command to reload the map/apply those ent changes but leaving the players how they were (lets hope enemy etc stuff doesn't bug out...)
force-enabled airstep when travelling fast. this is to partly replicate nq player physics in order to fix windtunnels on r1m5 iirc.
added some more effects to the 'high' particle effect, in order to make rogue feel a little more loved.
fix for rogue buzzsaws.
rework webgl pointer locks.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4965 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-20 03:17:47 +00:00
Spoike
a26a373d15 fixed picmip simpleitems issue.
fixed double picmip bug.
use pbos for videocapture, for extra speed. mwahaha.
fix issues with 2d batching. including drawflags.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4962 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-14 02:46:38 +00:00
Spoike
5f7243c6dc capture[demo] now works in d3d renderers.
capturedemo now supports rendering to an fbo. this provides support for crazy video resolutions. 16k*16k videos are going to be quite large... only works in gl. hurrah...
console selection/copy indicators are back!
fix issue with q2 server browser.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4961 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-11 09:14:33 +00:00
Spoike
fc691d5be8 implemented gl_simpleitems.
load times reduced slightly.
don't show autoid armour if they're dead. its just not relevant.
fix csqc staticsound builtin.
fix some shader leaks/double-frees in certain situations.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4960 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-10 18:28:23 +00:00
Spoike
f520bdede7 fix gameclock in mvds.
implement hardware cursors in d3d9+d3d11
fix crash from closing the audio menu in the webgl port.
make deluxemapping+softwarebanding require a vid_reload before anything happens. this solves missing textures until the user does it anyway.
fix scores+spectating issue. again. oops.
rename openal devices in the webgl port, so that it makes more sense.
remove glsl/hlsl parameter limit. this also fixes the final ie webgl issue (still gets half the framerate though).
fix some issues with bloom and waterwarp active at the same time.
attempted to give properish error messages from emscripten, despite emscripten hating me.
hack drag+drop into fteqccgui. I ought to make fteqw accept demos etc this way some time too.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4959 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-07 17:49:49 +00:00
Spoike
257610c89f add atlasing for wad images (batching means the entire regular hud can be a single draw call, assuming the ammo counts batch alongside show_fps).
d3d9 renderer can now use all the model batching stuff I wrote for gl.
fixed loading screens with d3d9 renderer.
cl_deadbodyfilter cvar is now archived.
autocam will avoid switching if the newly tracked player doesn't have anything interesting, etc.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4958 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-04 15:16:24 +00:00
Spoike
aab72de84b more webgl tweaks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4956 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-02 19:08:36 +00:00
Spoike
efc1082d7c Fix some issues with emscripten.
fix some obscure issues with fteqcc.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4954 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-02 11:36:46 +00:00
Spoike
6adb05d916 autotrack is now over-complicated.
demo_jump with no args tells the current time (separate from map time or anything)
implement batching for text+csqcpolys to reduce draw calls.
qclib supports pointer(inc casts) evaluation.
fteqccgui now has a lame variables window thing. probably I'll get harassed about it.
add brush_calcfacepoints builtin for csaddon to use to preview brush edits.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4952 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-30 16:26:15 +00:00
Spoike
2b77e1ad3b git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4950 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-07-27 09:00:18 +00:00
Spoike
8cfbc1ad26 Fix some of my breakages.
fix hexen2 blind monsters.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4949 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-27 08:21:34 +00:00
Spoike
6d36834f8e Reworked client support for DPP5+. less code now, its much more graceful.
added waterfog command. waterfog overrides regular fog only when the view is in water.
fixed 64bit printf format specifiers. should work better on winxp64.
fixed some spec angle weirdness.
fixed viewsize 99.99 weirdness with ezhud.
fixed extra offset on the console (exhibited in 64bit builds, but not limited to).
fixed .avi playback, can now actually display frames again.
reimplemented line sparks.
fixed r_editlights_save flipping the light's pitch.
fixed issue with oggs failing to load.
fixed condump to cope with unicode properly.
made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision.
fixed nq server to not stall weirdly on map changes.
fixed qwprogs svc_cdtrack not bugging out with nq clients on the server.
fixed restart command to load the last map run by the server, instead of start.bsp (when idle)
optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now.
fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised).
fixed a couple of bugs from font change. also now supports utf-8 in a few more places.
r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little).
fixed so corona-only lights won't generate shadowmaps and waste lots of time.
removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet.
fixed nested calls with variant-vectors. this fixes csaddon's light editor.
fixed qcc hc calling conventions using redundant stores.
disabled keywords can still be used by using __keyword instead.
fixed ftegccgui grep feature.
fixed motionless-dog qcc bug.
tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings.
fixed qw svc_intermission + dpp5+ clients bug.
fixed annoying spam about disconnecting in hexen2.
rewrote status command a little to cope with ipv6 addresses more gracefully
fixed significant stall when hibernating/debugging a server with a player sitting on it.
fixed truelightning.
fixed rocketlight overriding pflags.
fixed torches vanishing on vid_restart.
fixed issue with decal scaling.
fixed findentityfield builtin.
fixed fteqcc issue with ptr+1
fixed use of arrays inside class functions.
fixed/implemented fteqcc emulation of pointer opcodes.
added __inout keyword to fteqcc, so that it doesn't feel so horrendous.
fixed sizeof(*foo)
fixed *struct = struct;
fixed recursive structs.
fixed fteqcc warning report.
fixed sdl2 controller support, hopefully.
attempted to implement xinput, including per-player audio playback.
slightly fixed relaxed attitude to mouse focus when running fullscreen.
fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors.
implemented bindmaps (for csqc).
fixed crashing bug with eprint builtin.
implemented subset of music_playlist_* functionality. significant changes to music playback.
fixed some more dpcsqc compat.
fixed binds menu. now displays and accepts modifiers.
fixed issues with huge lightmaps.
fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests.
implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh.
implemented sv_saveentfile command.
fixed resume after breaking inside a stepped-over function.
fixed erroneous footer after debugging.
(I wonder just how many things I broke with these fixes)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
Spoike
869e544ad4 fix glsl not being used for skeletal animations (10->50 fps jump)
fix vbos not being used for skeletal animations (50->770 fps jump, yes, really. OOPS!)
so yeah, 7700% speedup there. lol... *sigh*
fixed update notification prompt not appearing by splitting menu key dest into emenu+gmenu. thus the prompt is no longer killed by menu.dat starting up.
fog command now displays a the extra params.
rewrote console char handling to support 32bit unicode chars. font code does not support more than 16bit codepoints still, however.
rewrote beam code in order to restore models on vid_restart. this solves a crash where they were invalid pointers afterwards.
revived old menu_media, because jogi wanted shuffle.
music now fades out for a sec when changing fake-cd-tracks.
music no longer abruptly stops when changing maps.
added fxaa support.
reworked bloom a bit. can now bloom further.
added r_renderscale cvar, for people that want supersampling (max 2), or subsampling for more speed or whatever.
$timer now favours cvars with that name, rather than the $time macro.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4942 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-14 14:47:00 +00:00
Spoike
89a33f317a attempt to fix autoid revealing spies in TF.
fix issues with converted qizmo demos that appear to contain connectionless packets.
clarify some spam a little.
made demos menu re-open in the same path as before, with the same demo selected. still no mouse.
attempt to cope with gles2's potential lower attribute limit.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4939 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-09 18:02:49 +00:00
Spoike
2d6952b84e fix a few bugs and quirks. yay.
including one that crashes while playing ctf demos. oops.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4936 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-08 19:32:16 +00:00
Spoike
d789a2c81a fix HOM issue with out-of-world r_projection. also gave 20% speedup.
refuse to load certain dxt images for premultiplied alpha, as these cannot otherwise work.
fteqcc now tries to be more relative with its paths, so #pragma sourcefile "subdir/foo.src" can work as expected.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4932 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-06 14:47:46 +00:00
Spoike
667e8dec10 add geometry shader support. because why not.
bind command now makes it a bit easier to edit the binding. and any alias.
autoid tweaks.
slightly better q1qvm/ktx support. extend the api a little.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4927 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-01 23:15:25 +00:00
Spoike
365c11181c wait now correctly waits until the start of the next input frame (thus ensuring that -attack is delayed for long enough).
implemented hud_teaminfo_show ezhud element. _LOTS_ of hacks. ezhud needs updated engine.
fix issue with overly friendly prints.
handle svc_setinfo more gracefully, for the next time OMC makes a bug.
allow glsl to embed default values for float cvars, in case they're not already set. this can save some docs...
removed prints about "wad" "foo\", fixing a crash concerning just which print function to call.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4925 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-29 23:46:31 +00:00
Spoike
5ef22569cd finally fix fbsp lightgrid.
fix issue where framegroups with no poses were causing a crash. now causes spam.
implement sneaky trick to munge lightmaps a little, greatly accelerating stuff like sock's map.
fix q3 physics issue (was probably bugging out q2 too).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4922 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-28 00:42:00 +00:00
Spoike
24b8fff515 fix some issues with rulesets being reapplied and nuking framerates due to shader reloads.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4919 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-26 13:21:04 +00:00
Spoike
f35aa1d123 try to fix entertimes.
try to fix gameclock (when joining mid-game on servers that don't support stat_matchstarttime).
fix iqm loader issue using the same skin for every surface.
modelviewer now allows displaying per-surface info.
fix qcc ptr->foo bug.
console commands with a leading space are considered to be say messages

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4917 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-24 17:59:57 +00:00
Spoike
59cbcfe355 rewrote cam tracking code. should make cl_chasecam 0 more robust and avoid spam about invalid clients to track (and the associated ptrack spam).
smoothed out cl_chasecam 0 angles.
server browser no longer counts spectators as players. also sorts players by frags.
fix ezhud r_tracking_frame issue, by making it technically 0 height when not tracking.
r_showfields is now a separate cvar, instead of being rolled into r_showbboxes. now shows only a single entity.
fix qport issue.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4915 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-22 11:49:15 +00:00
Spoike
6853a4fd1e fix recent saved game bug (reported by shpuld).
fixes for fteqcc to better compile 'classic fortress' (reported by zel).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4914 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-21 12:10:25 +00:00
Spoike
06e26d3808 tweaks for ktx/nq clients.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4913 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-20 14:22:06 +00:00
Spoike
2ee86c0314 rework server browser slightly.
reimplement -Flogicops in qcc.
fix qcc problems with if_float fix enabled.
remove redundant norefs.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4909 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-18 22:11:30 +00:00
Spoike
8efd3f15be fix qcc typeinfo limit.
changed triggers so that some can be used in demos.
demo_setspeed is now a command, in order to handle 100 being 1:1 speed.
avoid weirdness at the start of demos.
only display flag columns if someone grabbed a flag.
reworked internal server browser. now has a filter, sorts by addresses, preserves sort columns, 

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4905 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-16 23:53:58 +00:00
Spoike
13a9b36bb3 make sure ktx gets shut down properly.
condition on -nowmfullscreen was inverted.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4902 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-15 07:40:58 +00:00
Spoike
c12cb2f9bb fix pvs/phs memory leak when the same world map is used multiple times without getting flushed.
back off on per-client memory use.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4901 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-14 12:26:01 +00:00
Spoike
3a4200f0ee fix some valgrind issues.
linux port now finally reports detected ip addresses.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4899 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-14 08:16:15 +00:00
Spoike
bdc8ae1281 fix autotrack issues.
tweak gameclock to work properly with demos.
tried to fix stealth chat messages.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4896 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-14 01:28:01 +00:00
Spoike
3fd21ea6ea implemented autotracking, hightrack is no longer quite so obnoxious.
implement cfg_save_all cvar, so cfg_save can save all.
downloads attempt to avoid using the fte/ gamedir
actually registering r_tracker_frags cvar.
fix ezhud wad image issues.
fix mouse binds not working when running fullscreen.
dedicated servers can now use getsurface builtins.
gl_font can now attempt to use conchars subdir too.
terrain editor can now display the areas which cannot accept the selected texture for painting. this should help reduce edges.
attempt to fix some of the less-supported ports.
don't be annoying with entity foo = someclass;
fteqcc now offers to create files if you try opening one that doesn't exist.
plugins can now query ping etc info properly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4893 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-12 14:44:50 +00:00
Spoike
daa4496b7c fix for ktx compat.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4892 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-11 23:33:13 +00:00
Spoike
f4d3df7bf5 make sure the capture command doesn't switch between gamedirs while capturing.
added dimension_default global to provide default dimensions. expected to be a (var) constant.
support setcustomskin in menuqc.
implement some considerations for win95, so it can actually run on that horrendously outdated system.
provide scr_autoid and r_showbbox-field info when running csqc.
ignore vid_restarts at the end of config.cfg files from other engines. in fte, these are at best redundant and at worst overrides user settings.
fix issue with latched cvars not flagging the config as modified.
path command always shows filenames properly.
fix some fteqcc inlining bugs.
added precaches command to display all active precaches.
added docs for mapcluster.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4881 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-04 06:15:14 +00:00
Spoike
5c64a659c4 enable WEBCLIENT in dedicated servers.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4877 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-05-16 17:51:03 +00:00
Spoike
03919e0dd4 fix vector arrays.
try to fix some misc issues.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4872 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-05-16 08:02:05 +00:00
Spoike
31506617f0 Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
Fixed openal linux .so name, now usable in linux.
sdl audio code now uses sdl2 audio, and thus can support multiple devices simultaneously.
linux non-sdl builds now dynamically link to SDL2 for audio. This is now the default audio system in ALL non-android linux builds. This is the only real option to cope with the mess that is alsa.
Fix netgraph when running q2. No longer makes palette assumptions.
Fixed q2 ping values.
Tweaked a load of windows code to use wide chars, because microsoft do not support utf-8.
fixed an issue with winsspi where data from large packets could get lost.
now tries to read .lit2 files (although still refuses to read them for now).
Fixed motionblur. To make Shpuld happy... :P

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4871 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-05-14 03:06:58 +00:00
Spoike
2afefb77ca reworked the shader system slightly.
$diffuse can now sample animmaps correctly (although this only makes sense when using glsl or replacement shaders (read: rtlights)).
$fullbright now defaults according to the animmap too.
added reflectcube and reflectmask (the latter defaults according to map/animmap, the former needs to be explicitly stated).
fix d3d9+d3d11 renderers a little. needs much more work.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4868 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-05-03 19:57:46 +00:00
Spoike
56b8f125a1 hack some sort of hdr in there, because we can. I'm sure it could be improved.
provide xz support, because we might as well.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4866 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-27 12:51:42 +00:00
Spoike
410db5d6b0 in_forceseat will not break clientcmds any more.
tweak drawtextfield to understand fonts. now available to menuqc too.
provide player and full server info to qc server browsers.
allow qc to actually use cfg_save. I've been issuing that on quit for a while now and not noticed that it was getting denied.
fix some focus issues with cwindows.
tweak splitscreens to display centerprints+scoreboards in more suitable places. harder to glitch out.
path command can now displays hashes (in tooltips), which can be useful for creating fmf files.
fix q3game crash.
fix some qcc issues with hexenc and -O0.
fix some qccgui unicode issues, now preserves encoding when saving.
provide easy upgrade path for qccx syntax to fteqcc: string[%1] -> string+1 (which is still potentially unsafe (tempstrings), and thus generates a compiler warning).
rework xmpp plugin to use cwindows for chats and the buddylist. this should make it more intuitive and thus more userfriendly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4865 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-27 06:19:33 +00:00
Spoike
906b705bf0 after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
fixed non-browser ogg decoding and openal logic. should finally be fixed, I guess.
wasted some time on an ezhud plugin, along with ensuring certain info is available to the plugin. this is still a work in progress however.
non-web builds are now able to download images from urls.
download progress does not display for uri_get/uri_post builtins, nor other non-saved things.
q1qvm logic now uses pr_maxedicts cvar. the gamecode api still provides no way to tell how many are permissable, so set at own risk.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4852 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-21 04:12:00 +00:00
Spoike
2201b920c8 fix colormod
added frag message filter, and dedicated frag tracker.
added 'windowed consoles' for social-type stuff without depending upon csqc mods for it.
added in_deviceids command which allows listing/renumbering device ids.
slider widgets now support inverted ranges, so gamma selection isn't so weird.
fix top/bottom colour selection bug.
software banding feature is now part of the 'software' preset (now that it supports mipmaps).
support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales.
snd_inactive is now default.
fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs.
added -makeinstaller option to embed a manifest inside the exe (and icon).
the resulting program will insist on installing the game if its run from outside a valid basedir.
framegroup support for q1mdl.
textures are now loaded on multiple worker threads, for reduced load times. moo har har.
netgraph shows packet+byte rates too.
added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues.
r_softwarebanding now works on q2bsp too.
fixed crepuscular lights.
gzip transfer encoding is performed while downloading, instead of inducing stalls.
FINALLY fix ezquake download compat issue (dimman found the issue).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
Spoike
bed989f529 q2w bsp format support.
automatic lightmap texture scaling to retain more performance on large maps.
r_clutter preliminary implementation should probably fix up the shader still.
CSQC_Parse_Damage implemented.
finally implement q2 inventory.
fix mixer overflow crash.
glsl can now use s_diffuse etc to force inclusion of a diffuse sampler/texture, meaning shaders don't need to include them.
fix issue with writeip

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4841 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-03-03 00:14:43 +00:00
Spoike
02ab57490e fix some q2+q3 gamecode bugs.
fix q3bsp optimisation that was making too much invisible.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4840 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-02-09 03:37:41 +00:00
Spoike
09196f3d14 fix some nq-server issues.
make trying to close the window shut down properly while debugging.
added r_softwarebanding cvar to approximate 8bit software rendering.
fix issue with invalid skeletal lerps.
external q3 lightmaps now uses IF_NOMIPMAP and respects gl_lightmap_nearest.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4838 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-02-07 22:34:22 +00:00
Spoike
911f98ffaa fix demo menu with system paths.
tweak some dp compatibility things. probably futile.
moved ode to a plugin.
added screenshot_mega command to take massive screenshots that are not tied to current video mode.
removed offscreen-gecko code completely.
added cvars to rescale offsetmapping from paletted sources, so it can be disabled where its ugly.
added support for zip weak encryption. the password defaults to 'thisispublic'. nothing is fool-proof.
gl: fix stereoscopic rendering.
gl: fix rendertargets with depth.
qc: added support for named builtins that do not have any specific number.
qc: added some new builtins. drawrotpic, drawtextfield, search_getfilemtime, and a few others.
qc: PF_Fixme now attempts to figure out which builtin you tried to call, for more friendly fatal error messages.
qccgui: stepover and stepout are now implemented, as is setnextstatement.
qccgui: added a way to annotate code with the asm statements generated from them.
qccgui: fixed double-clicking a src file.
qccgui: handles multiple .src files more usefully.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4832 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-02-02 08:01:53 +00:00
Spoike
36a37d2bad typo
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4830 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 21:33:04 +00:00
Spoike
2ea981fe90 qc: qc temp-strings are now garbage collected. this makes strzone redundant.
net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol.
net: cl_lerp_players is smoother, and defaulted. lets see how many people complain.
cl: fix juddering with chase_active+prediction.
cl: download progress where the total size is not known now displays something more sane.
cl: fixed some issues with rawinput keyboards.
cl: added autoupdate option to the menu.
cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. 
cl: added 'borderless windowed' option to the  menus. works on windows.
cl: saved games save a preview screenshot.
cl: fix some memory leaks on shutdown.
cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers...
qc: r_showbboxes now displays the fields of the various entities.
tweaked entity lighting to overbright more gracefully.
gl: fixed crepuscular lighting.
qcc: added % operator.
qcc: added inline keyword.
qcc: some fixes for accessors.
qccgui: now prompts for exe+basedir.
sv: added sv_specprint, ala mvdsv.
sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently.
sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
Spoike
f81ecbd44c fix some issues with nametags.
allow skin files to force qw skin player colours.
qccgui now does a quick parse-only compile to see comments on globals, as well as populate file lists correctly with preqcc-style src. however, doesn't compile actual functions, so can fail to pick up function defs (will go to first prototype instead of the body).
try to fix seasick issue when viewing an fte-protocol mvd. needs testing.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4828 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-12 12:28:13 +00:00
Spoike
b7a4b8845a fix silly lightmap bug. also fix related glitches
Be more obnoxious about updates and stuff.
make the restart etc command more responsive in single player.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4825 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-08 13:09:20 +00:00
Spoike
c7e4a1b183 small fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4822 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-07 13:48:24 +00:00
Spoike
775f6abc0f tweaks to try to get a more sane gui debug protocol.
gui debugging works with -dedicated. actual dedicated servers still not tested.
preliminary hack to support directly loading .map files without compiling. stable but buggy, not really yet worth using. attempted to rework entity lump parsing to work properly with threads.
reworked colour clears. gl_clear now clears *BEFORE* csqc is called. also, now also supports a range of colours. use 8 for black.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4818 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-07 13:34:05 +00:00
Spoike
f8e247f1c4 update qccgui debugging to show current values on mouse-over, for more friendly debugging.
update gl_maxdist to use 0 again. might be more z-fighting, but at least people will stop complaining about far clip planes.
don't try loading skin "".
significantly reduce spam about missing spawn functions.
win64: if win64 q2 gamecode is missing, but win32 gamecode can be found, print out a specific warning to drive home the point that q2 needs gamecode to match the exe arch.
don't try autocompiling, noone cares, its just spam and distracts from the real issue.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4815 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-02 05:20:56 +00:00
Spoike
c1e991f31c hide console while updating packages.
fix rate indicator with http downloads.
fix gamedir change crash.
force r_shadow_realtime_world_lightmaps to 0 if there are no rtlights on the map (to work around TF/etc maps where such 'useless' entities got stripped).
tweak profile lists to be slightly more verbose.
add extra parms to fteextensions.qc, so that people realise that fte actually supports that.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4808 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-29 02:35:10 +00:00
Spoike
c57dbc7ca4 give csqc the ability to rewrite/override prydon cursor information.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4805 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-25 02:32:22 +00:00
Spoike
dddee3d76c rewrote some master server code to isolate games.
servers will subscribe to both ipv4 and ipv6 addresses if a master's name resolves to both types.
handle filename security more cautiously.
avoid some wasted memory with q3bsps. fix crashing bug in dedicated servers.
try fixing OMC's latest issue.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4803 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-23 15:26:42 +00:00
Spoike
3e2bffdddc preliminary first real attempt at letting the csqc draw loading screens. added some serverkey fields to query load progress.
misc fixes for the webgl port.
silence some warnings reported by llvm.
hide windows cursor in webgl port. use software cursor for now. will need to use url+dataurl at some point.
ignore f11 key, because it makes firefox a bit unusable in certain situations.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4801 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-11 16:26:26 +00:00
Spoike
95cfa0cfac fix ffov, for now.
fix server crash(es).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4798 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-08 21:18:32 +00:00
Spoike
4d9ee2395a warn clients when stuff will be invisible due to protocol limits. this does not include extra features, only limits.
try to handle mvd prespawning a little more generically, to enable support for vweps (when protocol extensions are active). also fix issues with mid-demo map changes, which can potentially affect qtv streams.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4795 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-02 02:00:41 +00:00
Spoike
98ec171f17 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4785 fc73d0e0-1445-4013-8a0c-d673dee63da5 2014-11-03 09:41:05 +00:00
Spoike
2fa7606774 fix .maxspeed and .gravity with ssqc's runstandardplayerphysics
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4784 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-11-03 09:38:17 +00:00
Spoike
9602ae7247 write lightstyle changes into mvds.
don't add 'mapname' (for q3 compat) unless we actually need that in the serverinfo for q3 gamecode.
fix bloom only blooming sideways.
clean up R2D_RT_Configure's arguments to use TF_ constants properly, without gumming up qc apis.
make InitFlyby more readable.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4782 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-11-01 09:09:58 +00:00
Spoike
661d64056a fix issue with ban expire times.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4779 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-27 15:27:51 +00:00
Spoike
97579ebfbb bugfixes:
hexen2 players now have colourmaps again. doesn't crash with rgb player colours.
hexen2 colour previews now work (as well as they did in actual hexen2, anyway)
fix possible issue with 'bad type - needs fixing'
color command now longer omits 0 values when displaying.
readded support for all hexen2 palette lookup types.
fixed some hexen2 image positions.
using premultiplied alpha for pics as an easy fix for hexen2's various ugly halos.
the checkerboard texture is back!
fix q1 maps that have more than 32k clipplanes.
new features:
when associated with mdl etc file extensions, now opens up the modelviewer. also potentially changes gamedir (this applies to bsps too).
multiplayer setup menu now supports selecting rgb colours (lower colour remains with the 14 team colours). press shift for the normal/hue colour selection instead. 
attempt to use bgra for texture uploads by default where available. reimplement possible support for 16bit textures.
attempt to implement gamepad support for web port. untested, but should be completeish.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4764 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-11 19:39:45 +00:00
Spoike
7f6c2054d9 threaded loading code and associated/extensive tweaks.
unified image loading code a little between renderers.
support switching worldmodel in csqc. also associated bugfixes.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4758 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-05 20:04:11 +00:00
Spoike
b29c68ef92 try to be more strict/paranoid with cvars.
load q2 game dlls from the binarydir in preference to gamedir (allows such dlls to be distributed with the engine).
add small emscripten msvc project so I can build the web port a little more conveniently.
require mouse releases to have had a corresponding mouse press while in the menu. this solves issues with mouse clicks triggering the load menu while dead and instantlyish loading one, and alt-tab issues too.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4755 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-20 04:11:39 +00:00
Spoike
45bafbf374 fix issue with more submodels than the precache model limit. bump model precache limit.
move some of the weird hexen2 features into a HEXEN2 define, which will be disabled by the QUAKETC define.
preliminary attempt at capsule collision support. only capsule/q3bsp support, no capsule/box, box/capsule, or capsule/capsule support, yet.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4753 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-17 03:04:08 +00:00
Spoike
6c6999ce78 fix misc bugs/issues/warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4751 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-14 01:45:11 +00:00
Spoike
1daac61ea9 fix a couple of issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4750 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-12 13:14:51 +00:00
Spoike
b328df6936 fix typo with menus.
fix a couple of obscure bugs.
rework qw/q2 skins. qwskin command now exists in .skin support.
add support for mod_external_vis, to load vis patches.
made the included http server a little more verbose with peer addresses.
preliminary support for using accessors in fteextensions.qc, will wait a while until fteqcc's support is robust before its enabled by default.
preliminary webgl drag+drop. still lots of work to do before giving it a pak1.pak is trivial.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4748 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-08 23:47:19 +00:00
Spoike
230ce4e0a0 updated mapcluster mode a little, should be more robust now. also supports cross-server events.
added option for softer/wider lines.
attempt to use hardware cursors in windows. provide api for csqc to specify its own.
cl_downloads cvar blocks all automatic downloads.
QUAKETC: new compile-time setting. if defined lots of stuff will be disabled including built in menus.
remove spam from log files.
try to get the webgl port to complain a bit more reliably when webgl is not usable.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4738 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-02 02:44:43 +00:00
Spoike
5f9e575e75 lets make that new con_stayhidden cvar default to 1 instead. should make it look slightly more professional.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4734 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-27 09:01:46 +00:00
Spoike
258a4163ae random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow.
gles renderer can use fbos now.
webgl now saves configs+savedgames persistently using localstorage.
misc startup/manifest refinements.
make nacl compile again.
webgl port can now use #stuff to select different manifest files.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4733 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-27 08:41:31 +00:00
Spoike
957afd8c3b map command now strips parms+spawnflags. use changelevel if you want to keep that (unlike nq, we still won't kick players).
fix some compiler warnings.
update the emscripten port.
reduce bss a little (as emscripten blatently can't cope with it)
support for '_wateralpha'. also support for cvar_foo too.
demo_jump works in nq demos.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4732 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-25 07:35:41 +00:00
Spoike
cd690a165a fix issues with join/observe spam by throttling it to no more than 1 per 2 seconds.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4730 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-24 17:16:12 +00:00
Spoike
1da6377542 fix gb's 'help! they're crawling out of the walls! thing'
fix scrags+fish being affected by gravity at spawn

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4722 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-17 02:27:54 +00:00
Spoike
727b8d40db fix 3 issues that appear to happen with hipnotic.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4721 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-16 19:03:04 +00:00
Spoike
583d8aa46c bugfix patch:
prevent shift+alt from triggering the menu while in demo playback. hopefully solve toggleconsole issues on german keymaps.
gl_texturemode2d is now in presets, using nearest in vanilla preset.
waterwarp edge textures now force linear sampling. no weird blocky edges.
fix serverflags reset issue on saved games.
fix $currentrender to not glitch on fbos too much.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4720 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-16 05:33:50 +00:00
Spoike
362d8f820f I got into a discussion with gb. added fps_preset vanilla. this enables all sorts of vanillary things, even more so than faithful (which disables them again).
added r_part_classic_square, cl_demoreel.
fixed a couple of things that the ever vigilant gb spotted. I guess I don't play quake enough.
fixed a load of random warnings reported by gcc. many many many warnings remain. I got bored.
internal mrt feature implemented, not properly tested yet.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4719 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-15 02:20:41 +00:00
Spoike
402aa52362 misc fixes, tweaks, and hacks.
qc rt target api now uses names instead of numbers. shaders can name such rendertargets in advance.
added timing info to qc profiling, instead of just opcodes executed.
added sv_showconnectionlessmessages, to show all messages that don't relate to a client, so omc can see if he's getting DDOSed easily.
try to show proper error messages with the xmpp plugin, at least for certain things.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4714 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-03 14:47:47 +00:00
Spoike
b97bc5685c added multiple joystick support in windows.
fixed portals. again. now pushing the player out (reverting origin) if they get de-spawned.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4711 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-07-12 06:56:17 +00:00
Spoike
d710d945d0 fix fraglog sequence count crash (which resulted in SZ_GetSpace: overflow without allowoverflow set). Reported by OneManClan.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4710 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-07-12 03:59:04 +00:00
Spoike
4d7cc67ebe fix recent prediction issue.
added current bandwidth info to the status command. added cl_status command for similar things for client stuff.
minping delays now using floats instead of milliseconds.
fix waterjump bug with qc player physics.
fix flymode friction.
fixed illegible server message with ezquake going through portals. rendering is still ugly, but at least it can be used.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4708 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-07-02 03:20:40 +00:00
Spoike
433c7b24c8 change package reference rules to not reference files that are not used (ones that were found+rejected with com_fdepthfile)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4707 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-07-01 07:10:10 +00:00
Spoike
a704b1423b preliminary bidi support.
add blind+speconly penalties.
add dpi-aware flag.
fix issue when switching between singleplayer and multiplayer between maps.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4703 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-30 21:57:35 +00:00
Spoike
75e22d98fe fix potentially fatal sv_minping memory leak.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4702 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-30 20:32:34 +00:00
Spoike
51baf65e9b add joystick csqc event stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4700 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-27 16:10:10 +00:00
Spoike
ceb32ec494 reworked penalties flags. now a single bitfield instead of separate booleans. added 'blind' penalty.
tweaked portals again. no longer wrongly impacting against the portal's front/back planes, even with speed.
reworked PEXT_LIGHTSTYLECOL, now uses a vector instead of a channel mask.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4699 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-25 03:53:11 +00:00
Spoike
b1e3060648 tweaked download rules to match mvdsv, by adding an allow_download_other cvar.
added log_enable_rcon (and enabled it by default), for feature parity with mvdsv. invalid requests, valid requests, and redirected prints are all logged.
tweaked server-side download code to not bug out with downloads larger than 2gb.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4697 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-24 03:02:32 +00:00
Spoike
9ec5f0007b minor bugfixes.
changed qw portal collision to match bboxes more closely.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4695 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-06-22 23:58:53 +00:00