Fixes the own-lightning not updating after spectating bug molgrum moaned about ages ago.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2876 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
10577d2e95
commit
ed953da8ed
1 changed files with 1 additions and 1 deletions
|
@ -2471,7 +2471,7 @@ void CL_UpdateBeams (void)
|
|||
{
|
||||
for (j = 0; j < cl.splitclients; j++)
|
||||
{
|
||||
if (b->entity == (autocam[j]?spec_track[j]+1:(cl.playernum[j]+1)))
|
||||
if (b->entity == ((cl.spectator&&autocam[j])?spec_track[j]+1:(cl.playernum[j]+1)))
|
||||
{
|
||||
player_state_t *pl;
|
||||
// VectorSubtract(cl.simorg, b->start, org);
|
||||
|
|
Loading…
Reference in a new issue