Fixes the angle clamping issue in q3. The cgame is meant to clamp, not the engine.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3209 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -585,6 +585,13 @@ void CL_ClampPitch (int pnum)
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cl.viewangles[pnum][PITCH] = cl.minpitch - pitch;
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cl.viewangles[pnum][PITCH] = cl.minpitch - pitch;
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}
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}
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else
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else
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#endif
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#ifdef Q3CLIENT
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if (cls.gamemode == CP_QUAKE3) //q3 expects the cgame to do it
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{
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//no-op
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}
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else
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#endif
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#endif
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{
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{
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if (cl.viewangles[pnum][PITCH] > cl.maxpitch)
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if (cl.viewangles[pnum][PITCH] > cl.maxpitch)
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