Fix some build option compile errors. Strip a small bit of redundant code.
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parent
46636fd08e
commit
f35c156800
10 changed files with 22 additions and 120 deletions
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@ -854,8 +854,8 @@ qboolean IN_DrawWeaponWheel(int pnum)
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}
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void IN_WWheelDown (void)
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{
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#ifdef CSQC_DAT
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int pnum = CL_TargettedSplit(false);
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#ifdef CSQC_DAT
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if (CSQC_ConsoleCommand(pnum, Cmd_Argv(0)))
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return;
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#endif
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@ -3506,7 +3506,9 @@ static void M_ModelViewerDraw(int x, int y, struct menucustom_s *c, struct emenu
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modelview_t *mods = c->dptr;
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skinfile_t *skin;
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texnums_t *texnums;
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#ifdef SKELETALMODELS
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qboolean boneanimsonly;
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#endif
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model_t *animmodel = NULL;
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if (R2D_Flush)
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@ -3730,6 +3732,7 @@ static void M_ModelViewerDraw(int x, int y, struct menucustom_s *c, struct emenu
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}
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#endif
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#ifdef SKELETALMODELS
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if (animmodel)// && Mod_GetNumBones(ent.model, false)==Mod_GetNumBones(animmodel, false))
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{
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int numbones = Mod_GetNumBones(ent.model, false);
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@ -3740,6 +3743,7 @@ static void M_ModelViewerDraw(int x, int y, struct menucustom_s *c, struct emenu
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ent.framestate.skeltype = SKEL_RELATIVE;
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}
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else
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#endif
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animmodel = ent.model; //not using it. sorry. warn?
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@ -3850,6 +3854,7 @@ static void M_ModelViewerDraw(int x, int y, struct menucustom_s *c, struct emenu
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}
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#endif
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}
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#ifdef SKELETALMODELS
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boneanimsonly = false;
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if (ent.model && ent.model->loadstate == MLS_LOADED && ent.model->type == mod_alias)
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{ //some models don't actually contain any mesh data, but exist as containers for skeletal animations that can be skel_built into a different model's anims.
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@ -3908,6 +3913,7 @@ static void M_ModelViewerDraw(int x, int y, struct menucustom_s *c, struct emenu
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}
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}
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}
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#endif
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V_AddAxisEntity(&ent);
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@ -3487,8 +3487,10 @@ static int CL_ReadServerInfo(char *msg, enum masterprotocol_e prototype, qboolea
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if (!MasterInfo_ReadProtocol(info, msg))
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{ //try and guess.
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if (0)
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;
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#ifdef Q2CLIENT
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if (prototype == MP_QUAKE2)
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else if (prototype == MP_QUAKE2)
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info->special |= SS_QUAKE2;
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#endif
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#ifdef Q3CLIENT
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@ -3499,9 +3501,7 @@ static int CL_ReadServerInfo(char *msg, enum masterprotocol_e prototype, qboolea
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else if (prototype == MP_NETQUAKE)
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info->special |= SS_NETQUAKE;
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#endif
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#if defined(Q2CLIENT) || defined(Q3CLIENT) || defined(NQPROT)
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else
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#endif
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info->special |= SS_QUAKEWORLD;
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}
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if (favorite) //was specifically named, not retrieved from a master.
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@ -42,20 +42,10 @@ extern cvar_t sv_demo_write_csqc;
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static pubprogfuncs_t *csqcprogs;
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typedef struct csqctreadstate_s {
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float resumetime;
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struct qcthread_s *thread;
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int self;
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int other;
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struct csqctreadstate_s *next;
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} csqctreadstate_t;
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static qboolean csprogs_promiscuous;
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static unsigned int csprogs_checksum;
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static size_t csprogs_checksize;
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static char csprogs_checkname[MAX_QPATH];
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static csqctreadstate_t *csqcthreads;
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qboolean csqc_resortfrags;
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world_t csqc_world;
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@ -5239,50 +5229,6 @@ static void QCBUILTIN PF_cl_te_particlesnow (pubprogfuncs_t *prinst, struct glob
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P_RunParticleWeather(min, max, vel, howmany, colour, "snow");
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}
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void CSQC_RunThreads(void)
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{
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csqctreadstate_t *state = csqcthreads, *next;
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csqcthreads = NULL;
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while(state)
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{
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next = state->next;
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if (state->resumetime > cl.servertime)
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{ //not time yet, reform original list.
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state->next = csqcthreads;
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csqcthreads = state;
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}
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else
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{ //call it and forget it ever happened. The Sleep biltin will recreate if needed.
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*csqcg.self = EDICT_TO_PROG(csqcprogs, EDICT_NUM_UB(csqcprogs, state->self));
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*csqcg.other = EDICT_TO_PROG(csqcprogs, EDICT_NUM_UB(csqcprogs, state->other));
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csqcprogs->RunThread(csqcprogs, state->thread);
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csqcprogs->parms->memfree(state->thread);
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csqcprogs->parms->memfree(state);
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}
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state = next;
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}
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}
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static void QCBUILTIN PF_cs_addprogs (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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const char *s = PR_GetStringOfs(prinst, OFS_PARM0);
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int newp;
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if (!s || !*s)
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newp = -1;
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else
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{
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newp = PR_LoadProgs(prinst, s);
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if (newp >= 0)
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PR_ProgsAdded(csqcprogs, newp, s);
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}
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G_FLOAT(OFS_RETURN) = newp;
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}
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static void QCBUILTIN PF_cs_OpenPortal (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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int state = G_FLOAT(OFS_PARM1)!=0;
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@ -7546,21 +7492,6 @@ static void VARGS CSQC_Abort (const char *format, ...) //an error occured.
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Host_EndGame("csqc error");
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}
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static void CSQC_ForgetThreads(void)
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{
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csqctreadstate_t *state = csqcthreads, *next;
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csqcthreads = NULL;
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while(state)
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{
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next = state->next;
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csqcprogs->parms->memfree(state->thread);
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csqcprogs->parms->memfree(state);
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state = next;
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}
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}
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static void PDECL CSQC_EntSpawn (struct edict_s *e, int loading)
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{
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struct csqcedict_s *ent = (csqcedict_t*)e;
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@ -7720,7 +7651,6 @@ void CSQC_Shutdown(void)
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Material_RegisterLoader(&csqc_world, NULL);
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key_dest_absolutemouse &= ~kdm_game;
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CSQC_ForgetThreads();
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PR_ReleaseFonts(kdm_game);
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PR_Common_Shutdown(csqcprogs, false);
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World_Destroy(&csqc_world);
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@ -8885,8 +8815,6 @@ qboolean CSQC_DrawView(void)
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if (cl.worldmodel)
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Surf_LessenStains();
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CSQC_RunThreads(); //wake up any qc threads
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#ifdef HAVE_LEGACY
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if (csqcg.autocvar_vid_conwidth)
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*csqcg.autocvar_vid_conwidth = vid.width;
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@ -1936,7 +1936,7 @@ TRACE(("dbg: R_ApplyRenderer: efrags\n"));
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void R_ReloadRenderer_f (void)
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{
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#if !defined(CLIENTONLY) && (defined(Q2BSPS) || defined(Q3BSPS))
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#if !defined(CLIENTONLY)
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void *portalblob = NULL;
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size_t portalsize = 0;
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#endif
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@ -2200,7 +2200,7 @@ static int QDECL R_SortRenderers(const void *av, const void *bv)
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void R_RestartRenderer (rendererstate_t *newr)
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{
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#if !defined(CLIENTONLY) && (defined(Q2BSPS) || defined(Q3BSPS))
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#if !defined(CLIENTONLY)
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void *portalblob = NULL;
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size_t portalsize = 0;
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#endif
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@ -2766,7 +2766,6 @@ int SignbitsForPlane (mplane_t *out)
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}
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return bits;
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}
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#if 1
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void R_SetFrustum (float projmat[16], float viewmat[16])
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{
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float scale;
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@ -2873,47 +2872,6 @@ void R_SetFrustum (float projmat[16], float viewmat[16])
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p->signbits = SignbitsForPlane (p);
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}
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}
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#else
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void R_SetFrustum (void)
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{
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int i;
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if (r_novis.ival & 4)
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return;
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/* removed - assumes fov_x == fov_y
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if (r_refdef.fov_x == 90)
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{
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// front side is visible
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VectorAdd (vpn, vright, frustum[0].normal);
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VectorSubtract (vpn, vright, frustum[1].normal);
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VectorAdd (vpn, vup, frustum[2].normal);
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VectorSubtract (vpn, vup, frustum[3].normal);
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}
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else
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*/
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{
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// rotate VPN right by FOV_X/2 degrees
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RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) );
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// rotate VPN left by FOV_X/2 degrees
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RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 );
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// rotate VPN up by FOV_X/2 degrees
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RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 );
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// rotate VPN down by FOV_X/2 degrees
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RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) );
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}
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for (i=0 ; i<4 ; i++)
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{
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frustum[i].type = PLANE_ANYZ;
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frustum[i].dist = DotProduct (r_origin, frustum[i].normal);
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frustum[i].signbits = SignbitsForPlane (&frustum[i]);
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}
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}
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#endif
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@ -3725,12 +3725,15 @@ void Sbar_DeathmatchOverlay (playerview_t *pv, int start)
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cl.last_ping_request = realtime;
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CL_SendClientCommand(true, "pings");
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}
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#ifdef NQPROT
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else if (cls.protocol == CP_NETQUAKE && !cls.qex)
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{
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cl.last_ping_request = realtime;
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CL_SendClientCommand(true, "ping");
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}
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#endif
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}
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#ifdef NQPROT
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if (cls.protocol == CP_NETQUAKE && !cls.qex)
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{
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if (cl.nqplayernamechanged && cl.nqplayernamechanged < realtime)
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CL_SendClientCommand(true, "status");
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}
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}
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#endif
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if (start)
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y = start;
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@ -1850,6 +1850,7 @@ void BIH_Build (model_t *mod, struct bihleaf_s *leafs, size_t numleafs)
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mod->funcs.PointContents = BIH_PointContents;
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mod->funcs.NativeContents = BIH_NativeContents;
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}
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#ifdef SKELETALMODELS
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void BIH_BuildAlias (model_t *mod, galiasinfo_t *meshes)
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{
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size_t numleafs, i;
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@ -1883,3 +1884,4 @@ void BIH_BuildAlias (model_t *mod, galiasinfo_t *meshes)
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}
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BIH_Build(mod, leafs, leaf-leafs);
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}
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#endif
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@ -44,6 +44,7 @@
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#define MULTITHREAD //misc basic multithreading - dsound, downloads, basic stuff that's unlikely to have race conditions.
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#define LOADERTHREAD //worker threads for loading misc stuff. falls back on main thread if not supported.
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#define AVAIL_DINPUT
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#define MAX_CLIENTS 32 //32 for vanilla qw. max 255.
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//#define SIDEVIEWS 4 //enable secondary/reverse views.
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//#define MAX_SPLITS 4u
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#define VERTEXINDEXBYTES 2 //16bit indexes work everywhere but may break some file types, 32bit indexes are optional in gles<=2 and d3d<=9 and take more memory/copying but allow for bigger batches/models. Plugins need to be compiled the same way so this is no longer set per-renderer.
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@ -276,6 +276,7 @@ void QCBUILTIN PF_setattachment(pubprogfuncs_t *prinst, struct globalvars_s *pr_
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#define PF_frameduration PF_Fixme
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#define PF_modelframecount PF_Fixme
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#define PF_frameforname PF_Fixme
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#define PF_frameforaction PF_Fixme
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#define PF_skel_delete PF_Fixme
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#define PF_skel_copybones PF_Fixme
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#define PF_skel_premul_bones PF_Fixme
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@ -1181,7 +1181,9 @@ enum {
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==========================================================
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*/
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#ifndef MAX_CLIENTS
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#define MAX_CLIENTS 255 /*max 255, min 32*/
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#endif
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#define QWMAX_CLIENTS 32 /*QW's standard max. clients might have issues above this value*/
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#define NQMAX_CLIENTS 16 /*NQ's standard max. clients might have issues above this value*/
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