git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3479 fc73d0e0-1445-4013-8a0c-d673dee63da5
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7a5f49e879
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5 changed files with 107 additions and 76 deletions
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@ -628,6 +628,7 @@ void() PutClientInServer =
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self.islot1 = SlotVal(IID_WP_KNIFE, 1);
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self.islot2 = 0;
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self.islot3 = SlotVal(IID_ARM_LEATHER, 1);
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self.islot4 = SlotVal(IID_EQUIP_CLIMBINGGEAR, 1);
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self.islot5 = SlotVal(IID_CHEM_STIMPACK, 5);
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self.islot7 = 0;
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self.islot8 = SlotVal(IID_MONEY, 100);
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@ -2216,6 +2217,7 @@ void() ClientConnect =
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stuffcmd(self, "alias perk2 impulse 62\n");
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stuffcmd(self, "alias stimpack impulse 225\n");
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stuffcmd(self, "alias radx impulse 228\n");
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stuffcmd(self, "alias equip \"cmd invuse 4\"\n");
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stuffcmd(self, "alias q1 \"cmd invuse 5\"\n");
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stuffcmd(self, "alias q2 \"cmd invuse 11\"\n");
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@ -2224,28 +2226,6 @@ void() ClientConnect =
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stuffcmd(self, "alias toolkit \"cmd invswap toolkit 2;impulse 2\"\n");
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stuffcmd (self, "alias radio1 impulse 212\n");
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stuffcmd (self, "alias radio2 impulse 213\n");
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stuffcmd (self, "alias radio3 impulse 214\n");
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stuffcmd (self, "alias radio4 impulse 215\n");
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stuffcmd (self, "alias radio5 impulse 216\n");
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stuffcmd (self, "alias radio6 impulse 217\n");
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stuffcmd (self, "alias radio7 impulse 218\n");
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stuffcmd (self, "alias radio8 impulse 219\n");
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stuffcmd (self, "alias radio9 impulse 220\n");
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stuffcmd (self, "alias radio10 impulse 221\n");
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stuffcmd (self, "alias radio11 impulse 222\n");
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stuffcmd (self, "bind f1 radio1\n");
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stuffcmd (self, "bind f2 radio2\n");
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stuffcmd (self, "bind f3 radio3\n");
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stuffcmd (self, "bind f4 radio4\n");
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stuffcmd (self, "bind f5 radio5\n");
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stuffcmd (self, "bind f6 radio6\n");
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stuffcmd (self, "bind f7 radio7\n");
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stuffcmd (self, "bind f8 radio8\n");
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stuffcmd (self, "bind f9 radio9\n");
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stuffcmd (self, "bind f10 radio10\n");
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stuffcmd (self, "bind f11 radio11\n");
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stuffcmd(self, "bind 9 impulse 9\n");
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stuffcmd(self, "bind 0 impulse 10\n");
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@ -142,6 +142,12 @@ void(string arg1) Cmd_InvUse =
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return;
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}
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if (iid == IID_CHEM_RADX)
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{
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UseRadX();
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return;
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}
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if (iid == IID_GREN_FLARE)
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{
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ToggleFlare();
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@ -156,7 +162,6 @@ void(string arg1) Cmd_InvUse =
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if (iid == IID_CHEM_ADRENALINE ||
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iid == IID_CHEM_PSYCHO ||
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iid == IID_CHEM_RADX ||
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iid == IID_CHEM_BESERK)
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{
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if (UseBoostingChem(iid))
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@ -62,11 +62,10 @@ local float ldmg;
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if (vlen(delta) > (100))
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return;
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ldmg = 5+random()*5;
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ldmg = 7+random()*5;
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T_Damage (self.enemy, self, self, ldmg);
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self.enemy.attack_finished = time + 0.25;
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};
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@ -1087,7 +1087,7 @@ void() brotherhood_doctor =
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self.xslot17 = SlotVal(IID_CHEM_MEDICALBAG, 25);
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self.xslot18 = SlotVal(IID_CHEM_SUPERSTIM, 1);
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self.xslot19 = SlotVal(IID_CHEM_ADRENALINE, 1);
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self.xslot20 = SlotVal(IID_CHEM_PSYCHO, 1);
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self.xslot20 = SlotVal(IID_CHEM_RADX, 1);
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};
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@ -1,6 +1,7 @@
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void () player_use1;
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void() show_light_level;
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void() UseStimpack;
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void() UseRadX;
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void() UseSuperStim;
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void() UseMedicalBag;
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void (entity chest, float iid, float num) DropFromChest;
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@ -2518,6 +2519,8 @@ void() ImpulseCommands =
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UseSuperStim();
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if (self.impulse == 227)
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UseMedicalBag();
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if (self.impulse == 228)
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UseRadX();
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if (self.impulse == 255)
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self.ammo_shells = 200;
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@ -4509,6 +4512,8 @@ void () UseStimpack =
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if (self.attack_finished > time)
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return;
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/*
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te = findradius (self.origin, 100);
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while (te)
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{
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@ -4536,7 +4541,7 @@ void () UseStimpack =
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}
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if (found == 1)
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return;
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return;*/
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self.attack_finished = time + 1;
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self.rtime = time + 1;
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@ -4563,7 +4568,9 @@ void () UseStimpack =
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x = SlotOfItem(self, IID_CHEM_STIMPACK);
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if (x > 0)
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DecreaseDestroySlot(x);//take away a stimpack
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else if (x == 0)
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else if (x == 0 && !trace_ent.deadflag)
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sprint(self, PRINT_MEDIUM, "no stims!\n");
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else if (x == 0 && trace_ent.deadflag)
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{
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sprint(self, PRINT_MEDIUM, "no stims! searching ");
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sprint(self, PRINT_MEDIUM, trace_ent.netname);
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@ -4573,13 +4580,13 @@ void () UseStimpack =
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if (x == 0)
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{
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sprint(self, PRINT_MEDIUM, trace_ent.netname);
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sprint(self, PRINT_MEDIUM, " had no stims!\n");
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sprint(self, PRINT_MEDIUM, " had no stimpacks!\n");
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}
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if (x >= 1)
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{
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self.score = self.score + 5;
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sprint(self, PRINT_MEDIUM, trace_ent.netname);
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sprint(self, PRINT_MEDIUM, " had a stim. using it to heal.\n");
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sprint(self, PRINT_MEDIUM, " had a stimpack. using it to heal.\n");
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DecreaseDestroySlotOther(trace_ent, x);//take away a stimpack
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return;
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}
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@ -4587,13 +4594,13 @@ void () UseStimpack =
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if (x == 0)
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{
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sprint(self, PRINT_MEDIUM, trace_ent.netname);
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sprint(self, PRINT_MEDIUM, " had no medical bag!\n");
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sprint(self, PRINT_MEDIUM, " had no medkit!\n");
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}
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if (x >= 1)
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{
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self.score = self.score + 5;
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sprint(self, PRINT_MEDIUM, trace_ent.netname);
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sprint(self, PRINT_MEDIUM, " had a stim. using it to heal.\n");
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sprint(self, PRINT_MEDIUM, " had a medkit. using it to heal.\n");
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DecreaseDestroySlotOther(trace_ent, x);//take away a stimpack
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return;
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}
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@ -4651,6 +4658,84 @@ void () UseStimpack =
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}
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};
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void () UseRadX =
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{
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local float x, found;
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local vector source;
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local entity thing, te;
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if (self.attack_finished > time)
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return;
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self.attack_finished = time + 1;
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self.rtime = time + 1;
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makevectors (self.v_angle);
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source = self.origin + '0 0 0';
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traceline (source, source + v_forward*64, FALSE, self);
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if (trace_ent.classname == "player")//healing another team-mate
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{
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if (trace_ent.radiation <= 0)
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{
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sprint(self, PRINT_MEDIUM, trace_ent.netname);
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sprint(self, PRINT_MEDIUM, " is not irradiated.\n");
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}
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else if (trace_ent.radiation > 0)
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{
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x = SlotOfItem(self, IID_CHEM_RADX);
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if (x > 0)
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DecreaseDestroySlot(x);//take away radx
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else if (x == 0 && !trace_ent.deadflag)
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sprint(self, PRINT_MEDIUM, "you don't have any radx\n");
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else
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{
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sound (trace_ent, CHAN_BODY, "items/r_item1.wav", 1, ATTN_NORM);
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self.score = self.score + 1;
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sprint(trace_ent, PRINT_MEDIUM, self.netname);
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sprint(trace_ent, PRINT_MEDIUM, " gives you some Rad-X.\n");
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sprint(self, PRINT_MEDIUM, "Your radiation levels decrease.\n");
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trace_ent.radiation = trace_ent.radiation - (5 + (self.skill_doctor*2));
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if (self.radiation < 0)
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self.radiation = 0;
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}
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}
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}
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else
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{
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x = SlotOfItem(self, IID_CHEM_RADX);
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if (x == 0)
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{
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sprint(self, PRINT_MEDIUM, "You don't have any Rad-X.\n");
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return;
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}
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else if (self.radiation <= 0)
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sprint(self, PRINT_MEDIUM, "You are not irradiated.\n");
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else if (self.radiation > 0)
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{
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DecreaseDestroySlot(x);//take away a stimpack
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sound (self, CHAN_BODY, "items/r_item2.wav", 1, ATTN_NORM);
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sprint(self, PRINT_MEDIUM, "You take some Rad-X.\n");
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sprint(self, PRINT_MEDIUM, "Your radiation levels decrease.\n");
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self.radiation = self.radiation - (5 + (self.skill_doctor*2));
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if (self.radiation < 0)
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self.radiation = 0;
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}
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}
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};
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void () UseSuperStim =
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{
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local float x;
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@ -5989,58 +6074,20 @@ void () CharacterSheet =
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void () UseEquipment =
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{
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if (self.equipment == 0)
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if (self.equipment_slot == 0)
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{
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centerprint(self, "<EFBFBD>‘ no extra equipment <20>‘\n");
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return;
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}
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if (self.equipment == 1)
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{
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centerprint(self, "<EFBFBD>‘ medic's bag <20>‘\nlets you carry more stimpacks\n");
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return;
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}
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if (self.equipment == 4)
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{
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centerprint(self, "<EFBFBD>‘ belt pouch <20>‘\ngives you room for two extra grenades\n");
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return;
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}
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if (self.equipment == 5)
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{
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centerprint(self, "<EFBFBD>‘ backpack <20>‘\nlets you carry more ammunition\n");
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return;
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}
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if (self.equipment == 6)
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{
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centerprint(self, "<EFBFBD>‘ toolkit mark ii <20>‘\nbuild, defuse and open doors faster\n");
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return;
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}
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/*
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if (self.equipment == 7 && self.equipment_slot == 0)
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{
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sprint (self, PRINT_HIGH, "climbing gear in place.\n");
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sprint (self, PRINT_HIGH, "you are now attempting to climb.\n");
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sound (self, CHAN_BODY, "misc/item2.wav", 1, ATTN_NORM);
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self.maxspeed = 100;
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self.velocity_z = 0;
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self.equipment_state = 1;
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self.equipment_slot = 1;
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}
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if (self.equipment == 7 && self.equipment_state == 1)
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else if (self.equipment_slot == 1)
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{
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sprint (self, PRINT_HIGH, "climbing gear retrieved.\n");
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sprint (self, PRINT_HIGH, "no longer attempting to climb.\n");
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sound (self, CHAN_BODY, "misc/item2.wav", 1, ATTN_NORM);
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self.grab = 0;
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self.equipment_state = 0;
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return;
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}
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*/
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if (self.equipment == 8)
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{
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centerprint(self, "<EFBFBD>‘ enhanced battery <20>‘\nallows longer cloaking\n");
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return;
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}
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if (self.equipment == 9)
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{
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Sneak();
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self.equipment_slot = 0;
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return;
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}
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