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MDL, MDX, and MD2: Parse the Model Events after Framegroups instead otherwise the events won't load

This commit is contained in:
Xylemon 2024-09-23 01:00:43 -07:00
parent 09768089c0
commit eb6ff7beff

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@ -4349,9 +4349,8 @@ static qboolean QDECL Mod_LoadQ1Model (model_t *mod, void *buffer, size_t fsize)
mod->type = mod_alias;
Mod_ClampModelSize(mod);
Mod_ParseModelEvents(mod, galias->ofsanimations, galias->numanimations);
Mesh_HandleFramegroupsFile(mod, galias);
Mod_ParseModelEvents(mod, galias->ofsanimations, galias->numanimations);
mod->numframes = galias->numanimations;
mod->meshinfo = galias;
@ -4694,8 +4693,8 @@ static qboolean QDECL Mod_LoadQ2Model (model_t *mod, void *buffer, size_t fsize)
*/
Mod_ClampModelSize(mod);
Mod_ParseModelEvents(mod, galias->ofsanimations, galias->numanimations);
Mesh_HandleFramegroupsFile(mod, galias);
Mod_ParseModelEvents(mod, galias->ofsanimations, galias->numanimations);
mod->meshinfo = galias;
mod->numframes = galias->numanimations;
@ -5069,6 +5068,7 @@ static qboolean QDECL Mod_LoadKingpinModel (model_t *mod, void *buffer, size_t f
mod->radius = RadiusFromBounds(mod->mins, mod->maxs);
Mod_ClampModelSize(mod);
Mesh_HandleFramegroupsFile(mod, galias);
Mod_ParseModelEvents(mod, root->ofsanimations, root->numanimations);
mod->meshinfo = root;