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allow viewmodel to be seen with SW again (cl_gunx, etc do not work properly with software)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2292 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2006-05-19 21:00:55 +00:00
parent 52393e83ae
commit ef0e99b312
4 changed files with 9 additions and 123 deletions

View file

@ -2974,6 +2974,10 @@ void CL_LinkViewModel(void)
&& r_drawviewmodelinvis.value < 1) && r_drawviewmodelinvis.value < 1)
alpha *= r_drawviewmodelinvis.value; alpha *= r_drawviewmodelinvis.value;
#ifdef PEXT_SCALE
ent.scale = 1;
#endif
ent.origin[0] = cl_gunz.value; ent.origin[0] = cl_gunz.value;
ent.origin[1] = -cl_gunx.value; ent.origin[1] = -cl_gunx.value;
ent.origin[2] = -cl_guny.value; ent.origin[2] = -cl_guny.value;

View file

@ -1232,7 +1232,7 @@ void SCR_DrawFPS (void)
lastframetime = t; lastframetime = t;
} }
break; break;
case 4: case 4: // immediate FPS/MS
lastfps = 1/host_frametime; lastfps = 1/host_frametime;
lastframetime = t; lastframetime = t;
break; break;

View file

@ -1914,6 +1914,10 @@ void CLQ2_AddViewWeapon (q2player_state_t *ps, q2player_state_t *ops)
gun.shaderRGBAf[3] = 1; gun.shaderRGBAf[3] = 1;
// set up gun position // set up gun position
#ifdef PEXT_SCALE
gun.scale = 1;
#endif
gun.origin[0] = cl_gunz.value; gun.origin[0] = cl_gunz.value;
gun.origin[1] = -cl_gunx.value; gun.origin[1] = -cl_gunx.value;
gun.origin[2] = -cl_guny.value; gun.origin[2] = -cl_guny.value;

View file

@ -25,7 +25,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
int r_viewcluster, r_viewcluster2, r_oldviewcluster, r_oldviewcluster2; int r_viewcluster, r_viewcluster2, r_oldviewcluster, r_oldviewcluster2;
extern cvar_t r_drawviewmodel;
extern cvar_t r_netgraph; extern cvar_t r_netgraph;
extern cvar_t r_sirds; extern cvar_t r_sirds;
@ -821,124 +820,6 @@ void SWR_DrawEntitiesOnList (void)
} }
} }
/*
=============
R_DrawViewModel
=============
*/
void SWR_DrawViewModel (void)
{
/*
// FIXME: remove and do real lighting
float lightvec[3] = {-1, 0, 0};
int j;
int lnum;
vec3_t dist;
float add;
dlight_t *dl;
int pnum = r_refdef.currentplayernum;
static struct model_s *oldmodel[MAX_SPLITS];
static float lerptime[MAX_SPLITS];
static int prevframe[MAX_SPLITS];
#ifdef SIDEVIEWS
if (r_secondaryview==1)
return;
#endif
#ifdef Q2CLIENT
if (cls.q2server)
return;
#endif
if (!r_drawviewmodel.value || r_fov_greater_than_90 || !Cam_DrawViewModel(pnum))
return;
if (cl.stats[pnum][STAT_ITEMS] & IT_INVISIBILITY)
return;
if (cl.stats[pnum][STAT_HEALTH] <= 0)
return;
currententity = &cl.viewent[pnum];
if (!currententity->model)
return;
VectorCopy (currententity->origin, r_entorigin);
VectorSubtract (r_origin, r_entorigin, modelorg);
VectorCopy (vup, viewlightvec);
VectorInverse (viewlightvec);
j = SWR_LightPoint (currententity->origin);
if (j < 24)
j = 24; // always give some light on gun
r_viewlighting.ambientlight = j;
r_viewlighting.shadelight = j;
// add dynamic lights
for (lnum=0 ; lnum<dlights_running ; lnum++)
{
dl = &cl_dlights[lnum];
if (!dl->radius)
continue;
if (dl->die < cl.time)
continue;
VectorSubtract (currententity->origin, dl->origin, dist);
add = dl->radius - Length(dist);
if (add > 0)
r_viewlighting.ambientlight += add;
}
// clamp lighting so it doesn't overbright as much
if (r_viewlighting.ambientlight > 128)
r_viewlighting.ambientlight = 128;
if (r_viewlighting.ambientlight + r_viewlighting.shadelight > 192)
r_viewlighting.shadelight = 192 - r_viewlighting.ambientlight;
r_viewlighting.plightvec = lightvec;
currententity->scale = 1;
if (r_drawviewmodel.value > 0 && r_drawviewmodel.value < 1)
currententity->alpha = r_drawviewmodel.value;
else
currententity->alpha = 1;
if (currententity->frame != prevframe[pnum])
{
currententity->oldframe = prevframe[pnum];
lerptime[pnum] = realtime;
}
prevframe[pnum] = currententity->frame;
if (currententity->model != oldmodel[pnum])
{
oldmodel[pnum] = currententity->model;
currententity->oldframe = currententity->frame;
lerptime[pnum] = realtime;
}
currententity->lerptime = 1-(realtime-lerptime[pnum])*10;
if (currententity->lerptime<0)currententity->lerptime=0;
switch(currententity->model->type)
{
default:
Sys_Error("Invalid model type in R_DrawViewModel");
break;
case mod_alias:
R_AliasDrawModel (&r_viewlighting);
break;
case mod_dummy:
break;
}
*/
}
/* /*
============= =============
R_BmodelCheckBBox R_BmodelCheckBBox
@ -1425,7 +1306,6 @@ void SWR_RenderView_ (void)
{ {
D_ClearDepth(); D_ClearDepth();
SWR_DrawEntitiesOnList (); SWR_DrawEntitiesOnList ();
SWR_DrawViewModel ();
return; return;
} }
@ -1473,8 +1353,6 @@ SetVisibilityByPassages ();
dv_time1 = de_time2; dv_time1 = de_time2;
} }
SWR_DrawViewModel ();
if (r_dspeeds.value) if (r_dspeeds.value)
{ {
dv_time2 = Sys_DoubleTime (); dv_time2 = Sys_DoubleTime ();