diff --git a/quakec/fallout2/weapons.qc b/quakec/fallout2/weapons.qc index 0183e71d2..b17703f37 100644 --- a/quakec/fallout2/weapons.qc +++ b/quakec/fallout2/weapons.qc @@ -80,8 +80,9 @@ void(float damage, float dist, float rate) FireMelee = if (trace_ent.takedamage) { trace_ent.axhitme = 1; - SpawnBlood (org, 20); + SpawnBlood (org, 1); T_Damage (trace_ent, self, self, damage+random()*damage); + sound (self, CHAN_WEAPON, trace_ent.armornoise, 1, ATTN_NORM); } else { // hit wall