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c69d233c71
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monsters added but not "finished", i'm neglecting some bugs.. will fix later
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1144 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2005-07-12 07:30:22 +00:00 |
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a51bbbdbcb
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monsters change
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1114 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2005-06-24 00:26:14 +00:00 |
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dc3a037985
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item fixes
ammo_type implementation (for rogue, hopefully)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1105 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2005-06-20 09:14:01 +00:00 |
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99854ae8ec
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generic projectile code
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1066 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2005-05-31 08:10:07 +00:00 |
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TimeServ
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181a88c471
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weapon firing state
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1061 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2005-05-28 03:11:34 +00:00 |
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759ee1a2b7
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first commit for basemod
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1053 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2005-05-26 07:43:21 +00:00 |
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