Makes Q2 with high visible entity counts more robust.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2184 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 16 additions and 3 deletions
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@ -292,6 +292,9 @@ void SVQ2_EmitPacketEntities (q2client_frame_t *from, q2client_frame_t *to, size
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// in any bytes being emited if the entity has not changed at all
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// note that players are always 'newentities', this updates their oldorigin always
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// and prevents warping
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if (msg->cursize+128 > msg->maxsize)
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memcpy(newent, oldent, sizeof(*newent)); //too much data, so set the ent up as the same as the old, so it's sent next frame
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else
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MSGQ2_WriteDeltaEntity (oldent, newent, msg, false, newent->number <= MAX_CLIENTS);
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oldindex++;
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newindex++;
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@ -300,8 +303,18 @@ void SVQ2_EmitPacketEntities (q2client_frame_t *from, q2client_frame_t *to, size
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if (newnum < oldnum)
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{ // this is a new entity, send it from the baseline
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if (msg->cursize+128 > msg->maxsize)
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{ //might cause the packet to overflow
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//so strip out this ent, we can add it next frame if it's still relevent
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to->num_entities--;
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memmove(newent, newent+1, sizeof(*newent) * (to->num_entities-newindex));
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}
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else
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{
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MSGQ2_WriteDeltaEntity (&sv_baselines[newnum], newent, msg, true, true);
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newindex++;
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}
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continue;
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}
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