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864 commits

Author SHA1 Message Date
Spoike
28a382a197 /me whistles.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@865 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-02 08:21:44 +00:00
Spoike
8adc3aafcc pr_csqc instead
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@864 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-02 08:18:40 +00:00
Spoike
359ad952ff Improved portability
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@863 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-30 04:00:07 +00:00
Spoike
ae500c07ef sockaddr_qstorage should make no assumptions about where the sa_family member is. Thanks to bigfoot for pointing this out.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@862 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-29 02:26:42 +00:00
Spoike
72a13752b6 KovaaK wanted this not to be spammed so much
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@861 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-29 02:22:43 +00:00
Spoike
c02a3b3437 Quick tweek to boost samplerate of speedometer
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@860 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-29 02:17:25 +00:00
Spoike
936ecea483 Try to reduce blending artifacts at edges
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@859 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-29 02:15:59 +00:00
Spoike
b1c2a6494a bigfoot pointed out this problem without NQPROT on a server
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@858 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-29 02:14:57 +00:00
Spoike
a1a586aab9 bigfoot pointed out this glaringly obvious bug
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@857 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-29 02:13:45 +00:00
Spoike
06207797f9 No SV_Error in client only builds please
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@856 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 20:19:01 +00:00
Spoike
a675add7fb Go away uShort issues... zlib sucks
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@855 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 20:17:27 +00:00
Spoike
fa82bc9c8c Fixed custom beams
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@854 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 19:26:24 +00:00
Spoike
5136f7bcbc Software renderer now compiles on MINIMAL.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@853 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:32:20 +00:00
Spoike
bfb1906d8e Removed some unneeded defs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@852 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:31:44 +00:00
Spoike
68ba81dfea These have migrated to the common directory instead.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:30:58 +00:00
Spoike
5cdef34122 Moving utility functions, Our libs dir should contain only standard header files and libraries, and should only be needed by the evil non-inclusive windoes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@850 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:29:54 +00:00
Spoike
545c635ae4 Added gl_lerpimages.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@849 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:28:07 +00:00
Spoike
a952965761 Someone's header file doesn't include these.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@848 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:27:44 +00:00
Spoike
ec2d561ffd minimal sw needs this fix.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@847 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:27:17 +00:00
Spoike
a5f962cbda Go back to the old method. The new one just wasn't helping.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@846 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:26:36 +00:00
Spoike
dec44590b2 Does this fix any zlib issues?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@845 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:25:40 +00:00
Spoike
70289170f1 added gl_lerpimages, changed default video mode to 640*480
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@844 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:24:40 +00:00
Spoike
becd8b1b64 Only the server should care about that one.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@843 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:22:51 +00:00
Spoike
d3b98b8243 TF uses v_cshift on it's own to wipe the screen, Allow it to keep that behavior.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@842 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:22:02 +00:00
Spoike
0eb00928ba Small fix so it uses the correct maths...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@841 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:20:50 +00:00
Spoike
9ecd5dc714 small bugfix for something that occasionally strikes SW.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@840 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:20:08 +00:00
Spoike
2240c8983a okay, not sure why those were issues...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@839 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 01:16:40 +00:00
Spoike
502f1d7591 minimal wasn't compiling.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@838 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-27 22:20:16 +00:00
Spoike
4fe170410d gl_2dscale removal for windows
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@837 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-27 20:45:24 +00:00
Spoike
cf69910a6b That's the angles compleatly smoothed now
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@836 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-27 01:53:05 +00:00
Spoike
6cb4e40508 I missed a bit of ASM reenabling that's required for windows builds to work properly
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@835 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-26 23:37:05 +00:00
Spoike
1a14d41488 Improved video menu and 2d scale.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@834 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-26 18:56:49 +00:00
Spoike
7dfa8ee86c Asm rendering of alias models is back in now - and it works
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@833 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-26 17:16:08 +00:00
Spoike
8233e58472 mvdplay should be run fine now, once in. You can still hijack scoreboards though.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@832 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-26 03:39:47 +00:00
Spoike
0f0081d8db Whoops
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@831 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-25 20:46:24 +00:00
Spoike
6580299f61 Server-side MVD playback is more healthy now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@830 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-25 05:01:30 +00:00
Spoike
51da6d3abf Fixed some warnings and stuph.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-24 23:47:32 +00:00
Spoike
ed12d52f79 Added some more code, the concept code for the renderlist is in. All that's left now is to make it work, assign builtin numbers, do all the gruntwork. Oh, and rework the connection parts, rewrite the csqc edict protocol, direct stuffcmds through the csqc, give csqc key events for stuff, allow the csqc to draw 2d stuff, and get the whole thing crc-ed and cheat proof.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@828 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-24 05:10:11 +00:00
Spoike
7e3dfe33ae Tweeked the makefile, it now accepts CFLAGS environment variables for passing into GCC, which is handy. :) Also added the pr_csqc.c 'module'.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@827 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-24 05:06:16 +00:00
Spoike
a1b3f4746e Added hardware gamma, fixed alt-tab issue where alt was still held.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@826 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-24 03:07:16 +00:00
Spoike
a1a71ab87b Fixed v_cshift issues in malice by simply disabling the v_cshift when the mod specifies the wrong number of arguments (luckily, cshift is cleared between server anyway)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@825 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-24 03:05:39 +00:00
Spoike
28fda441c8 Reworked quite a bit of 2d code... well, fps, speed and clock at least
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@824 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-23 17:49:42 +00:00
Spoike
e23e1a8e1b So you don't need to use the skins command after changing either enemyskin or teamskin
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@823 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-23 17:47:53 +00:00
Spoike
2d675dd762 Small off-by-one bug
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@822 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-23 17:47:04 +00:00
Spoike
f19a02ed3e One makefile to rule them all... Well, replace them all at least. This one detects your target and uses SDL if linux or mingw fail.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@821 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-23 17:44:11 +00:00
Spoike
adbd57f02c Crosshairs should be working fine now, apart from the text-based ones at least, which arn't implemented
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@820 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-23 17:42:06 +00:00
Spoike
55d941cb32 This should mean that switching spectator target fixes up the enemy/team skin forcing
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@819 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-23 17:37:35 +00:00
Spoike
33e1f445ba Those function pointers arn't needed
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@818 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-19 14:15:06 +00:00
Spoike
7d85e1d695 make sure time is set correctly. Just paranoid, I know.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@817 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-18 21:11:55 +00:00
Spoike
f1ae971486 Disabled GL_SGIS_generate_mipmaps. ATI driver bugs (on other peoples cards).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@816 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-18 21:10:24 +00:00