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Makes Q2 with high visible entity counts more robust.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2184 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2006-04-09 02:04:40 +00:00
parent 39bc3f4ff9
commit fa471eb239

View file

@ -292,7 +292,10 @@ void SVQ2_EmitPacketEntities (q2client_frame_t *from, q2client_frame_t *to, size
// in any bytes being emited if the entity has not changed at all
// note that players are always 'newentities', this updates their oldorigin always
// and prevents warping
MSGQ2_WriteDeltaEntity (oldent, newent, msg, false, newent->number <= MAX_CLIENTS);
if (msg->cursize+128 > msg->maxsize)
memcpy(newent, oldent, sizeof(*newent)); //too much data, so set the ent up as the same as the old, so it's sent next frame
else
MSGQ2_WriteDeltaEntity (oldent, newent, msg, false, newent->number <= MAX_CLIENTS);
oldindex++;
newindex++;
continue;
@ -300,8 +303,18 @@ void SVQ2_EmitPacketEntities (q2client_frame_t *from, q2client_frame_t *to, size
if (newnum < oldnum)
{ // this is a new entity, send it from the baseline
MSGQ2_WriteDeltaEntity (&sv_baselines[newnum], newent, msg, true, true);
newindex++;
if (msg->cursize+128 > msg->maxsize)
{ //might cause the packet to overflow
//so strip out this ent, we can add it next frame if it's still relevent
to->num_entities--;
memmove(newent, newent+1, sizeof(*newent) * (to->num_entities-newindex));
}
else
{
MSGQ2_WriteDeltaEntity (&sv_baselines[newnum], newent, msg, true, true);
newindex++;
}
continue;
}