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1728 commits

Author SHA1 Message Date
Spoike
5d4f66cffd Add SB_MULTISEARCH flag for search_begin.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5782 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-10-27 02:56:18 +00:00
Spoike
3008072807 Fix some stupid bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5781 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-10-26 11:48:50 +00:00
Spoike
4d25c073ec big commit. :(
fix crash from qwplayers with invalid modelindexes
rework allow_skybox a little. now applies immediately.
try to fix the appears-outside-of-map bug, again.
dir *.wav now shows a little extra info on mouse-over.
try loading music file extensions that we expect to be able to play via ffmpeg, not just the ones that are directly supported.
rework the hidden fps_presets, show them with tab completion.
fix a possible crash with r_temporalscenecache
fix lightmap updates on submodels not happening properly with the scenecache.
fix the serious memory leak with scenecache.
add r_glsl_pbr cvar to force use of pbr pathways in our glsl.
fix bug in alsa output not supporting float output properly.
preliminary work to have the mixer use floating point mixing. disabled for now.
try to update sys_register_file_associations on linux, still needs work though.
try to work around nquake's config quirks, so config files don't get overwritten.
repackage quake's conchars in order to add padding. this should avoid extra junk on the outside of glyphs.
give fteqcc(commandline version) some extra package extration/creation support. our paks should be more end-user-friendly, and our spanned pk3s are awesome.
write rune state to legacy saved games, so we don't ever have the missing-runes bug ever again...



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5780 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-10-26 06:30:35 +00:00
Eukara
0ceff5a31d Fix QC adddecal() calls from crashing the engine when the affected model hasn't fully loaded.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5779 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-10-23 02:50:11 +00:00
Spoike
432bc96456 Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse).
HTTP client code now tracks the reason for failure better (so we can distinguish between dns, no response, disconnects, and tls cert issues).
Downloads menu shows reasons for failure for its various sources.
make hexen2's +infoplaque button work even when tab isn't held! Yes! usability! who'd a thought it?
Try to clean up some client-only build issues.
Added 'librequake' as a recognised game name (mostly so that we can reuse the quake-specific engine compat settings.
.map support now supports patches enough to query+create(+network)+select them. Collisions are basically defective though.
qcc: Remove char as default keyword.
qcc: Fix some recent regressions.
sv: Add 'sv_protocol csqc' setting to force csqc protocols on clients that disabled handshakes, for mods that NEED csqc support. other options include 'fte1' and 'fte2', if you want to force extra stuff. Engines that don't support the selected protocols will crash out so only set these if your mod/map always requires it.
sv: default to qw physics whenever a mod defines the SV_RunClientCommand, even if its an nq mod.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5775 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-10-06 03:17:28 +00:00
Spoike
e3fdbfcdbd qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm.
qcc: Add '#pragma opcode enable|disable NAME' to override whether an individual opcode may be generated for the current target.
nq: Fix smartjump on nq servers.
nq: Fix enemyskin/teamskin stuff on nq servers.
Rework show_fps cvar to give a greater focus on the timings graph.
Update updates menu to allow enabling/disabling specific sources.
Add separate settings for ef_red+ef_green+ef_blue.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5768 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-09-29 07:09:01 +00:00
Spoike
24a9634ccc Fix pvs issue on maps with far too many leafs (was still using 16bit leaf indexes, whoops).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5767 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-09-28 17:13:51 +00:00
Spoike
e5f358ee5e Fix tokenizebyseparator with ',,,,' returning 3 tokens instead of 5.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5766 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-09-21 10:34:00 +00:00
Spoike
378570256c Make sure -homedir arg ends with a slash, to avoid messy surprises.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5764 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-09-15 08:55:53 +00:00
Spoike
ebc28bf3ef Yup, looks like we are actually using that path now...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5759 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-09-08 10:40:21 +00:00
Spoike
b380421e42 Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice.
Clarify the 'too many alternate clients' messages.
Gamepad movement should respond to +speed.
favour fte's nq protocols over dp ones when both are supported by the client, to boost compat with qss.
try to generate proper utf-8 filenames from player/team names when recording mvds, instead of bad char encodings.
Fix loading saved games with splitscreen enabled.
pr_dumpplatform can now optionally filter symbols via some specific external files, adding deprecated tags for any symbol not also supported by DP and QSS.
Rework CSQC globals to use macros, to ensure completeness and consistency.
rework sv_csqcdebug to use special svcs. This should make it more robust.
Fix some scary warnings when vid_reloading the vulkan renderer.
Fix a possible segfault from opengl+rtlights.
Mousewheel will now interact better with engine menus.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5757 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-09-08 05:11:09 +00:00
Spoike
64fb49e908 Fix crash from DNS resolution failures.
Additionally attempt to work around ISPs with dodgy DNS services.
Add tls_provider cvar, for builds using both gnutls and openssl.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5753 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-08-26 09:30:51 +00:00
Spoike
ac4e7c396c Only try to autoupdate the fmf file if we know which file to actually update... (should fix a crash).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5745 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-08-16 04:00:46 +00:00
Spoike
51ef92fa52 Add map selection list to menusys. Some other minor tweaks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5743 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-08-13 10:09:39 +00:00
Spoike
744b9a25db try to fix common-symbol conflicts in windows builds.
attempt to provide some better gettext support for engine strings (especially cvar/command descriptions). still no translations available though.
try to optimise hldml rendering a little.
fix issue with menuqc models rendering as black when fog is active.
use threads to try to reduce stalls from player-skin switches.
add sys_clocktype cvar to linux builds too, with CLOCK_MONOTONIC by default.
enable dtls certificate pinning log stuff.
fix r_viewmodel_fov being used instead of fov cvar.
fix possible segfault when egl driver fails.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5742 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-08-13 08:39:48 +00:00
Spoike
b005d9fdcd Try to fix missing impulses bug.
Fix skybox fog glsl compile error.
Implement DP_QC_FS_SEARCH_PACKFILE, search_getpackagename, and search_fopen.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5737 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-07-21 07:58:54 +00:00
Spoike
457b7e5f58 Fix warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5729 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-07-14 01:16:20 +00:00
Spoike
6bea300f30 Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5728 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-07-14 00:48:56 +00:00
Spoike
0bda1b5c38 Add support for writing uhexen2's v7 progs files.
Try to fix issues with newer gcc not merging common symbols any more.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5720 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-07-01 05:32:21 +00:00
Spoike
856cad09cc Try to switch some types in preparation for potentially switching to 64bit types (so qc timer can use doubles for longer map uptime).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5718 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-27 19:32:49 +00:00
Spoike
27cf81cde7 Attempt to make clang happier.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5713 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-27 19:32:16 +00:00
Spoike
18b2ee695f Engine and vm changes required for tempbuffers (along with a few related builtins like findlist).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5712 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-27 19:32:08 +00:00
Spoike
08f8cb2d35 Fix double-free crash on TLS failure.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5709 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-27 19:31:48 +00:00
Spoike
dfc44e5d36 Print a warning message when we try to make sense of an invalid/corrupt infostring.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5708 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-20 09:19:18 +00:00
Spoike
5aa11ddbb1 makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake).
emenu: clean up hexen2's maplist options slightly.
emenu: modelviewer should now be slightly more friendly (click+wasd to move around).
particles: fix up randomised s coords.
csqc: try to fix issue with applycustomskin not refcounting properly.
client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering.
gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now.
gtlf: add some support for gltf1 files. far from perfect.
shaders: gltf1 semantics handling
shaders: const correctness
iqmtool: fix up mdl skin export.
iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues.
q3bsp: hopefully fixed bih traces. still disabled for now.
qc: change default value of pr_gc_threaded to 1.
qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it.
ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity.
ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command).
sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are)
sv: try to optimise sv_cullentities_trace a little.
movechain: relink moved ents.
csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks.
menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5703 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-12 23:29:58 +00:00
Spoike
80474cc3be Fix web+android targets. Fix some relatively recent quake2 bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5695 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-05-16 13:12:58 +00:00
Spoike
c949500da8 Implement preliminary openxr plugin. inputs are still useless (can HOPEFULLY result in some prints, but nothing else), and there's no considerations for 2d things.
Fix prediction issues with the ftenq protocol.
Fix some console image previews.
Added mod_precache cvar. set to 0 to significantly reduce memory usage in xonotic...
Prevent xonotic's random file writes from forcing full worker syncs, for faster loading.
QTV connections are now accepted only from localhost peers by default.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5694 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-05-14 15:50:26 +00:00
Spoike
08ccf2d0a8 Fix up some netquake initiak angle quirk, and related quirks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5688 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-30 14:33:58 +00:00
Spoike
6931c565df Some compile fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5684 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-29 11:43:33 +00:00
Spoike
4c2066601a Support connecting subnodes to servers over tcp (instead of depending on fork).
Fixed up the -netquake / -spasm / -fitz args slightly, should actually be usable now.
sv_mintic 0 is now treated as 0.013 when using nqplayerphysics, to try to make it smoother for nq clients.
Preparing for astc's volume formats. Mostly for completeness, I was bored. Disabled for now because nothing supports them anyway.
Fix broken mousewheel in SDL2 builds.
Fix configs not getting loaded following initial downloads in the web port/etc.
Make the near-cloud layer of q1 scrolling sky fully opaque by default (like vanilla).
Sky fog now ignores depth, treating it as an infinite distance.
Fix turbs not responding to fog.
r_fullbright no longer needs vid_reload to take effect (and more efficient now).
Tweaked the audio code to use an format enum instead of byte width, just with the same values still, primarily to clean up loaders that deal with S32 vs F32, or U8 vs S8.
Added a cvar to control whether to use threads for the qcgc. Still disabled by default but no longer requires engine recompiles to enable!



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5683 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-29 10:43:22 +00:00
Spoike
a92778fdbe Fix the web port's decals.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5680 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-26 01:31:00 +00:00
Spoike
0e8d1acb05 Try to fix load times with certain q3bsps, by deferring phs calcs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5679 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-24 12:11:29 +00:00
Spoike
9c348a4bc8 Fix underflow bug in Base64_EncodeBlock
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5673 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 05:13:51 +00:00
Spoike
e8aa715763 disabled some quake-only teamplay stuff in non-quake builds.
GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak.
GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4.
PM: moved manifest-downloads to the package manager. still needs some proper testing.
PM: Fixed bug with downloading updates from every known mirror for that update.
PM: Fixed bug with duplicate mirrors...
PM: menuqc is now able to query available updates.
engine's Draw_TextBox centers the text box more appropriately and easily.
SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods.
Menu: menu_mods now shares data with getgamedirinfo builtin.
MenuQC: Added some extra properties to the getgamedirinfo builtin.
MenuQC: Added Menu_RendererRestarted entrypoint.
MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers.
CQSC: Added getlocationname builtin.
ALSA: device names are now more consistent with other audio drivers.
SV: added unsavegame console command, to delete unwanted saved games.
SV: hashtable entries are now saved into saved games.
SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected.
SV: resend all csqc entity state when a client signals that it started recording a demo.
SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
Eukara
cd21e68e3b Fixed frameduration() for HL MDL
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5662 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-29 09:49:12 +00:00
Spoike
11e41f1e7d Fix some Q2 issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5659 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-28 01:46:25 +00:00
Spoike
b63dc8b880 prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
allow for binary updates on linux as on windows (-allowupdate for modified/nonsvn builds).
dlightmask is now size_t, because we might as well allow that on 64bit cpus, this allows for 64 lightmaphack lights instead of 32.
fix potential openal issue with source=0.
added q3bsp_ignorestyles cvar to ignore rbsp styles (and reduce needed batch counts), should only be used on maps with subtle lighting changes (ones that are properly lit without toggling any lightswitches).
add support for directly loading foo.bsp.gz
Added prints to clarify why servers might be listed under the 'UNKNOWN' category in the master server. Attempt to show hostnames anyway, to make it a little more obvious who's responsible for those badly configured servers.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5656 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-25 21:29:30 +00:00
Eukara
7d0014bf34 Fix RBSP fixed-patch loading.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5654 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-20 11:37:18 +00:00
Spoike
9a88730ba8 Properly fix TW dedicated servers.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5646 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-08 17:56:34 +00:00
Spoike
7f8b081b8c Make sure fte servers get listed under quakeworld and not netquake.
Fix some wastes dedicated server compile error.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5645 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-08 07:02:37 +00:00
Spoike
062cdf6b21 Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds.
Q3TA: Fixed script parsing, so the menus are not so broken.
Q3TA: added the UI_CIN_* and CG_CIN_* builtins for 2d cinematic playbacks.
Q3TA: backspace should work for gamecode text entry now.
Q3TA: map_restart now directly restarts without needing loading screens.
Fixed multiple envmap generation bugs.
Fixed envmaps getting flushed with r_keepimages 0.
Console image previews can now display cubemaps (although their orientation is probably a little off).
Made a 'remapshader' csqc builtin. Depending on the r_remapshader console command was stupid.
Fixed packet command to create a udp socket, if needed.
sv_public can now be set to a non-numeric name for custom names (instead of needing to poke sv_port too).
Support extended data on the end of miptex entries in bsps. Requires a qbsp (like vanilla) that doesn't rewrite the miptex entries.
Updated imgtool to generate/read our new extended miptex data.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5644 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-07 09:00:40 +00:00
Eukara
ec58c94e03 Updated TW build config.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5640 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-28 20:39:40 +00:00
Spoike
fe28099e68 Switch to using epoll on linux, because we can.
Rework q3bsp_mergedlightmaps as q3bsp_mergelightmaps. Now a boolean filling to the gpu's limit. Now also fills horizontally too.
ftemaster now provides needpass info for sv_public 2 servers.
fix (most?) ftemaster crashes.
ftemaster now supports protocol name aliases (allowing for more friendly game names in its html).
ftemaster now pings the servers from a different port. This should highlight/exclude servers that are unreachable for nat/firewall reasons.
Fix memory leak from mvd recording.
Servers should now cope better with ctrl-z and related fg/bg unix shell commands.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5638 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-26 00:37:52 +00:00
Eukara
fa62cd2678 TW config changes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5636 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-23 22:02:51 +00:00
Eukara
430c87ebe1 Added logos subdir to TW. Needed for the sprays...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5635 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-21 23:14:18 +00:00
Eukara
48cbd50217 Make sure TW builds with static FreeType.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5634 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-20 21:19:41 +00:00
Spoike
a5c1adc630 Fix bug with host-less rtc:// schemes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5630 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-16 19:27:31 +00:00
Spoike
006b074f2b Reformat output of 'dir' command, and allow 'ls' as a synonym.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5628 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-16 19:18:31 +00:00
Spoike
bfa5cef4d3 Fix misc obscure builds.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5620 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-12 12:15:56 +00:00
Eukara
7dfdd68dd5 Updated TW's engine config.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5617 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 23:13:53 +00:00
Spoike
9033f7b237 fixed eztv md4 incompatibility.
reimplemented qtvreverse command.
fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF).
rework smartjump to try to be more predictable...
rework relighting to try to be more robust (and more self-contained).
allow the csqc to actually use VF_PROJECTIONOFFSET.
jump now moves upwards instead of trying to lock on to a nearby player when spectating.
assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions).
tweaked scoreboard for fainter backgrounds.
rearranged autoid, to be smaller etc.
hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning).
fixed missing fullbrights on h2holey models.
avoided warning about mod_h2holey_bugged on dedicated servers.
added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE.
sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc.
TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling
fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again).
don't colourmap when there appears to be a highres diffusemap on q1 models.
imgtool now understands exporting from qpics in wads, as well as just mips.
implemented speed-o-meter in ezhud.
added removeinstant builtin to avoid the half-second rule.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
Spoike
1c2026c055 Fix wastes builds.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5606 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-01-20 18:38:50 +00:00
Spoike
ffda35fae4 Integrate gltf2 support without external plugin.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5605 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-01-20 18:36:45 +00:00
Spoike
67b5041ec8 Added VF_PROJECTIONOFFSET to offset the projection (for GoaLitiuM).
Added mod_h2holey_bugged cvar for better compat with quakespasm's bugs (for xaGe et al).
Some minor compiler warning/error fixes.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5600 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-01-13 07:03:28 +00:00
Spoike
73f92fb799 Fix problems with last commit.
Fix rbsp not responding to lightstyle0 consistently.
Fix q2 not responding to any lightstyles.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5599 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-01-10 12:23:25 +00:00
Spoike
bfea433dff Attempt to fix some nondeterministic build variations.
fix GPD_LIMIT_PITCH not properly limiting +lookdown.
fix plugins not auto-loading properly (when previously enabled, obviously).
engine updates now try to replace the 'launcher' binary, instead of chaining from it. this should make firewalls (and other shady special-case gldriver hacks) more consistent at the cost of not being able to revert to your initial revision.
imgtool can now extract from wads.
imgtool now compiles+works on windows (GoaLitiuM's code).
update ffmpeg plugin to handle more recent ffmpeg versions properly.
fix somewhat recent audio streaming bug with openal output.
fix sleep+abort qc builtins.
gltf2 plugin will now work better with blenders no-material files.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5598 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-01-09 15:35:40 +00:00
Spoike
246f24bafd Fix fs_cache getting outdated after file renames/removes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5597 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-01-02 05:48:05 +00:00
Spoike
d16c6646b7 GoaLitiuM's changes to fix msvc2015's cmake support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5594 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-12-17 17:41:12 +00:00
Spoike
630678f6e3 Add ReadInt+WriteInt qc builtins in csqc+ssqc respectively, add some extra docs for some other builtins.
Try to mimic dp's console background cvars, so we don't need to add so many files to run xonotic properly.
Don't bother trying to recognised xonotic automatically for now, it won't work well without extra fmf stuff anyway.
Try to fix up rotated 'wrbrushes' stuff. Untested.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5592 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-12-16 17:36:00 +00:00
Spoike
0cf6128ffe Remove void* pointer arithmatic to make msvc happy.
Change openal usage to try to be more conformant to spec (should only be an issue for less mature openal implementations though).
Added a developer warning if fog is oversaturated.
Fix crash when loading a game with an animated texture in view... yes, weird.
Support big-endian ktx files.
Added some wrath builtins.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5588 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-12-10 14:50:47 +00:00
Spoike
0884f32ddb Fix some problems in my recent commit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5583 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 05:27:43 +00:00
Spoike
2c07bbac7d Fix some problems in my last commit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5582 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 04:53:22 +00:00
Spoike
811bce25f1 Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide 💩 etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
Spoike
3e376f4cb2 Fix ktx compat issue.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5580 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-14 16:27:03 +00:00
Spoike
ff5237f066 Try harder to block ezquake's buggy extensions.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5576 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-30 14:03:59 +00:00
Spoike
6a7f1d5eff Build fixup: separate BUILD_WINDOWS into BUILD_WIN32 and BUILD_WIN64.
Don't use outdated header versions (png versions were conflicting, causing errors).


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5572 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-20 05:02:37 +00:00
Spoike
11e6214daf Add explicit skyroom fog.
Changed how cubemaps are held in memory, making all images basically just 3d textures.
Don't start up at all if no game data is found.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5570 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-18 08:37:38 +00:00
Spoike
76f1f0ef66 Better compat with quakespasm's demos.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5566 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-14 02:36:57 +00:00
Spoike
1d56c1443e Optimise env_cubemap. Fix some compile warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5564 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-07 04:51:17 +00:00
Spoike
a524692e4f Fixes from ericw.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5563 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-06 22:41:02 +00:00
Spoike
1c1f04370f preliminary .xcf support.
imgtool tweaks.
some build system fixups.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5560 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-06 01:59:13 +00:00
Spoike
48c3c27793 Fix 'jerky spectators' bug, reported by Zel.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5558 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-02 06:07:40 +00:00
Spoike
0558ec638b Make sure freetype doesn't use the system/wrong png/zlib headers when compiled statically.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5557 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-02 04:33:36 +00:00
Spoike
f3a779639c Fix build issue with bullet plugin.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5555 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-10-01 22:19:09 +00:00
Spoike
df3fca5bc0 Make sure libjpeg links properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5554 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-29 03:27:44 +00:00
Spoike
b227fc2374 Make sure libjpeg links properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5553 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-29 03:27:24 +00:00
Spoike
be5466c9fd Some image fixups.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5551 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-29 02:16:34 +00:00
Spoike
a09a8ebcc3 Some compile fixes and remove some dead code.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5549 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-26 02:31:56 +00:00
Spoike
cfd20f4f06 Update prediction code to propagate some values properly with certain protocol combinations that I'd overlooked.
Try to fix problems caused by (auto)save's screenshots
Added code to allow falling back on stbi for when libpng/libjpeg are not compiled it, at eukara's request.
Handle .exr image files as suggested by eukara, when the appropriate library is available.
Fix mipmaps etc for half-float files.
Enable support for stbi's special gif loader, loading gifs as an 2darray texture.
Add code for threading the qcvm's tempstring recycling, disabled due to paranoia but does otherwise help xonotic perf (at the cost of extra ram).



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5548 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-25 20:23:24 +00:00
Spoike
131a6be4bc Fix ignore command.
Add cl_lerp_driftbias and cl_lerp_driftfrac cvars, to tweak drifting. changed defaults to try to reduce clamping.
Implement ladders with nq player physics.
Fix submodel contents with nq player physics.
Implemented drawrotpic_dp for compat (incompatible with fte's earlier implementation)
Added con_textfont cvar to set fonts without uglifying menuqc/csqc drawstrings that don't specify explicit fonts.
Enemycolor and teamcolor are now true cvars, which means they now work with seta.
Move the homedir from CSIDL_PERSONAL to CSIDL_LOCAL_APPDATA, because microsoft apparently scrape all CSIDL_PERSONAL data for upload to their servers, because they don't understand 'personal'. Will still use the old homedir if it exists.
Pack signon data without wasting so much, primarily to allow abusive mods to spew larger individual signon messages (hurrah for packet fragmentation).


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5546 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-17 19:49:39 +00:00
Spoike
8f02c55729 Load .obj meshes (yuck). They should at least be useful for loading the odd q3 .map file.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5543 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-15 15:20:20 +00:00
Spoike
c6917a5f8c Added LMSTYLES16 support, increasing max lightstyles to 65k.
Updated networking for these extra lightstyles.
LMSTYLES[16] bspx lumps now also infer the number of styles per face, allowing for up to 16 styles per face.
Support a few more pixel formats in dds files.
Allow r_lightmap_format to be changed instantly.
Remove physics_bullet_enable cvar, as its inferred by whether the plugin is enabled or not.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5540 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-10 15:40:04 +00:00
Spoike
d2fd1daba8 Fix some CLIENT_ONLY issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5538 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-07 16:19:13 +00:00
Spoike
018afede9a Compile fixes (mostly focused on windows)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5534 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-05 00:01:01 +00:00
Spoike
5fa6e12d56 Compile fixes (mostly focused on windows)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5533 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-04 23:39:39 +00:00
Spoike
200ec8c246 Compile fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5532 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-04 09:15:13 +00:00
Spoike
41b0d993f2 smoother console scrolling (at least with the mouse)
support RLE+luminance+alpha tga files.
support half-float tga files.
recognise hdr astc images.
added appropriate fallbacks for astc support.
load mip-less .astc files (mostly just for debugging stuff).
allow packages to warn about required engine/gpu features.
catch when stdin flags get changed to blocking by external libraries, to avoid fatal stalls.
basic support for .mdx files (kingpin models)
sort packages loaded via wildcards, by datetime then name, to avoid random ordering from certain filesystems.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5531 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-04 08:32:22 +00:00
Spoike
d561772bb0 stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface.
merged engine menus, native menus, game menus, plugin menus into a single layered menu interface, simplifying all the special-case input.
engine confirmation prompts can now show regardless of underlaying menus, including above the console.
skeletal formats can now provide their own way to build bones, for variable per-bone keyframes/interpolation methods/etc (used by gltf2).
updated various plugins for the new api.
removed qvm makefiles/scripts.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5530 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-04 07:59:40 +00:00
Spoike
9202c3f015 Restore choke lines into the netgraph, and support discontinuities so it doesn't look so weird. Also tweak realip warnings. Don't honour dupes if it would exceed rate limits (new data is better than dupe data), which can also double-up as a CBR type thing to try to reserve the bandwidth (avoiding packetloss bursts at the worst times).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5525 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-08-24 16:09:08 +00:00
Spoike
eeba6c912e Remove the 'weapon' command and a few others in q2/q3. Never reset pending input angles to 0 (makes mods that use input_angles instead of view_angles work a bit better). Some c++ tweaks for the bullet plugin.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5521 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-08-19 16:15:31 +00:00
Spoike
c0b383886e Fix downloads-are-going-to-qw-gamedir bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5510 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-08-11 13:54:26 +00:00
Spoike
93a9fe379a fix a few unrelated bugs
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5507 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-08-11 05:32:53 +00:00
Spoike
5066a8b1b5 Compile error.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5503 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-08-03 02:28:31 +00:00
Spoike
707fba95cd Implement gl_outline, fixing some of the issues with my previous attempt.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5502 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-08-03 02:07:40 +00:00
Spoike
26e527a8a6 Fix compile issues when HAVE_PACKET is disabled, also removing references to resulting unusable hostnames.
Fix recent sizeof(void) error.
Fix crashes from 0-byte lit files (and a few other related bugs that noone else noticed yet).
r_loadlit 3 now generates e5bgr9 .lit format (for over-over-bright). Also supports world.light for minlight values, now also uses super-sampling (slower but nicer).
Additionally disable PEXT_TRANS in the FortressOne fork of ezQuake (sidestepping its inherited bugs).
Fix q3's sprites getting horizontally flipped.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5501 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-08-03 01:58:03 +00:00
Spoike
7991260cc0 Add BPTC (aka: bc6+bc7) fallback decompression.
Fix some warnings.
Work around ezquake's PEXT_TRANS bug - now properly gets disabled.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5500 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-08-01 02:13:44 +00:00
Spoike
b7204b7004 Fix some more stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5497 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-07-29 06:32:37 +00:00
Spoike
8612ca3437 Lets try enabling Z_EXT_PF_ONGROUND by default for a bit, lets see what explodes.
Some warning/compile fixes.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5496 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-07-29 06:04:43 +00:00
Spoike
1b8e779b9b Last fix for skyrooms. Should now show entities in the skyroom.
Fix a couple of valgrind issues.
Added reason info for when a download fails.
Downloading models now forgets failed-to-load state, fixing a downloaded-but-still-missing bug.
Use anisotropic filtering in more fps_presets.
Fix significant fps loss when using the modelviewer.
First attempt at automatic LOD (supported for md3s and extended-iqms for now).



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5494 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-07-29 05:28:20 +00:00
Spoike
df8440d682 Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable).
Make sure q2's skyaxis/skyrotate stuff actually works properly on skyboxes.
Add a cvar to spin skyrooms too (separate from skyboxes, allowing for double spins though probably only one will be useful).
Fix win32+reversedns issue.
Fix a splitscreen networking bug.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5492 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-07-19 02:13:19 +00:00
Spoike
e0fe3c8dec vulkan: fixed anisotropy
vulkan: fixed msaa
vulkan: fixed some validation errors
input: fixed bug with mwheel etc failing to register
screenshot_360: default to vid width/height instead of assuming a megascreeny
images: reworked Image_ResampleTexture to handle image formats in a more generic way
console: toggle command now accepts two args to toggle the cvar between
skyrooms: fixed a couple of bugs.
x11-egl: should actually work now
wayland: fixed up some omissions. still needs more work but should at least be somewhat tolerable now.
server: be a little more friendly towards ktx
server: added sv_use_dns cvar, to report reverse-dns instead of ip addresses.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5491 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-07-16 02:59:12 +00:00
Spoike
49e10926be Fix bug with offset capsule collisions.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5486 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-07-03 15:45:54 +00:00
Spoike
af48d07bc5 Fixes for winX_sdl builds.
Disable -ffast-math in release builds, as it was causing problems.
Added a build config that disables a number of things that might trigger antivirus FALSE-positives (including all http+tcp support, process forking, tls/crypto), for use in SDL builds where any further system interactions is deferred to SDL. For crippled builds.
Made the output of the version command more verbose to reflect networking features.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5485 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-07-02 04:37:11 +00:00
Spoike
8197e0875f Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
Fix up r_ignoreentpvs 0 to check areas properly.
checkpvs builtin can no longer mess up area checks elsewhere.
Write out foo.db files for release builds, in the hopes of at least getting function names from release-build crashes.
Implement _skyroom worldspawn field, still needs a few tweaks though.
Try to fix android surface-related crashes, AGAIN.
Separate parsing of connect requests, in preparation for formal logins (and removal of the old ranking code).
A few tweaks to try to improve compatibility with q3 mods.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5484 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-07-02 04:12:20 +00:00
Spoike
6c7220324e Fix some compile issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5483 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-06-27 14:38:51 +00:00
Spoike
9c7ba654b5 Add a maptimes log, to display best times (and whether a map has actually been completed).
update the qi plugin a little, and for maptimes.
Try to fix a bug with android.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5480 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-06-21 03:59:46 +00:00
Spoike
6ed36fa5a9 Fix shaders forcing lowercase.
Fix saving of infoblobs (larger than 48000 bytes will not be saved).



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5477 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-06-18 13:03:37 +00:00
Spoike
5721e754a6 Rework android code to avoid google's nativeactivity limitations.
Fix a number of gles2 bugs.
Fix infoblobs. they should be much more reliable now.
Added callbacks so csqc can know when serverinfo|playerinfo changes (at least for processing blob changes anyway).
Fix 'pkg addsource' not saving (and remsource).



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5475 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-06-17 04:21:41 +00:00
Spoike
00ab3f5998 Fix serverside issue with the second+ dpp7 download failing.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5469 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-06-06 18:03:01 +00:00
Spoike
00885ffd27 Fix q2 cinematics (was giving black screens).
Add support for DP_SV_CLIENTCAMERA (primarily to work around an rmq bug).
Now pointing the engine at the shadowy updates.triptohell.info domain (with a self-signed cert), so that we can give fte.triptohell.info a proper cert that browsers will trust. Still need to make a stable release some time before that can happen.
Make sure q2 gamecode updates can work, so win64/linux64 can actually run q2 now (using yamagi's).




git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5467 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-06-05 20:48:06 +00:00
Spoike
4ab6af4f75 Bugfix for an addition with the last commit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5463 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-05-28 08:27:52 +00:00
Spoike
81b3749a71 Added support for MST_PATCH_FIXED=256 for fixed-tessellation patches.
Also enforce some sanity limits for bsp lump sizes, to avoid int overflows.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5462 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-05-23 19:06:04 +00:00
Spoike
3c5518afa8 Optimised the textures of defaultwall with fast preset.
Fix simpleitems transparency in gles2.
Fix a couple of GL errors in gles2 (including some fixed function stuff that could result in segfaults).
Dynamically adjust MTU values with legacy qw clients too.
Added some small sleeps while waiting for downloads (this fixes insanely slow valgrind startups but might make non-valgrind start a smidge slower).
Fix title metadata in the updates system.
Clean up some issues for when WEBCLIENT is not defined.
HAVE_HTTPSV also disables websocket connections, to completely avoid any http strings anywhere, in the hope that it reduces virus scanner false positives.
Fix presets initial option, again.
Writing files to FS_GAMEONLY no longer purges the entire fscache, which should give a speedup in certain situations.
Added some new cvars to control heightmap lightmap generation.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5461 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-05-23 15:11:32 +00:00
Spoike
b3050121cf Some Android tweaks.
clean up args to Net_PextMask.
some build config fixes.
attempt to support meag's 'status 32' qtv address lists.
fix bug with vulkan+sdl renderer.




git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5460 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-05-10 09:31:21 +00:00
Spoike
21186f9c11 Fix issues with falling out of the world or so, on large maps.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5452 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-04-20 15:46:35 +00:00
Spoike
c22a6b707a android/msvc tweaks/fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5451 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-04-19 23:55:47 +00:00
Spoike
15390a908f Made Sys_GetFreeDiskSpace, because it'll probably need to get reused eventually anyway.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5450 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-04-17 19:57:26 +00:00
Spoike
9f46ea14ff Build config tweaks.
Changed NOLEGACY to HAVE_LEGACY (the negation was annoying).
Added missing defines to the alternative build configs, and removed some obsolete ones.
Fixed a crash in svc_setportalstate.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5446 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-04-16 22:40:05 +00:00
Spoike
3ee3230f96 Try to fix up FTE's android port.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5445 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-04-15 18:43:42 +00:00
Spoike
12d3e48785 Added support for culling csqc entities according to pvs (primarily to fix skyrooms, but can also help other situations too). Requires r_ignoreentpvs 0 (compat builds still use 1).
Added some explicit IMGFMT_ constants for qc.
Apply contrast after gamma, instead of before, should give a slightly more colourful result.
Version command now lists supported image formats (separately from extensions).
More BIH fixes.
Add patchDefWS parsing in .map files, for rgba vertex colours.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5444 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-04-07 16:41:09 +00:00
Spoike
e581d3ffeb Apparently I don't know C very well.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5443 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-04-01 10:28:41 +00:00
Spoike
974a8074a3 fix TW patch/uncrouch bug.
use sdl 2.0.4 audio queuing output when mixerthread is disabled.
first attempt at BIH traces. doesn't yet work properly so disabled for now, but does fix some performance blackholes in xonotic.
first attempt at a lfield_nearclip value.
add VF_SKYROOM_CAMERA for easier skyrooms.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5442 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-04-01 10:16:36 +00:00
Spoike
8dc9a9a117 Fix 'chat' userinfo not getting cleared, etc
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5441 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-29 06:16:20 +00:00
Eukara
15faeb2e77 Updated TW's config, added the missing USEEFX define.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5440 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-28 04:14:43 +00:00
Spoike
ee9c9025a0 Better compat with mvdsv
Added -install arg to linux dedicated servers, to automatically install dependancies and updates.
Fix edge friction (at least when pm_edgefriction is 2 and not empty - can't break compat).
Added getchannellevel csqc builtin.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5438 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-23 07:06:37 +00:00
Eukara
372bee5b8b Remove readonly flag from com_fullgamename and enable setwindowcaption in menuqc
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5436 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-17 15:18:30 +00:00
Spoike
dc999091aa Fix servers trying to redirect players to downloading directory-packages as a single file (which will always fail).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5434 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-15 04:01:46 +00:00
Spoike
5e7688a590 first public attempt at pbr.
update infoblobs to be slightly more self-contained (still not finalised).
q3ui can now change audio volumes.
linearise 16bit srgb textures as required.
code can now potentially support >256 bones. disabled until the stack overflows are fixed...
remap bone indexes where required, for a 10-fold speedup on models with otherwise-too-high bone counts
gltf loader updates, primarily shader changes, for better conformance.
shaders can now specify whether a texture should be treated as srgb or not.
implement serverside download queue for ezquake/legacy clients downloading multiple demos. fte clients should never need to use this (would break total download size display).
some work towards threading shader loading.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5430 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-12 05:04:27 +00:00
Eukara
af7c4f214b Fixed some warnings that get triggered on OpenBSD's version of GCC 4
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5427 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-04 19:24:51 +00:00
Spoike
1896a3b46f Fix start-game menu, again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5424 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-03 06:25:47 +00:00
Spoike
6c5de8e8b1 Added pm_pground cvar for compat with mvdsv/ezquake. Do not use it with NQ mods however, as the QC will interfere with the onground state (QW mods are okay).
Added Z_EXT_PF_ONGROUND + Z_EXT_PF_SOLID for compat (not enabled serverside due to conflicts with pext - just a define away).
Fixed bug with loading screens switching sizes part way through loading.
Added hexen2 rain effect.
Fix hexen2 model texture alphas not working.
Fix potential linux crash from excessively long stdin lines.
Added cl_rollalpha cvar.
Fixed quirk where the player would slide along the base of steep walls/slopes.
Tweaked PM_NudgePosition to be more precise, giving more reliable prediction.
Fixed fread qc builtin.
Tweaked random() builtin to bias slightly away from 0, so that nextthink=random()*foo; will never cause statue-monsters.
Check for GL_WEBGL_depth_texture instead of just GL_OES_depth_texture, to fix compressedTex2d errors in firefox.
Second attempt at blocking invariant keyword with mesa.
Use xrandr for gamma where possible. This prevents reading stale XF86 gamma ramps and restoring those invalid ramps when quitting.
Try to grab mouse pointers slightly faster in x11.
Don't call XIFreeDeviceInfo if XIQueryDevice returned NULL.
Document parm_string and startspot qc globals.
Fix possible infinite loop from physics frames.
QTV: stripped most of the old plugin code (because really, who has a browser that still supports either ActiveX or NPAPI). Fixed up emscripten port references.
QTV: fix bug with protocol extensions not being reported to viewers.
QTV: use binary websockets instead of text.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5419 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-01 22:39:30 +00:00
Spoike
0c22b8c344 Some q3 tweaks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5416 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-02-24 08:32:45 +00:00
Spoike
d65d4f6ff1 Some fixes for the emscripten port
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5404 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-02-23 09:29:20 +00:00
Spoike
519630045c scr_fov_mode 4 is now the default, to better match other quake engines (reverting to vertical fov when in portrait mode.
Fix cfg_save trying to use a hardcoded path that doesn't exist.
Change the 'play' command to use chan_auto instead of -1. I don't know why it was ever -1. This makes it more consistent with ezquake (where the feature is often abused to avoid ezquake's protocol limits or mvdsv's lack of unicast sounds).


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5403 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-02-20 17:21:10 +00:00
Spoike
3250de5851 Fix csqc polygon issue (using explicit glsl that doesn't need normals).
Added gl_texture_lodbias cvar for the luls.
Fix some serious-but-situational traceline issues.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5402 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-02-19 06:49:03 +00:00
Spoike
fa0c73d33b Fixed crash from too many csqc entities (reported by shpuld)
Added .psd, .pbm/.pgm/.ppm, .pfm, and .hdr image formats. Extensions NOT added to r_imageextensions.
png (and the above formats) can now be loaded as RGBA16, instead of being truncated to RGBA8 (8bit pngs not affected).
r_imagelist will now show images from memory, instead of potentially loading new/different ones from disk.
Fix serverbrowser bug being too eager to join the server (eg from alt+tab).
Don't send ipv6 packets to qw/q2 masters. They won't be able to report ipv6 addresses anyway, and this reduces warnings when a host STILL has no ipv6 (my ISP sucks). this does not affect q3/dpmasters, for people without ipv4 addresses.
Tried to improve compat with Bloodshot's particle effects.
Fixed a couple of issues with R_AddTrisoup.
Fixed string tokenizing bug where it was using the wrong buffer size values.
Don't show link-local/localhost addresses in eg the status command (unless developer).
qtv-rel is now an easier target, for new qtv releases.
qtv warning fixes.
added a nailtrail effect to 'high' particles.
fixed terrain shaders.
fixed fogged water issue (on one of bal's maps).
first attempt at gltf2 format support



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5400 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-02-16 19:09:07 +00:00
Spoike
de20b1e587 Fix a couple of splitscreen bugs.
Fix Quake3 connectivity issues.
Prepare for displacement maps.
More tweaks for 'quake15'.
Fix vulkan double-free.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5398 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-02-01 08:29:14 +00:00
Spoike
aee6767e7d Misc minor compile fixes that noone else will ever notice
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5397 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-01-29 23:43:50 +00:00
Spoike
9f38246d59 Misc compile fixes (mostly warnings)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5396 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-01-29 20:38:12 +00:00
Spoike
4757bd34c6 Misc compile fixes (mostly warnings)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5395 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-01-29 19:41:31 +00:00
Spoike
cd97d1fff3 cmake now builds botlib (as a shared object)
fix q3 looping sounds
fix q3sv bug that was kicking clients on map changes
attempt to resize q3ui if the window changes size
added some more disconnect reasons (for menuqc/q3ui to report).
reworked particle count/step arguments for better compat with DP. particles that used count for trails were already broken...
drawtextfield builtin will report line numbers shown, so qc can finally tell how much text there actually was
added some more items to 'fps_preset dp', stuff needed for the 'quake15' mod.
added dpcompat_noretouchground cvar for people wanting to mimic dp's bugs.
added 'r_netgraph 2' setting, which will show packet sizes per svc, in part to highlight wasteful mods.
added cvar to disable the q1mdl floodfill, which caused problems for yet another person.
internal editor now attempts to support debugging asm, if no source is available.
fix 64bit icon bug in x11.
FINALLY fix high's te_teleport effect.
load with no arguments will scan for the most recent a#/s#/quick savedgame instead of using just quick.
load command will chose between fte and vanilla savedgame formats based on modification time, if both exist in the same package/dir.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5394 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-01-29 07:18:07 +00:00
Spoike
2163fb7c77 Early version of fteqccgui-qt
a few other misc tweaks, eg for the debug protocol in linux fteqw.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5387 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-01-20 01:00:18 +00:00
Eukara
b1f2b88d02 Enabled media decoder/encoder extensions for FreeCS
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5384 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-01-15 23:48:49 +00:00
Spoike
960d1c3616 fix some warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5380 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-01-13 17:56:26 +00:00
Spoike
2361c7d14f Flattened downloads menu.
Added scrollbars to various menus (when they're too tall for the virtual screen height).
Added warnings when qc draws to the screen outside of where it'll actually be displayed (freecs is guilty of this).
r_showshaders will now work in q2.
mod_texturelist will include a small preview, because I can.
plug_list command will now also display some plugins which are not currently loaded.
q1bsp now properly respects hitcontents (note that normally only hull 0 actually has contents other than solid+empty).
q1bsp now correctly reports content values in tracelines (this fixes freecs being unable to detect func_water).
Rewrote netgraph code. Now displays using polygons instead of textures for higher resolution graphs.
Fixed texture bug that appears with nouveau's core contexts (texture unit switches were not happening).
Added some better support for disabling vsync with nouveau, although its still broken fullscreen for some reason.
Changed fteqcc's warning for unrecognised CRCs. Should be more descriptive about the usual cause (but less technical and potentially technically wrong).



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5378 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-01-13 16:51:50 +00:00
Eukara
99e0191168 Changed basedirs in FreeCS' config
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5376 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-12-30 21:28:29 +00:00
Spoike
f416201c66 Some minor fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5375 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-12-30 21:09:13 +00:00
Spoike
c6ed692871 Reworked networking a little, separating out common code for separate server/master processes.
Reworked glsl bones, so they work based upon the shader's version instead of the driver's version (more robust).
Fix te_teleport shader.
Track angles for antilag.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5372 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-12-28 00:04:36 +00:00
Eukara
18280be6e9 Added freetype support for config_freecs
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5371 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-12-27 17:24:39 +00:00
Eukara
ddd4b54f0e Changes for TW 1.2, fixes for mod-parsing, irc-clients, config changes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5368 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-12-19 18:53:04 +00:00
Spoike
8fde77593c Implement pm_edgefriction cvar.
fteextensions generation now has an option to skip some defs incompatible with id1/dp.
Misc minor tweaks.




git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5367 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-12-11 00:20:59 +00:00
Eukara
f7aea02266 Updated TW's and FCS's config, as well as made the plugins build properly on mingw
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5362 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-12-10 12:06:57 +00:00
Spoike
42908149f9 Dir command should allow wavs/oggs to be clicked too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5360 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-12-06 07:13:37 +00:00
Eukara
486b1aa722 Fixed a crash related to texture-names
Added warning in case of a VIS-decompression overrun


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5358 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-12-06 05:51:24 +00:00
Spoike
98303e606e Weapon preselect/hiding stuff.
Attempt to track disconnection reasons.
Attempt to mimic QS for lightmap extent calculations.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5357 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-12-06 04:55:35 +00:00
Eukara
3f2302ce62 Updated FreeCS config to define BMP support which is very much necessary
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5356 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-12-05 19:34:14 +00:00
Spoike
c3b97f0983 open 'foo.fmf' in preference to 'default.fmf' when running eg foo_x86.exe. This should make TCs a little easier to release/maintain within eg quake's basedir, without breaking other TCs mods in the same basedir.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5352 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-12-04 06:15:53 +00:00
Eukara
8f664f2b2e Added get_path to m_native.
Fixed drawtextfield being affected by the previous draw* call colors


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5347 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-11-30 04:05:48 +00:00
Spoike
f464d0fef3 misc windows-related fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5346 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-11-28 05:41:39 +00:00
Spoike
5b4756f3d9 Lazy GLSL loading, for faster load times.
Fixed some xim issues, for proper keyboard input under x11.
Cmake project can now work for cross compiling win32 targets.
Some other fun-but-pointless stuff.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5344 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-11-27 16:48:19 +00:00
Eukara
d547047b7f Made TW's config compatible with the latest rev.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5341 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-11-20 01:04:32 +00:00
Spoike
cb0f6fa6aa Fix some compile issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5339 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-11-19 08:06:07 +00:00
Spoike
2ee8387644 Many general cleaups and warning fixes.
Console code no longer makes assumptions about con_main
Screenshots rework, for screenshot_360, but also some other cleanups.
Fixed an issue with beginpolygon (finally).
Added per-rtlight style strings.
Added cvar to control whether ents will be culled by fog.
Added define to disable IPLOG, etc.
Added r_editlights cvar and related commands, for whenever csaddon isn't available.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5338 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-11-19 06:37:25 +00:00
Eukara
346e366dfa Updated config and native menu implementation
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5336 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-11-10 09:42:01 +00:00
Spoike
9e98e44500 Try to fix some cubemap issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5332 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-11-04 22:22:18 +00:00
Spoike
2bedc32ff9 Misc tweaks.
Fix potentially serious crash with sprites+csqc tracelines.
Reworked fallback mouse cursor.
Fix decals on q3 bmodels.
Double-click to select a work to copy is now implemented.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5323 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-10-23 07:09:06 +00:00
Spoike
4ae635bc7b Some misc fixes, mostly win32/msvc focused.
Rename sound flags to include their valid scope.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5322 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-10-17 00:43:04 +00:00
Spoike
487201eeec properlyish distinguish between primary+clipboard x11 selections. Fix possible font crash. Fix possible QC weirdness with uri_get callbacks unexpectedly stomping globals.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5321 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-10-14 16:16:34 +00:00
Eukara
2cdbe035df Updated The Wastes' config to use world grid optimisation
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5320 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-10-13 19:46:33 +00:00
Spoike
39e1f24511 Added trace_networkentity global to csqc. Try to fix some misc bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5319 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-10-13 12:19:58 +00:00
Spoike
b68a6218e8 Fix some stringop-truncation warnings. Enable static freetype in config_fteqw.h. Fix wastes build.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5318 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-10-13 06:20:49 +00:00
Spoike
49ae9573b8 reworked clipboard handling to avoid stalls when pasting in linux.
made a load of functions static (just code style stuff).
downloads menu now deselects any autoselected items, to avoid confusion.
csqc traces can now hit networked ents. I probably need to make some more tweaks to this.
arg completion for flocate+dir+modelviewer commands.
fix autosave not cycling saves when using the vanilla save format.
fix patch collisions with q3bsp submodels.
md3 now supports framegroups too.
added some more buttons to make xonotic happy.
gl_polyblend 2 shows the screen flashes at the edge of the screen instead of the middle.
colormod no longer applies to fullbrights (matching DP). this fixes an issue with xonotic.
fix uninitialised local that was causing issues with bones used as tags.
rewrote qc search_* to use a dynamic array instead of a linked list. this should make it faster to read when there's many handles open at a time.
fte's saved games can now save buffers properly.
fix issue with raster freetype fonts (read: coloured emoji).
initial support for struct-based classes (instead of entity-based classes). still has issues.
execing configs in untrusted packages will no longer run out of sync (fixing a number of afterquake issues).
fix stupid bug with the te_gunshot/etc builtins.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5317 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-10-11 10:31:23 +00:00
Spoike
8279a76675 Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5312 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-09-29 17:31:58 +00:00
Spoike
fa9694a255 Support framegroup files with darkplaces models, for some reason.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5310 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-09-24 08:15:55 +00:00
Spoike
5159a801ff lerpfrac3 fixes. unix sockets for the luls (disabled). some misc tweaks for xonotic.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5309 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-09-23 19:35:24 +00:00
Eukara
c822482854 TW 1.2 Config update
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5305 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-09-05 22:34:47 +00:00
Spoike
36debaea4d git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5304 fc73d0e0-1445-4013-8a0c-d673dee63da5 2018-09-01 06:05:51 +00:00
Spoike
5b7a426afe Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos.
Enclosed mvd recording in ifdefs, so it can be disabled at compile-time for any mods that don't want to have to deal with it.
Removed the recorded players thing.
Allow csqc to use EF_FULLBRIGHT.
Fix cl_pure to attempt to actually download missing packages.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5303 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-09-01 04:18:08 +00:00
Spoike
bf30886163 Fix 'fun' chars getting stripped from player names.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5302 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-08-26 16:27:54 +00:00
Spoike
b6847664a7 Some compile fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5301 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-08-25 02:53:45 +00:00
Spoike
be373b88b9 Fix some annoying stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5300 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-08-24 00:35:16 +00:00
Spoike
b73979fa84 cmake: Attempt to avoid using libraries that might not be installed, like x11
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5299 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-08-23 07:04:55 +00:00
Spoike
0980455e10 Fix saved games a little. Should no longer cause issues with hexen2,ad,etc.
Fix black lightmaps in h2mp.
Fix missing tinyfont in hexen2.
Added the drop part of drag+drop to x11.
Hopefully fixed x11 clipboard issues.
Hidden some annoying developer prints under developer 2.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5298 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-08-23 06:03:31 +00:00
Spoike
3fb88f2ec2 More preliminary support for patches. Loading+Saving+Display of control points will now work. No QC interactions yet.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5297 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-08-21 19:06:41 +00:00
Spoike
a7b696ef8c Added r_graphics cvar, so that you can finally turn graphics off/on like modern games (yay simplicity)... Doing so results in ascii-style rendering, just because.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5290 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-08-13 06:27:29 +00:00
Spoike
c33c8a97a4 Moved infoblobs extension to a cvar.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5288 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-08-09 06:21:39 +00:00
Spoike
98b71860ed Fix some warnings. Hopefully fix bullet plugin.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5287 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-08-04 19:00:19 +00:00
Spoike
0b2be8f4ba PACKAGEMANAGER is now a compiletime feature in its own right, and can be enabled separately from WEBCLIENT (although won't be able to download without WEBCLIENT).
SAVEDGAMES is now a new compiletime feature. Deathmatch/dedicated servers can freely disable it.
menuqc now makes sure that any fields it needs are actually present.
developer 1 should now report glsl line numbers a bit more reliably.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5284 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-08-04 07:05:20 +00:00
Eukara
d7aee05d47 Fixed typo and changed the envmap paths for now, as screenshot_cubemap cannot save outside /textures
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5282 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-08-02 20:10:43 +00:00
Eukara
a1c252ed54 Updated TW's config to include static freetype linking on Windows etc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5281 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-08-02 20:08:37 +00:00
Spoike
d5cbafbed8 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5279 fc73d0e0-1445-4013-8a0c-d673dee63da5 2018-07-24 20:46:16 +00:00
Spoike
8b03acacbe added env_cubemap support. doesn't currently render its own cubemaps yet.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5277 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-07-24 13:59:42 +00:00
Spoike
f45eb4580e compile fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5275 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-07-22 12:53:36 +00:00
Spoike
0fee3a4aea Add ortho lights (still has serious issues that make them unusable on regular maps).
First real attempt at lit water.
Parsing rtlights is now aware of spotlights.
Default cl_yieldcpu to 1, to save cpu for anyone who sets cl_maxfps lower. Added to menus.
presets now include view angle clamping - maps made for quakespasm REQUIRE full pitch angles despite it otherwise being considered a cheat or glitchy (on servers that try to block the cheat).
fix r_fullbrightSkins>=1 issue.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5274 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-07-22 11:49:37 +00:00
Spoike
d1d0d86fea Rewrote infostrings. Now using infobuffers, which allows for the use of arbitrary blobs, except not using the protocol extension yet in case it needs to be fixed.
Fix sound source issues in Q3.
Fix q2 air acceleration/prediction omission.
Don't change console completion while typing (while that option is still possible).
Shift+tab now cycles completion backwards (now ctrl+shift for cycle subconsoles).
Allow a few things to ignore sv_pure - including csprogs files (which is useful for all the mods that come with the csprogs.dat distributed separately).
clamp pitch values to the range documented by openal, to hopefully avoid error spam.
add some colour coding to the text editor when shader files are being edited/viewed.
Changed how overbrights are clamped on q3bsp.
Added portalfboscale for explicit texture scales on portal/refract/reflect fbos.
qc decompiler can now at least attempt to decompile qtest's qc.
fteqccgui can now be pointed at a .pak file, and decompile the progs.dat inside.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5269 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-07-05 16:21:44 +00:00
Eukara
34029c2434 Update wastes icon/config
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5268 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-21 13:14:53 +00:00
Spoike
b7784f41d9 Fix potentially serious vulkan performance issue.
Stripped obsolete vk_nv_dedicated_allocation extension.
Misc fixes for warnings.
Linux now defaults to using ~/.local/share/fte instead of ~/.fte for greater consistency.
Other misc linux tweaks.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5267 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-18 16:44:29 +00:00
Eukara
c22c34a74d Updated FreeCS' config
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5265 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-10 00:37:57 +00:00
Eukara
0c85db76ce The Wastes config changes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5264 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-08 10:02:21 +00:00
Spoike
20be3f8161 fix a couple of quake2 issues.
rework the main menu slightly to promote the qi plugin a little more.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5262 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-06 09:09:14 +00:00
Eukara
37b3eb0566 Added menu-native define
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5260 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-05 23:55:32 +00:00
Spoike
df3e8fa719 Some bugfixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5259 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-03 09:46:41 +00:00
Spoike
ac471dd03e update native-menu things.
attempt to deal with misaligned bsp models.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5258 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-02 08:55:57 +00:00
Spoike
1d655322d0 Fix a couple of warnings
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5256 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-05-28 10:23:27 +00:00
Spoike
60c8797d25 Try to fix frametime issues with TW.
Use eukara's icon in x11, matching the windows icon.
Use the extra main-menu options even when there's no menufont available.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5255 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-05-28 10:12:10 +00:00
Spoike
5e937bcf48 Eukara wants native-code custom menus. He's weird.
Try to clean up the frametime global.
fix some quirks with r_dynamic -1
Added scr_fov_mode cvar to control whether the fov is defined relative to horizontal, vertical, or guessed.
fix a few fteqcc bugs
tab completion for the gamedir command.
fix the savegame_legacy command. it wasn't entirely compatible.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5254 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-05-21 13:47:53 +00:00
Spoike
8c4d39268e added demo_nudge command.
attempt to fix an issue with bc formats being rejected by d3d if they're not a multiple of 4.
added doreset argument to refreshhostcache builtin, for mods to forget all servers when rescanning.
stop fteqcc from reporting uninitialised locals etc inside the wrong file.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5251 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-05-06 16:09:07 +00:00
Spoike
23afe95b70 Added cvarname completion for set+seta cvars.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5250 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-05-06 15:55:32 +00:00
Spoike
fdd903e0a3 win: emulate gamepad thumb axis as buttons.
keys: add some extra key names for compat with DP+QS (primarily gamepad buttons).
keys: fix a few keys getting mistranslated between engine and qc scancodes.
engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8.
pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues.
r_clutter_density: fix crash from clutter comprising of boneless iqms.
gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s
wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these.
vid_srgb: this cvar now uses -1 for the former gamma-only setting.
r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down.
nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games.
fs: added -netquake commandline argument that disables the use of the qw/ gamedir.
fog: disabled fog on aky surfaces, as it was bugging out in The Wastes.
vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash)
routing: first attempt at engine-side routing. feature is currently disabled.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
Spoike
d56226aac5 more comprehensive attempt at fixing the qccgui bug reported by shpuld.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5247 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-20 19:09:14 +00:00
Spoike
2769443729 fix bind command arg completion crash.
add modifier key combos to bind arg completion.
don't force completion quite so aggressively.
completion is now more consistent with cl_chatmode 0.
alt key allows moving the cursor into console links to edit them (instead of treating them as immutable blobs on the input line).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5245 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-17 13:58:11 +00:00
Spoike
08ca60d1bf git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5243 fc73d0e0-1445-4013-8a0c-d673dee63da5 2018-04-15 14:31:44 +00:00
Spoike
c4132347eb added sys_priority cvar to the windows build.
rewrote tab completion logic. should no longer consume so much cpu time.
added tab-completion for the connect command. server lists must have been requested previously (like the connectbr command requires).
fix q1bsp fencetexture+fog combo.
fix wateralpha/lavaalpha/slimealpha/telealpha worldspawn fields.
added a couple of extra cvars to some rulesets.
fix d3d9 mipmap-size issue.
fix vid_reload issue (was crashing, but its also possible that it could have been the cause of VBO corruption).
made pausable default to empty, allowing for smarter defaults like pausing SP but not DM.
attempt to compensate for NQ's framerate-dependant waterjumps by making QW waterjumps slightly more permissive.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5241 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-15 02:48:23 +00:00
Spoike
eb89084603 fix a couple of networking issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5240 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-10 18:15:24 +00:00
Spoike
ce4d162f31 write +moveleft etc to configs ONLY if they were explicitly +fooed, and not just because someone was still holding a key on a map change.
moved various config saving options to features, buttons saving is now disabled by default.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5239 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-09 18:01:15 +00:00
Spoike
3c4b5fabb6 Make the default port re-brandable to reduce confusion with TCs.
Make sure TCs send server query broadcasts.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5235 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-07 12:33:06 +00:00
Spoike
e44d8a85d8 don't swallow multimedia keys unless they're actually bound to something.
fix possible out-of-range issue with qc ent references.
shader parsing is now a little more strict.
lua code support updated to bring it more in line with hifi's efforts, still not enabled by default.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5233 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-06 17:21:15 +00:00
Spoike
8003ba3c6c I accidentally disabled dsound.
also, 'cmd setinfo' without extra args was spamming the server's console instead of the client's.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5231 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-31 19:47:03 +00:00
Spoike
8c02fb26b3 removed old scr_chatmode
splitscreen can now properly be configured via build configs, and potentially more than just 4 seats.
fix splitscreen and enemycolour forcing. forcing now works, but only when all seats are on/spectating the same team.
fix demo playback issue with http urls with webgl that don't allow streaming.
srgb fixes for the scoreboard.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5229 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-25 09:36:14 +00:00
Spoike
876eb0cf39 minor fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5228 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-24 08:33:03 +00:00
Spoike
7f2c356133 Fixed some bugs with servers using gnutls.
Attempted to clean up build configs slightly, now ALWAYS using a build config.
Now enabling wayland renderer by default on linux (activates by default only when x11 fails).
Given linux servers the ability to chroot (will be used by default if run as suid-root).
Fixed a couple of vulkan warnings.
Makefile now treats speex like any other library.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5227 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-24 04:02:09 +00:00
Spoike
93624e9d62 don't bug out so much on skeletal models when frametimes are negative (can happen via csqc)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5226 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-23 06:35:32 +00:00
Spoike
cfa28262b4 Be more verbose about 'error 101' - when using the server browser on machines with unroutable ipv6.
Fix some issues reported by xaGe including a serious linux one.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5225 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-07 20:31:09 +00:00
Spoike
4a29919111 fix some memory reference/leak errors reported by valgrind.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5222 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-06 16:46:57 +00:00
Spoike
42b31a6cc3 Attempt to work around a DP client bug, where DP sends either 16bit or 8bit angles depending upon the type of the previous server that DP connected to.
Fixed weirdness around a second DP client bug (less serious) where a reconnecting DP client sends a disconnect request as soon as it gets its new connection. The client will still get disconnected (as per its apparent request), but FTE will no longer alarm admins, and the user should see something like 'unconnected dropped'.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5219 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-05 11:06:12 +00:00
Spoike
685404250f added cmake file.
reduced input latency.
reworked how internal texture formats work,.
added support for LIGHTING_E5BGR9 bspx lump for HDR lighting.
updated support for srgb, no longer looks quite so weird. works on glx
vid_srgb 3 attempts to use half-float swapchains, where possible.
gl: use glTextureStorage where available.
d3d11: gave up on using dxgi for fullscreen, was just too buggy.
glx: updated gl context creation on linux.
server: fix svc_updatefrags not being passed though (fixes frikbot scores)
fs: spanned pk3s now work (fragmented files/directory will fail to open, so this needs a custom tool to be fully useful).
fixed restart_ents command (restarts the map, but preserving the players as they are)
tw: removed 'QWSKINS' featureset from tw config

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5217 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-04 14:41:16 +00:00
Spoike
912812083e try to fix some android issues...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5206 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-24 20:19:15 +00:00
Spoike
f3ae58608b QUAKETC with dpmaster fix.
don't archive csprogs when it's getting saved into demos anyway.
bound bones when using a model with less bones than the relative skeletal object.
mute(dprint) xinput restarts.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5205 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-24 12:13:32 +00:00
Eukara
922b0ca2bb Fixes for The Wastes compilation under Linux.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5204 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-23 03:00:45 +00:00
Spoike
999d677515 compiler warning/error fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5202 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-23 01:22:29 +00:00
Spoike
5fcc3d5524 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5201 fc73d0e0-1445-4013-8a0c-d673dee63da5 2018-01-22 20:50:50 +00:00
Spoike
9e8bb446f4 implemented pm_stepdown.
attempt to implement 'simple csqc' api.
handle qw+nq gunshot+blood+lightning differently - they do actually have different particle spawn patterns (qw is a single point, so spreads wider).
fix q3ui logo mesh thing. work around q3ui player meshes on d3d.
split video and renderer latching, so vid_reload delatches more stuff.
fix autosprite+autosprite2 in 6 different renderers...
added fog volumes to d3d9 renderer.
using matrix hacks instead of glDepthRange, this should give more consistent behaviour, especially now that we have r_viewmodel_fov.
small cleanup for gl shadowmaps to make the interface more consistent with other renderers.
added patchDef2 parsing to fte's .map loader, doesn't actually use it though.
some fixes for q3's shaders, including to try to get overbright working better.
updated customskin api to give more control.
first attempt at a packager system for fteqccgui. probably useless, but whatever.
menusys changes to try to support QSS's csqc.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5200 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-22 19:18:04 +00:00
Spoike
4290e56c56 work around a believed issue with ericw-qbsp's skip texture support - if an invalid surface is referenced, don't try to generate decals from it.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5198 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-14 05:32:20 +00:00
Spoike
3a85de45f6 xinput tweaks, under advice from primallove.
fix sv_nqplayerphysics+spectators = spectators able to shoot
fix watervis bug, turned out to potentially be more serious.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5194 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-05 01:45:49 +00:00
Spoike
a6ac015c5b software banding: fix player skins.
try to get game controller defaults a little closer to QS.
mess with r_dynamic 2 a little, to more closely match vanilla.
fix under-lighting bug on models. added extra model lighting pathway for greater vanilla compat, as part of software-banding.
fix proquake-client compat issue.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5192 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-03 04:40:06 +00:00
Spoike
845bb231ca xonotic: fix 'sticky walls' issue when spectating.
xonotic: fix jumppads not working while onground.
attempt to parse meag's protocol changes, in case we get a .qwd from ezquake. does not report them to servers at this time.
added cl_fullpitch cvar. only affects nq servers that lack serverinfo.
support dds/ktx-based cubemaps, including for skyboxes.
recognise multiple new compressed texture formats - bc1-7, etc1+2+eac,.astc. Addeded to supporting drivers/apis.
software decoder for etc2,bc4+bc5 textures, so they can be considered universal (but with fallbacks).
software decoder for bc1-bc3 textures, but disabled due to lingering patent paranoia.
report heartbeats once, by default.
r_viewmodel_fov support for vk+d3d9+d3d11 renderers.
fix depth projection differences with various renderers (min dist is now consistent).
added some code to announce when cl_delay_packets changes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5188 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-12-28 16:24:50 +00:00
Spoike
cd4412e807 add scr_showdisk cvar, to show the disk icon for a little time whenever something is accessed from disk.
try to fix the recent network issues, the slightly more sane way.
added a r_viewmodel_fov cvar, to optionally control the viewmodel's fov separately from view fov.
updatesound now auto-starts the sound if it wasn't already playing, but only if a sound name was specified.
small optimisation for xonotic. Delay the actual fopen until the first read. This avoids the worst of the hitches every time a footstep sound is played (no more zlib decompression).
r_lightprepass now respects rtlight modes.
optimised some rtlight pvs bits. should hopefully be slightly more efficient.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5186 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-12-15 06:56:40 +00:00
Spoike
0b3a11335a fix some bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5185 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-12-14 21:12:11 +00:00
Spoike
5f9a101ac0 fixes for some #define feature enables.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5183 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-12-11 02:55:06 +00:00
Spoike
559144cb05 Updated font code for freecs's benefit.
added cl_iDrive cvar.
tried to solve invalid server address errors.
fixed envmap+screenshot_cubemap commands (they write slightly different cubemaps).
rework server favourites a little, to avoid conflicts with other engines.
fix legacy rtlights on certain maps.
added 'rgbgen entitylighting' for lighting with colormod support.
decompiler should cope with more instructions now. pretty much just switch opcodes that are bugged now.
implemented a couple of joint types into the bullet plugin. still useless though.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5180 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-12-09 21:22:46 +00:00
Spoike
a7c0a97241 added skel_postmul_bone builtin which should be more straightforward to use. renamed existing skel_mul_bone builtin to skel_premul_bone.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5179 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-12-08 06:57:50 +00:00
Spoike
f21322d251 added VF_USERDATA to set new w_user glsl uniform.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5178 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-12-03 08:27:27 +00:00
Spoike
9cd425e945 rework hlmdl subblends. apparently they're some sort of grid.
fix decals again. clampmap should work properly with them, also removed the extra part.
fix rtlight pvs issue with respect to portals
fix vid_reload causing the d3d9 renderer to use nearest sampling
terrain system should now mostly work with d3d9. still has issues.
fix q3 volumetric fog not applying to models

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5174 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-30 17:59:11 +00:00
Spoike
4896954c8a apply lmgamma to rbsp vertex lighting
opus should now be statically linked or something
made the denormalised floats warning look less scary.
fix the console-making-hud-pics invisible issue

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5172 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-24 18:40:17 +00:00
Spoike
4f73088dea change cl_idlefps default to 30.
minor tweak to prediction logic. bob logic will no longer stutter in eg freecs.
reworked config ordering. autoexec-after-fte.cfg will now be enforced.
reworked rawinput logic to avoid mouse button states getting stale due to separate mouse drivers when enabling the cursor.
fixed invalid commands getting silently ignored when not connected to a server.
allow execution of menu.dat from packages specified by the fmf.
FS_NativePath now responds properly to FS_GAME, and will return logical paths, instead of mimicing FS_GAMEONLY.
d3d9: fix tcgen skybox
qcc: fix crash with __out keyword.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5171 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-23 07:46:39 +00:00
Spoike
0dbb57dd5c Fix some omissions with splitscreen+csqc:
unicast svc_cgamepackets will now report which seat they were unicast to.
sendevent will now reveal the seat that was active at the time of the call.
csqc console commands will now reveal any p2 etc commands that were used.
added 144hz refresh rate option to the built-in menu
added sv_demo_write_csqc cvar to write csprogs.dat into mvds. I still need to read them...
make irc client not create new accounts if there's already a connection registered for the given server.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5169 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-16 22:20:40 +00:00
Spoike
27e8e812a2 fixed crashy race condition when querying master servers.
try to do something about crazy cursor biases in games that are not likely to get the QSG cursor.
fix unvised q3bsp pvs. again.
add cl_delay_packets cvar as a clientside analogue to sv_minping (which is often unchangeable by the actual players).
fix a qcc issue with static locals screwing everything up.
fix dpmaster issues when NQPROT isn't defined.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5168 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-15 12:38:20 +00:00
Spoike
69fe8342cf enable fbsp support
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-15 01:40:22 +00:00
Spoike
c7d5695e5e small vulkan perf tweak.
fix capturedemo over vid reloads.
fix playfilm letterboxing issue.
con_printf will now create consoles as needed.
fix .skin compose line.
fix a couple of q3bsp issues
core gl contexts will no longer be given pre-core glsl shaders, is the theory.
qcc now warns about unused fields. use the __used keyword to mark those fields as actually needed. use __unused to allow the qcc to potentially silently strip them.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5166 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-14 14:37:04 +00:00
Spoike
ceae6e2a6b remove token count limit on tokenize builtins.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5165 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-14 13:58:38 +00:00
Spoike
c17a368486 query the filesystem cache to access the same filename case on disk as in the cache (instead of matching insensitively then using lower case for the actual access, which was resulting in issues on eg linux).
this should fix the case issues on freecs's wads. note that the basedir and gamedirs are still not case insensitive, and it requires fs_cache enabled (which may still get temp-disabled following file writes, which I still need to fix, so downloads might still break things but fs_restart;vid_reload should fix them in that case).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5164 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-11 20:17:52 +00:00
Spoike
1206244ebb rework loading screen for legacy mods that don't have their own.
fix sound issue not reusing distant sounds (fixes massive cut-off sounds in xonotic).
fix crash issue with skeletal objects holding invalid model pointers over vid_restarts.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5163 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-05 13:15:08 +00:00
Spoike
52f0f117ab fix Q3BSP-without-Q2BSP bug.
reworked deferred rendering to support specular. mrt can be reconfigured by TCs if desired.
reworked q3bsp deluxemap code (so it no longer bugs out).
fixed a few warnings.
updated fteqcc to try to cope with xonotic. still not working (xonotic fails from bound checks).
reworked shader conditionals to support elif. added some directives from QF(aka: warsow)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5158 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-10-31 22:52:58 +00:00
Spoike
7dc01f7362 android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
added .ktx image support as an alternative to .dds, primarily for etc2 compression (which should work on all gles3 devices, or gl4.3), only known representations will work.
rework z-fighting workaround. now only enabled on known vanilla maps.
added splitscreen option to the singleplayer menu.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5154 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-10-13 17:50:28 +00:00
Spoike
696c7e8260 playdemo should now play older protocol versions.
some more tweaks for xonotic
rcon-over-xmpp, because I can. Server might see your rcon password, so watch out for that.
qcc tweaks.
updated q1qvm api stuff to api version 15.
android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5153 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-10-12 12:02:25 +00:00
Spoike
6380e0c7d8 crazy cvar to work around xonotic network incompatibility. other stuff for xonotic demo playback.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5151 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-09-21 12:22:16 +00:00
Spoike
2de7be6f11 fix capturethrottle paths
log_dir prefixed with ./ will work as relative to quake's basedir (files will get .log postfix).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5149 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-09-21 00:52:52 +00:00
Spoike
0c8ad17f7c Fix various compiler warnings.
Added sv_guidkey cvar, allowing cross-server guid key generation (although it lacks auth).
Support .ico, because we can.
preliminary support for sdl 2.0.6's vulkan stuff. will wait till its actually released before its properly used.
Fix capturedemo.
videomap should typically use premultiplied alpha, apparently.
Updated sound drivers. No more old drivers. Better cvar registration. More drivers optionally support float output.
Added certificate log for dtls connections.
Rewrote font char cache, now supports full unicode char range, not just ucs-2. Attempt to support FreeType 2.5+ rgba fonts.
XMPP now supports carbons, and shows avatars in conversations. Updated xmpp's scram auth to be more strict, including the plus variation (hopefully), to block evil tls proxies.
ffmpeg plugin now uses the decoupled api for decoding too.
Cef plugin updated to support fte-scheme post data properly, as well as request/response headers (like cross-origin).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5148 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-09-20 11:27:13 +00:00
Spoike
0f7bbfcf0e Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
Add separate cl_movement cvar to enable/disable reporting input sequences to DP servers (which use different pathways). Does not affect other protocols. This is separate from cl_nopred but will usually have the same result in the long run.
Fixed movevalues for DPP7 clients, if they try using prediction they should now (mostly) get the same values that DP normally uses for QW servers.
Reworked sky overrides somewhat. Now uses skyboxes where possible.
Fixed dpcompat_makeshitup a little, for better compat.
Fixed echo $foo$bar not exanding bar.
Try to fix the meanings of vid_hardwaregamma.
Fixes for builtins/features/etc that apparently only xonotic uses.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5143 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-08-29 02:29:06 +00:00
Spoike
7c6eb18a76 in_xinput 1 is now default. because we can.
android gets a couple more gamepad buttons.
gamepads now have separate keybindings. I've created some default binds for mods that are unaware of gamepad buttons.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5142 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-08-16 02:14:07 +00:00
Spoike
bc0dd0492c fixed a couple of stupid things.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5141 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-08-14 17:43:13 +00:00
Spoike
c4d3497054 some Q2 compat tweaks. moved all q2 temp-ents to particle scripts.
PF_VarString can now shortcircuit, directly returning the first argument (which also bypasses related length limitations). this required const correctness fixes.
r_showshaders cvar reports the wall texture being pointed at.
improve dp compat in a number of areas, should now mostly be able to run xonotic 0.8.2, but will need some more extra cvars/defaults/stuff.
fix q3bsp loader race condition.
fix dpm loader multi-surface issue.
remove limit on stringbuffer count.
don't poll xinput (because its disturbingly slow), instead wait for some window message before re-checking.
fixed splitscreen saved games.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5140 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-08-14 16:38:44 +00:00
Eukara
a11e1e1e4d dir/explorer recognizes .vvm extension now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5135 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-08-07 19:46:29 +00:00
Eukara
827ac5c2de Fixes the awful datagram overflow present in Q3BSP (thanks bby)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5134 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-08-02 11:11:33 +00:00
Spoike
e8c0014b58 fix .gravity on non-players.
try to fix webgl's mouse cursors on misaligned canvases.
fix q2 tent issue.
fix bmp screenshots.
allow disabling packages via renaming, instead of only deleting.
support negative dlights.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5133 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-07-31 17:15:37 +00:00
Spoike
db2c378fa0 centerprints with links now show cursors.
q2 temp entity tweaks. still more work to be done.
support sRGB (mostly)properly in gl+vk+d3d9+d3d11.
vulkan tweaks - multisample works under certain conditions. additional other changes to comply... cvars to enable some other device extensions.
removed r_viewleaf. now using clusters for q1 too.
improved compat with quakespasm's sky command.
Added vid_winthread cvar, to handle window messages on a separate thread. When set this allows the game to keep redrawing when the user is resizing the window etc.
Finally added renderers option to menusys.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5130 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-07-28 01:49:25 +00:00
Spoike
776b8f6565 Added .dz playback support.
demo menu now properly lists the contents of archives.
demos played from subdirs/archives can now chain properly.
autodetect nehahra's demos. Add -nehahra argument to register/override cvar defaults (and set the right gamedir+startmap).
fix some q2 download bugs.
lame attempt at proper sRGB support (gl+vk+d3d9+d3d11 renderers).
fix q3bsp wrong-lightmaps bug.
match DP's viewzoom behaviour by not applying it when VF_[A]FOV was explicitly used.
fix d3d9 issue with missing textures screwing up blend modes.
vk: use a staging buffer instead of a staging textures per mip.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5128 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-07-12 08:15:27 +00:00
Spoike
904a701281 command argument completion for a few commands.
fix off-by-one pvs bug.
add another settings preset.
fix classic particles colour issue.
fix d3d9 renderer's scissoring (including splitscreen huds)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5125 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-07-04 05:07:51 +00:00
Spoike
9221a1a6ae fix iqm crash bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5124 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-07-02 23:45:04 +00:00
Spoike
b2824ee266 Try to fix android+emscripten builds.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5119 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-06-23 20:36:35 +00:00
Spoike
2bf193001b implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can.
remove MAX_MAP_LEAFS limit, although its still checked for sanity (just MUCH higher). You may need 64bit processes on account of the pvs+phs memory required.
integrated my fork of frikdec into fteqccgui. Just associate .dat with fteqccgui and it'll decompile the progs (compiling will then embed the decompiled source into the resulting .dat to avoid repeated decompilation). Be sure to back up first... not tested as a 64bit process.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5114 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-06-21 01:24:25 +00:00
Eukara
5e2a985f7f Builtin for movetype_push ents, wastes config changes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5113 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-06-15 14:23:26 +00:00
Spoike
ca31acefea qccgui: add custom right-click menu. move buttons for more screen space.
some fixes for various other small things.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5112 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-06-05 15:20:57 +00:00
Spoike
519350c635 example terrain generator for eukara.
some compile fixes too.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5111 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-28 17:14:23 +00:00
Spoike
025aeff8a4 qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc.
splitscreen: split spectator setting into a per-seat setting. scoreboards are now also per-seat.
added parm_string global for richer map change stuff.
dpp7: fixed and reinstated.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5110 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-28 15:42:32 +00:00
Spoike
0fad8fe37d Compile error+warning fixes for linux
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5109 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-28 08:17:25 +00:00
Spoike
9689f7680e try to fix some build types.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5108 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-23 07:48:45 +00:00
Spoike
14c665076b update the clustertransfer builtin to work on non-cluster dedicated servers.
implement redirectcmd. because I can.
add a few more qc extensions that define features already implemented.
changing/restarting the map will explicitly flush the worldmodel if the file's modification time is newer. this should make map editing a little nicer.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5106 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-23 07:03:07 +00:00
Spoike
f64cb13cab use smartjump on nq servers.
try to work around a Chrome webaudio bug, to stop an exception preventing the webgl port from starting any maps.
don't open so many ipv6 client sockets (hybrid sockets don't need it).
fix fteqcc to support qccx a bit better. crmod should now compile when using -fqccx, seems to work in proquake too (ignoring the string replacer hack/tool).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5105 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-22 05:12:01 +00:00
Spoike
445e7f476b a dos port, as a dig at eukara about his xbox port project.
mouse+kb+soundblaster devices should work.
you can compile a dedicated server, but the lack of any networking support makes it a bit pointless.
the software renderer will work, but its crap and gets absolutely dire framerates.
there's no code to init mesa or anything, so its crappy-software rendering only.
I doubt anything useful will ever result from this, but it was still interesting to do. possibly the only useful thing to come from this will be from limiting ram use.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5104 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-19 03:32:02 +00:00
Spoike
5d2ff1286d first version with dtls support. disabled for now.
schannel (ie: windows native) works as a client, not a server.
gnutls provides both client+server support. servers need to load a pre-generated cert from disk.
tweaked gamepads to actually work in the web target.
tweak gamepads a bit. added gp_* bind aliases. xinput+sdl+web should all use the same key mappings.
finally added the itemtimer glsl.
tweaked software renderer to not be quite so buggy, but you probably won't realise that if you try it.
disabled the ill-fated QWOVERQ3 feature.
don't do the oldorigin thing in quakeworld mods. hopefully this'll fix cspree's weird stuck-in-floor issue.
dpp7 is buggy serverside. disabled for now. I'm part way through rewriting its deltas.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5103 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-18 10:24:09 +00:00
Spoike
670d96dc3e git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5101 fc73d0e0-1445-4013-8a0c-d673dee63da5 2017-05-10 04:49:12 +00:00
Spoike
493d66b832 misc fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5100 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 04:32:49 +00:00
Spoike
f449b0eb88 Small tweaks to get libav working as well as ffmpeg, for old debian versions. Some other tweaks too
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5098 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:57:34 +00:00
Spoike
484e8bbfc2 playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
Spoike
85da162f49 Try to fix up some linux / build script stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5095 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-04-29 02:45:21 +00:00
Spoike
e5e7ba17da fix a stupid bug when loading q2/q3 bsps.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5094 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-04-22 14:17:45 +00:00
Spoike
96f4f0ac80 Disable world damping by default, it was making ODE physics unusable.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5092 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-04-18 16:57:44 +00:00
Spoike
09ec3bf6ea added explicit 'blend rtsmoke' particles that are intended to lit by rtlights without needing to override shaders.
addtrisoup_simple now supports line lists too.
fix a memory leak in the sound code.
fix chunked http download corruption in certain cases.
reworked the networking associated with entity editing. now carries ids instead of indexes (qc isn't aware of them).
'map blarg.map' will now auto-create a dummy map if it does not already exist. this should make it easier to get started with map editing.
fix some issues with banning yourself - loopback can now mute etc themselves, but not ban themselves.
downloads/updates menu now handles plugin detection. user-installed plugins will result in a prompt allowing the user to enable/disable/delete them. This makes using plugins more explicit.
revamped help menu to remove m_state
fix silly ode copypasta bug, added preliminary bullet code in case anyone is interested.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5090 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-04-18 11:12:17 +00:00
Spoike
aef821b9c6 Makefile tweaks to make building more robust with respect to android sdk changes.\nFix video capture on linux.\nSupport a few more jpegs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5088 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-04-10 07:52:18 +00:00
Spoike
9efb2c5c0e Work around triptohell's self-signed certs, using the same method as on windows.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5087 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-04-09 05:43:08 +00:00
Spoike
c46f6a3a53 fix a couple of serious issues molgrum reported.
fix dedicated server to integrate inside fteqcc.
fix bug with jump being released.
fix fteqcc always using 32bit output.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5086 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-30 18:37:16 +00:00
Eukara
2abaa866a3 Some more progress on the Xbox version. If you can call it that. Also changed the wastes.ico to be up to date.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5082 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-27 21:45:45 +00:00
Spoike
5e58832acf Try to clean up a few things in the hopes of making Eukara's efforts easier. That or just to give him conflicts.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5081 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-26 23:03:02 +00:00
Eukara
7b873086ce Stupid typo.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5079 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-26 17:31:39 +00:00
Eukara
cf1c0a715a First steps towards an XDK build...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5078 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-26 17:23:53 +00:00
Spoike
4fcfe8abb0 droid: new icon from eukara that doesn't have the resized uglyness.
droid: support qw:// scheme
droid: finally added touch.cfg with some crappy programmer art to go with it.
mvd: new name cleanup logic when recording, to avoid some more chars.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5077 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-26 01:46:08 +00:00
Spoike
a97007ae5a dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked.
package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled.
package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers.
sv: downloads are no longer forced to lower case.
sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz
cl: properly support directly playing .mvd.gz files
menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors.
menus: cleaned up menu heirachy a little. now simpler.
server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical.
deluxmapping: changed to disabled, load, generate, like r_loadlit is.
render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state.
drawrotpic fixed, now batches and interacts with drawpic correctly.
drawline fixed, no interacts with draw* correctly, but still does not batch.
fixed saving games.
provide proper userinfo to nq clients, where supported.
qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it.
qtv: some bigcoords support tweaks

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
Spoike
cb010176a1 fix hitmodel with hlmdl, to actually work properly with rotated entities.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5072 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-06 15:30:45 +00:00
Spoike
dadec86338 fix wireframe.
increase xz memory limit
fix fseek/fsize to match definitions.
r_deluxemapping is more aggressive with regards to generating lux files on demand (but won't generate lit data at the same time).
fix webgl shader issues.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5071 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-06 14:06:12 +00:00