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Don't need force_retouch

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1002 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-05-08 16:41:54 +00:00
parent f2c5ae1c54
commit f08754f302

View file

@ -1937,6 +1937,7 @@ SV_Physics
qboolean SV_Physics (void)
{
int i;
qboolean retouch;
edict_t *ent;
static double old_time;
@ -2004,6 +2005,9 @@ qboolean SV_Physics (void)
PR_RunThreads();
retouch = (pr_nqglobal_struct->force_retouch && *pr_nqglobal_struct->force_retouch);
//
// treat each object in turn
// even the world gets a chance to think
@ -2019,7 +2023,7 @@ qboolean SV_Physics (void)
// Con_Printf("Entity \"%s\" improperly changed solid type\n", svprogfuncs->stringtable+ent->v->classname);
SV_LinkEdict (ent, true); // a change of solidity should always relink the edict. someone messed up.
}
else if (pr_global_struct->force_retouch)
else if (retouch)
SV_LinkEdict (ent, true); // force retouch even for stationary
if (i > 0 && i <= sv.allocated_client_slots)
@ -2043,7 +2047,7 @@ qboolean SV_Physics (void)
SV_RunNewmis ();
}
if (pr_global_struct->force_retouch)
if (retouch)
pr_global_struct->force_retouch-=1;
if (EndFrameQC)