Fixed smartjump issues with csqc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1393 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 2 additions and 1 deletions
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@ -215,7 +215,7 @@ void IN_JumpDown (void)
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else
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#endif
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if (condition && cl.stats[pnum][STAT_HEALTH] > 0 && !cls.demoplayback && !cl.spectator &&
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cl.waterlevel[pnum] >= 2 && (!cl.teamfortress || !(in_forward.state[pnum] & 1))
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cl.frames[cl.validsequence&UPDATE_MASK].playerstate[cl.playernum[pnum]].messagenum == cl.validsequence && cl.waterlevel[pnum] >= 2 && (!cl.teamfortress || !(in_forward.state[pnum] & 1))
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)
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KeyDown(&in_up);
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else if (condition && cl.spectator && Cam_TrackNum(pnum) == -1)
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@ -1178,6 +1178,7 @@ void CL_SendCmd (float frametime)
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if (!cl.allowsendpacket)
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return;
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msecs -= msecstouse;
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CLNQ_SendCmd ();
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return;
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}
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