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Author SHA1 Message Date
TimeServ
5cc7d591fd code cleanup, fix a few things set as RESTRICT_RCON, attempt to fix up color lighting clamping problem, add r_lightstylesmooth_limit
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3776 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-20 23:05:45 +00:00
Spoike
fcb7dbd04b Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3753 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-12 13:51:40 +00:00
Spoike
946b5d6f52 lots of useless stuff.
will attempt to load doom3 maps.
_gl_fog 1 and friends can be used to activate fog, still needs tweeks for use, not a final feature at all.
added gl_screenangle which rotates the screen, including hud.
seems to be some nvidia driver issue. may need end-tasking after video shuts down (including from-fullscreen vid_restarts).
double-frees on glsl shaders is now supposedly fixed.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3735 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-02-25 04:22:14 +00:00
Lance
19207aa590 Dirty hacks to get MinGW to compile again (hopefully I haven't broken MSVC in the process)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3686 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-07 12:23:56 +00:00
Spoike
da09f7ba44 Me having lots of fun with voice chat.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3656 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-15 02:40:31 +00:00
Spoike
ba3d1ecf28 ...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3650 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 14:25:44 +00:00
Spoike
3759156ea7 should fix gcc+libpng
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3649 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 13:27:05 +00:00
Spoike
89dae21703 libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl.
Added support for DYNAMIC_LIBBLAH, for people that don't want to statically link for whatever reason.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3644 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 04:03:16 +00:00
Spoike
321dc86b43 Fix that please.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3636 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-09 21:04:03 +00:00
Lance
beace4a5f7 MinGW & MSVC libjpeg libraries updated from 6b to 8b
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3635 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-09 02:29:53 +00:00
Spoike
abb9822935 Work with libpng 1.4+ too, if we're compiled that way.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3631 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 12:37:22 +00:00
Spoike
fcba94f554 Merging D3D and GL renderers a little.
D3D should be functional now. Maybe not pretty, maybe not complete, maybe not correct, but at least playable, at least with classic particles.
Some download fixes.
Some q3vm 64bit fixes.
Removed some dead cvars.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-02 23:17:25 +00:00
Spoike
789197f58f Working towards d3d+gl dual support again.
Fixed slow-rockets bug with high framerates.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3608 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-02 02:25:39 +00:00
Spoike
dfd02ad9e3 Fix hexen2 cd tracks.
Fix zalon's crash.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3605 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-09-05 10:42:23 +00:00
Spoike
a4ed95a376 Fixed hexen2 plaques.
Fixed hexen2 new game menu ignoring class the first time around.
Fixed hexen2 pickup glows.
Slight loading speed improvement due to testing less texture paths.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3587 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-17 02:44:21 +00:00
Spoike
918833a763 hexen2 infoplaque.
splitscreen controls now on the menu.
Fixed splitscreen panorama.
Pause automatically when at the console/menus.
Attempting to clean up replacement texture paths (internal textures are still an issue).
Fixed a crash when playing oversized demos.
gl_bloom/ffov should now work again without bugging out.
H2 Demoness's staff should no longer generate errors when shooting with the tome of power. Some other related changes.
Server should compile now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3585 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-16 02:03:02 +00:00
Spoike
ce07219448 Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3572 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 03:36:31 +00:00
Spoike
d745c39e8a renamed to avoid conflicts with libjpeg changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3562 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-20 07:51:13 +00:00
Spoike
244c08ad04 Attempted to add support for divVerent's varlen protocol extension info. This is more silencing warnings than anything else.
Also tweeked video code to remove 6 dead sw-only functions.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3556 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-18 08:42:59 +00:00
Spoike
83ec5e427f Things should compile again now.
Reverted clipping change, its not stable enough.
Optimised player prediction/tracing.
Framerates are a little more competitive now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3549 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-13 09:49:38 +00:00
Spoike
e7ec40d0c8 Trying to fix some leaks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3547 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-12 22:46:37 +00:00
Spoike
66b78c0b11 Work In Progress branch.
In this version: replacement GL backend. Replacement D3D backend sharing code with GL. Lots of code reorganisation.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3401 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-04 21:16:50 +00:00
Spoike
c021324009 Fixed non-square dds images.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3242 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-07 06:34:07 +00:00
Spoike
f2cce499f6 Multiple minor cleanups. Chunks of dead code removed.
Added com_parseutf8.
Z_EXT_VWEAP is supposedly supported serverside, but not clientside. It is not advertised, and not used, yet.
Fixed csqc mouse issues in linux, supposedly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3226 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-06-21 17:45:33 +00:00
Spoike
6ebabd8d88 GCC-built plugins no longer insta-crash. Go Mozilla! You rule!...
'make npqtv-dbg' works for me.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3152 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-03 07:31:54 +00:00
Spoike
4974c57c2c Big fat-off commit.
A few changes. Half-Life support is finally getting committed.
Some unnecessary filesystem code changes.
And there's code for nsapi - meaning we can embed FTE in a browser (firefox and opera on windows work).
A couple of CSQC changes, trying to move towards a final EXT_CSQC_1.
Revised ruleset format finally implemented.
Doesn't compile with msvc6 due to issues with libjpeg not being a clean library.
Presumably its fine in vs2005.
Your mileage may vary.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3148 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-01 22:03:56 +00:00
Spoike
7f90f66bfc Strip all extensions before trying to add new ones to image file names.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-01-14 16:08:57 +00:00
Spoike
548256dbc5 Was gonna try fixing the 64-bit stuff myself, but mneh. Small coding style improvement (well, more consistent with the rest of the engine anyway).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2968 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-05-25 01:15:49 +00:00
Molgrum
7235d9f9fc Patch by Bigfoot: spike sucks donkey balls
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-04-28 16:14:02 +00:00
TimeServ
dd4e46f220 fix to PCX loading (Spike made a typo)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2899 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-02 07:14:56 +00:00
Spoike
433ade6f5c Updated the pcx loader(s), to ensure that min offsets are handled correctly and consistently.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2873 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 01:41:25 +00:00
Lance
c413839e56 A proper fix for the setjmp bug converning non-jpeg's being passed to
the jpeg library, for the "Bad 
number of componants in jpeg" console print.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2804 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-12-03 15:11:13 +00:00
Molgrum
3b1ac20640 s/componants/components + missing newline.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2767 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-29 06:06:20 +00:00
Lance
b211170f9c mingw32 crosscompiling: libjpeg, libpng and zlib support added.
Speedburst/Speedhack/Z-Fighting/libjpeg/conback etc problems resolved within 
mingwcross compiled binaries with removal of -O6 and -funroll-loops optimizations. 
Added static libraries and headers to their own directory: 
libjpeg, libpng, zlib and libogg (ogg support not ready)


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2740 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-12 10:27:51 +00:00
Molgrum
0f02f12b8b s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2717 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-10-05 18:08:47 +00:00
Spoike
0a682a76d6 Resolved conflicts with macosx header files
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2671 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-09-22 19:28:27 +00:00
Molgrum
8dfe7e4656 Fix this warning once and for all.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2577 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-07 03:51:00 +00:00
Molgrum
1675ef566e Fixed more warnings, not so many left now. Needs lookie as usual!
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2575 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-08-07 00:11:21 +00:00
Spoike
5fc1d3fdea Added bugs relating to scr_scoreboard_* cvars, broken indepphysics, and generally screwed up
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2547 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-07-23 18:52:11 +00:00
Spoike
591ee9c9b0 fixed some bugs with the previous commit (missing files, and some sw renderer issues). updated the dotnet2003 project files.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2502 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-05-25 23:03:49 +00:00
Spoike
1f9484f93d One d3d renderer.
Wonder how much this breaks.
Place your bets now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2501 fc73d0e0-1445-4013-8a0c-d673dee63da5
2007-05-25 22:16:29 +00:00
TimeServ
6c8223f606 fix PNG screenshots under AMD64, fix 8bpp screenshots under X
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2437 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-10-31 04:12:20 +00:00
TimeServ
0b62fbba57 add scr_sshot_compression, sets level for png/jpg compression, ranges from 0-100 defaults to 75
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2330 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-06-17 04:18:52 +00:00
Spoike
7a7ce6a7bf don't fail to load 16bits-per-plane rgb png images.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2204 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-14 02:05:39 +00:00
Spoike
4265caa79d Tollerate 16bpc pngs with no alpha channel.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2173 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-04-06 23:20:23 +00:00
Spoike
7f44a306f4 TimeServ wanted me to get rid of a Sys_Error in the jpeg loader.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2109 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-14 01:17:35 +00:00
Spoike
aeea639fc2 Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2079 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-11 03:12:10 +00:00
Spoike
2046931e26 gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2054 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-03-06 01:41:09 +00:00
Spoike
38c36360f6 Mostly colourmod stuff. A few fixes for q3 menus, some gamma fixes for q2, more verbose messages for pngs, and hopefully a gamma fix.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2034 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-27 00:42:25 +00:00
Spoike
e7e0f052f0 Tweeked some image uploading. The code is cleaner.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1995 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-02-22 23:34:08 +00:00