How hideous. A glquake dir...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@383 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -600,7 +600,6 @@ qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
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GLX_DEPTH_SIZE, 1,
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GLX_DEPTH_SIZE, 1,
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None
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None
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};
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};
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char gldir[MAX_OSPATH];
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XSetWindowAttributes attr;
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XSetWindowAttributes attr;
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unsigned long mask;
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unsigned long mask;
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Window root;
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Window root;
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@ -779,9 +778,6 @@ qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
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GL_Init(&GLX_GetSymbol);
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GL_Init(&GLX_GetSymbol);
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sprintf (gldir, "%s/glquake", com_gamedir);
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Sys_mkdir (gldir);
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VID_SetPalette(palette);
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VID_SetPalette(palette);
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Con_SafePrintf ("Video mode %dx%d initialized.\n", info->width, info->height);
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Con_SafePrintf ("Video mode %dx%d initialized.\n", info->width, info->height);
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