Fix d3d renderer.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1112 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -2163,7 +2163,7 @@ void GLR_RenderView (void)
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if (gl_motionblur.value>=0 && gl_motionblur.value < 1)
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if (gl_motionblur.value>0 && gl_motionblur.value < 1 && qglCopyTexImage2D)
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{
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int vwidth = 1, vheight = 1;
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float vs, vt, cs, ct;
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