quake3 runs at an uncapped framerate.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1296 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -811,7 +811,7 @@ float CL_FilterTime (double time, float wantfps) //now returns the extra time no
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extern cvar_t rate;
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float fps, fpscap;
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if (cls.timedemo)
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if (cls.timedemo || cls.protocol == CP_QUAKE3)
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return -1;
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if (cls.demoplayback != DPB_NONE)
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