diff --git a/engine/gl/gl_shader.c b/engine/gl/gl_shader.c index 9dabc4d0f..f337ded5e 100644 --- a/engine/gl/gl_shader.c +++ b/engine/gl/gl_shader.c @@ -1027,7 +1027,7 @@ struct sbuiltin_s "#endif\n" "#ifdef FRAGMENT_SHADER\n" - "uniform sampler2D watertexture;\n" + "uniform sampler2D s_t0;\n" "uniform mediump float e_time;\n" "uniform lowp float cvar_r_wateralpha;\n" @@ -1036,7 +1036,7 @@ struct sbuiltin_s " mediump vec2 ntc;\n" " ntc.s = tc.s + sin(tc.t+e_time)*0.125;\n" " ntc.t = tc.t + sin(tc.s+e_time)*0.125;\n" - " lowp vec3 ts = vec3(texture2D(watertexture, ntc));\n" + " lowp vec3 ts = vec3(texture2D(s_t0, ntc));\n" " gl_FragColor = vec4(ts, cvar_r_wateralpha);\n" "}\n"