Fixed gl_font changes not taking affect until a conres change.
Fixed saved games. git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3590 fc73d0e0-1445-4013-8a0c-d673dee63da5
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3 changed files with 16 additions and 6 deletions
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@ -467,6 +467,7 @@ void GLVID_Conwidth_Callback(struct cvar_s *var, char *oldvalue);
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void GLVID_Conautoscale_Callback(struct cvar_s *var, char *oldvalue);
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void GLVID_Conheight_Callback(struct cvar_s *var, char *oldvalue);
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void GLV_Gamma_Callback(struct cvar_s *var, char *oldvalue);
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void GL_Font_Callback(struct cvar_s *var, char *oldvalue);
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void GLR_DeInit (void)
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{
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@ -525,6 +526,7 @@ void GLR_Init (void)
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// Cvar_Hook(&r_drawflat, GLR_Drawflat_Callback);
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Cvar_Hook(&v_gamma, GLV_Gamma_Callback);
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Cvar_Hook(&v_contrast, GLV_Gamma_Callback);
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Cvar_Hook(&gl_font, GL_Font_Callback);
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R_InitBubble();
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@ -45,7 +45,6 @@ extern cvar_t scr_chatmodecvar;
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extern cvar_t vid_conautoscale;
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extern qboolean scr_con_forcedraw;
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// console size manipulation callbacks
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void GLVID_Console_Resize(void)
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{
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@ -104,15 +103,24 @@ void GLVID_Console_Resize(void)
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font_tiny = NULL;
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if (font_conchar)
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Font_Free(font_conchar);
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font_conchar = Font_LoadFont(8*vid.pixelheight/vid.height, gl_font.string);
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if (!font_conchar && *gl_font.string)
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font_conchar = Font_LoadFont(8*vid.pixelheight/vid.height, "");
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font_conchar = NULL;
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Cvar_ForceCallback(&gl_font);
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#ifdef PLUGINS
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Plug_ResChanged();
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#endif
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}
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void GL_Font_Callback(struct cvar_s *var, char *oldvalue)
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{
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if (font_conchar)
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Font_Free(font_conchar);
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font_conchar = Font_LoadFont(8*vid.pixelheight/vid.height, var->string);
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if (!font_conchar && *var->string)
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font_conchar = Font_LoadFont(8*vid.pixelheight/vid.height, "");
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}
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void GLVID_Conheight_Callback(struct cvar_s *var, char *oldvalue)
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{
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if (var->value > 1536) //anything higher is unreadable.
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@ -995,6 +995,8 @@ void SV_Savegame_f (void)
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VFS_PRINTF (f, "set nextserver \"%s\"\n", Cvar_Get("nextserver", "", 0, "")->string);
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VFS_PRINTF (f, "}\n");
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SV_SaveLevelCache(savename, true); //add the current level.
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cache = svs.levcache; //state from previous levels - just copy it all accross.
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VFS_PRINTF(f, "{\n");
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while(cache)
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@ -1008,8 +1010,6 @@ void SV_Savegame_f (void)
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}
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VFS_PRINTF(f, "}\n");
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SV_SaveLevelCache(savename, true); //add the current level.
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VFS_PRINTF (f, "%s\n", sv.name);
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VFS_CLOSE(f);
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