Spoike
2adb420a6d
Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
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Added vid_wndalpha to make the window transparent (only supported in GL-win32).
Multiple issues with SW rendering, which I'll fix eventually. It does at least run, even if it looks ugly.
Plugins are now able to read the console input. Bigfoot, feel free to tweek.
Fixed up a few mismatched prototypes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3153 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-06 00:34:32 +00:00
Spoike
0eb7e83965
Stuff should compile a little better with GCC now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3150 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-02 22:25:54 +00:00
Spoike
4974c57c2c
Big fat-off commit.
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A few changes. Half-Life support is finally getting committed.
Some unnecessary filesystem code changes.
And there's code for nsapi - meaning we can embed FTE in a browser (firefox and opera on windows work).
A couple of CSQC changes, trying to move towards a final EXT_CSQC_1.
Revised ruleset format finally implemented.
Doesn't compile with msvc6 due to issues with libjpeg not being a clean library.
Presumably its fine in vs2005.
Your mileage may vary.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3148 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-01 22:03:56 +00:00
Spoike
b763b5594d
My monthly commit. I wonder what I broke.
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Contains some stuff to get twig working a little better.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3132 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-03-03 01:52:30 +00:00
Spoike
c11da690e1
Fix for player colormaps with NQ protocol.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3114 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-02-03 00:08:32 +00:00
Spoike
6e3f69f504
d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
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fte particle scripts are disabled (classic works).
I'll fix these in the new year.
Redid framestate stuff again. Slightly better now, but this is the bulk of the changes here.
Reworked the renderqueue to provide batches of items instead of individual items. This cleans up the particle rendering code significantly, and is a step towards multiple concurrent particle systems. fte's scripted particles are broken as I'm trying to find a way to rework them to batch types together, rather than having to restart each batch after each particle when you have two particles in a trail. I'll fix it some time.
Reworked some alias model code regarding skeletal models. Added some conceptual skeletal bone control builtins available to csqc. Currently it can query the bone names and save off animation states, but can't animate - its just not complete.
Added more info to glsl custom shaders.
Updated surface sorting on halflife maps to properly cope with alphaed entities, rather than just texture-based blends (q2-style).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3095 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-23 02:55:20 +00:00
Spoike
4e1f6daf9f
Split cl_nolerp into cl_nolerp and cl_nolerp_netquake. This means that netquake can have a different default. This allows it to be smoother without arcane tweeking.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3084 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-03 02:42:05 +00:00
Spoike
dce284811e
Minor update...
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Q3 clients can connect to q1 gamecode (sv_listen_q3).
hacked support for SendFlags. It'll work compatibly, just not efficiently.
Unified shared qc builtins.
fteqcc supports int |= float, more params in macros, &~= operator.
Additional recent DP QC extensions.
Particle system abstraction. 'r_particlesystem classic' (vs null or script) will revert to truly classic particles.
Nexuiz might run again.
Network address revamp (sv_port and sv_port_ipv6 can both be used to specify an ipv4 address:port and both corrently accept clients). localhost now properly favours ipv4 (use ::1 for ipv6 localhost).
Download system revamp.
Numerous other changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3051 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-11-09 22:29:28 +00:00
TimeServ
ce5cb75832
this commit will most likely break things: main Z_*/BZ_* calls no longer have zone logic, tagged allocs redone and now partially thread safe (still Sys_Error), code using reallocs should no longer assume new memory is zeroed, minor mysql fixes
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2951 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-05-09 14:22:37 +00:00
Spoike
2801b70dd2
Attempts to fix the quad/pent glows not appearing on bots (normal style). More changes than strictly necessary to clean up combined gl_flashblend and r_dynamic usage.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2877 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-24 01:24:10 +00:00
TimeServ
ae54e4712f
surround netquake stuff around NQPROT defines so minimal GL can build
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2863 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-16 06:36:24 +00:00
Spoike
776faf1bc4
Added initial support for eztv extensions. This is the bulk of the changes. Downloading isn't implemented yet though. Also fixed some demo playback sbar stats, and fixed NQ demo playback.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2852 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-09 00:52:31 +00:00
Spoike
7c312dc581
Small code clean up.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2816 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-12-15 18:51:34 +00:00
Molgrum
8b45b55143
Killed a warning here, I assume that Mod_GetTag is _never_ null.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2595 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-20 00:53:55 +00:00
Spoike
dcec305bd9
Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2519 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-06-20 00:02:54 +00:00
Spoike
1f9484f93d
One d3d renderer.
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Wonder how much this breaks.
Place your bets now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2501 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-05-25 22:16:29 +00:00
Spoike
35c93f1f60
Some Q3 fixes some plugin improvements so qvms can actually function correctly, and a couple of minor things.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2469 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-02-23 00:21:33 +00:00
Spoike
acf93f1548
qtv changes allow you to spectate annother spectator. FTE changes fix independant physics stuff a bit, and fix AVI recording a little also.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2440 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-11-03 15:53:04 +00:00
TimeServ
084c095dc7
fix frame lerp again, dynamically allocate client baselines (should save about 2MB of memory on typical servers), bounds check baselines (stops invalid svc_spawnbaseline from crashing), small DP extension fix, fix demo baselines
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2365 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-07-24 04:24:41 +00:00
TimeServ
0089cf5a3f
don't Sys_Error with NULL Q2 setmodel call, properly fallthrough if bSetupPixelFormat fails
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2364 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-07-21 23:38:24 +00:00
TimeServ
730f6abe69
fix player frame/frame lerp with MVD
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2360 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-07-18 15:20:26 +00:00
TimeServ
5a7115c80f
fix NetQuake/DP* parsing for newer features
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2321 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-06-09 00:58:11 +00:00
TimeServ
a10f1f22a6
cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2310 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-06-02 17:42:36 +00:00
TimeServ
637633af80
vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2304 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-29 04:50:24 +00:00
Mark Olsen
01f878498c
Same fix for the disabled code.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2300 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-28 23:15:04 +00:00
Mark Olsen
4ace1cbb80
r_powerupglow now actually works :P
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2299 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-28 23:00:10 +00:00
TimeServ
ef0e99b312
allow viewmodel to be seen with SW again (cl_gunx, etc do not work properly with software)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2292 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-19 21:00:55 +00:00
TimeServ
010a1c2a48
add cl_gunanglex/cl_gunangley/cl_gunanglez
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2280 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-17 23:16:26 +00:00
TimeServ
50c00fb7bc
add cl_gunx/cl_guny/cl_gunz, remove r_viewmodelsize until I implement it correctly, misc cleanup
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2279 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-17 23:01:06 +00:00
TimeServ
15fac4ad44
optimization to dlights, slight FPS increase
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2274 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-11 03:14:41 +00:00
TimeServ
bd3cab06a3
probably overdoing the callback thing now but oh well! (changed r_explosionlight, r_stains, r_rocketlight, scr_conalpha)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2227 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-21 05:23:51 +00:00
TimeServ
f57808caf0
warning cleanup
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2221 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-16 03:55:55 +00:00
TimeServ
b97416a2ab
player model interpolation works again
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2213 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-16 00:34:21 +00:00
Spoike
b5b74f2529
Rotating BSP fixes, hexen2 fixes, and a few extra bugs...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2134 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-23 19:22:12 +00:00
TimeServ
3b73a69432
fix colormod reads for network deltas
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2094 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-12 06:23:52 +00:00
Spoike
b373195f02
Found a bug with mvd playback and colormod.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2057 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-06 18:53:09 +00:00
Spoike
d27d3c5b6d
Less warnings (none at the gcc-default warning level)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2046 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-04 20:43:48 +00:00
Spoike
38c36360f6
Mostly colourmod stuff. A few fixes for q3 menus, some gamma fixes for q2, more verbose messages for pngs, and hopefully a gamma fix.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2034 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-27 00:42:25 +00:00
TimeServ
7b4b590a8e
interpolation needed more bounds checking
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2029 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-26 07:29:27 +00:00
TimeServ
27bb33eb41
fix for frame interpolation
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2028 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-26 06:21:55 +00:00
Spoike
5ab43cc90e
viewmodel alpha works better with (some) q3 shaders.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2004 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-22 23:43:11 +00:00
Spoike
1730d4dc81
This is fun.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1924 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-01 22:36:12 +00:00
Spoike
fdb5cf3aff
Fixed mvd playback as correctly as I can think how.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1902 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-28 19:04:13 +00:00
Spoike
9620a98dc2
Removed moodles' infokey stuff which was totally wrong anyway.
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Enabled the prototype warnings. Looks like we need them.
Fixed a few warnings other than the prototype ones which I just enabled.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1898 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-28 02:35:40 +00:00
Lance
07a1fb3ba1
fixed msvc6 warnings
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1896 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-27 08:12:14 +00:00
TimeServ
afb9ec7a08
fix for RID #1394691 (boss2 at least)
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added r_drawviewmodelinvis
Spike needs to fix heightmaps, they have a similar issue
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-09 01:49:06 +00:00
Spoike
19ab4fd050
Meh, I'm just going to commit everything.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1778 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-01-02 23:01:54 +00:00
TimeServ
c5b3483145
fix GL builds (as much as I screwed it up anyway)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1736 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-12-22 21:46:28 +00:00
TimeServ
6dd7ddd353
palette remap per entity for sw
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minor change to qclib for hexen2
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1735 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-12-22 20:35:04 +00:00
Spoike
503eff6421
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
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I'm not sure if this will break anything. It shouldn't do, but it might.
Not everything is ported over yet. Ideally there would be no more use of fopen anywhere else in the engine, and com_gamedir would be made static to fs.c
There are a couple of other changes too.
http/ftp stuff is currently disabled.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1728 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-12-21 03:07:33 +00:00