added code to make sure we've got the right texture unit selected.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@627 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -30,6 +30,15 @@ void GL_SelectTexture (GLenum target)
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qglSelectTextureSGIS(target);
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}
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void GL_CheckTMUIs0(void)
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{
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if (gl_state.currenttmu != 0)
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{
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Con_Printf("TMU is not 0\n");
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GL_SelectTexture(mtexid0);
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}
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}
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void GL_MBind( GLenum target, int texnum )
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{
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GL_SelectTexture( target );
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@ -45,6 +54,7 @@ void GL_Bind (int texnum)
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{
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if (gl_state.currenttextures[gl_state.currenttmu] == texnum)
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return;
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gl_state.currenttextures[gl_state.currenttmu] = texnum;
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bindTexFunc (GL_TEXTURE_2D, texnum);
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