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Messing around with flatpak.

This commit is contained in:
Shpoike 2023-04-03 01:33:35 +01:00
parent 73bb9969a1
commit eaf59671a4
16 changed files with 299 additions and 66 deletions

View file

@ -95,6 +95,10 @@ SET(FTE_BUILD_CONFIG ${CMAKE_HOME_DIRECTORY}/engine/common/config_fteqw.h CACHE
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};CONFIG_FILE_NAME=${FTE_BUILD_CONFIG})
SET(FTE_USE_SDL false CACHE BOOL "Force the use of SDL instead of using native builds.")
INCLUDE(GNUInstallDirs)
SET(FTE_INSTALL_BINDIR games CACHE STRING "Binary dir to install to.")
SET(FTE_INSTALL_LIBDIR fteqw CACHE STRING "Binary dir to install to.")
IF(NOT WIN32)
SET(SYS_LIBS ${SYS_LIBS} m)
ELSE()
@ -221,11 +225,13 @@ IF(CMAKE_BUILD_TYPE MATCHES "Debug")
ENDIF()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_FILE_OFFSET_BITS=64")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DFTE_LIBRARY_PATH=${CMAKE_INSTALL_FULL_LIBDIR}/${FTE_INSTALL_LIBDIR}")
FUNCTION(EMBED_PLUGIN_META PLUGNAME PLUGTITLE PLUGDESC)
SET_TARGET_PROPERTIES(plug_${PLUGNAME} PROPERTIES OUTPUT_NAME "${PLUGNAME}")
SET_TARGET_PROPERTIES(plug_${PLUGNAME} PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(plug_${PLUGNAME} PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
SET(INSTALLTARGS ${INSTALLTARGS} "plug_${PLUGNAME}")
SET(INSTALLTARGS ${INSTALLTARGS} "plug_${PLUGNAME}" PARENT_SCOPE)
#sadly we need to use a temp zip file, because otherwise zip insists on using zip64 extensions which breaks zip -A (as well as any attempts to read any files).
ADD_CUSTOM_COMMAND(
TARGET plug_${PLUGNAME} POST_BUILD
@ -1247,11 +1253,7 @@ IF(FTE_PLUG_NAMEMAKER)
plugins/namemaker/namemaker.c
)
SET_TARGET_PROPERTIES(plug_namemaker PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(plug_namemaker PROPERTIES OUTPUT_NAME "namemaker")
SET_TARGET_PROPERTIES(plug_namemaker PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(plug_namemaker PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
TARGET_LINK_LIBRARIES(plug_namemaker ${SYS_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} plug_namemaker)
EMBED_PLUGIN_META(namemaker "Name Maker Plugin" "Provides a lame UI for selecting arbitrary non-ascii glyphs as part of your nickname.")
ENDIF()
@ -1531,13 +1533,16 @@ IF(FTE_PLUG_XMPP)
ENDIF()
ENDIF() #android
INCLUDE(GNUInstallDirs)
SET(FTE_INSTALL_BINDIR games CACHE STRING "Binary dir to install to.")
INSTALL(TARGETS ${INSTALLTARGS}
RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/${FTE_INSTALL_BINDIR}"
LIBRARY DESTINATION "${CMAKE_INSTALL_FULL_LIBDIR}"
LIBRARY DESTINATION "${CMAKE_INSTALL_FULL_LIBDIR}/${FTE_INSTALL_LIBDIR}"
)
INSTALL(FILES
fteqw.desktop
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/applications/")
SET(FTE_MENU_SYS true CACHE BOOL "Compile System Menu.")
IF(FTE_MENU_SYS)
ADD_CUSTOM_TARGET(menusys ALL

View file

@ -460,10 +460,13 @@ static void Ignoreteam_f(void)
}
if (j == MAX_TEAMIGNORELIST)
Con_Printf("You cannot ignore more than %d teams\n", MAX_TEAMIGNORELIST);
Q_strncpyz(ignoreteamlist[j], arg, sizeof(ignoreteamlist[j]));
if (j + 1 < MAX_TEAMIGNORELIST)
ignoreteamlist[j + 1][0] = 0;
Con_Printf("Added team %s to ignore list\n", arg);
else
{
Q_strncpyz(ignoreteamlist[j], arg, sizeof(ignoreteamlist[j]));
if (j + 1 < MAX_TEAMIGNORELIST)
ignoreteamlist[j + 1][0] = 0;
Con_Printf("Added team %s to ignore list\n", arg);
}
return;
}
}

View file

@ -4633,8 +4633,10 @@ static void *ReadEXRFile(qbyte *buf, size_t len, const char *fname, int *outwidt
fd = mkstemp(tname); //bsd4.3/posix1-2001
if (fd >= 0)
{
write(fd, buf, len);
ctx = exr.OpenInputFile(tname);
if (write(fd, buf, len) == len)
ctx = exr.OpenInputFile(tname);
else
ctx = NULL;
close(fd); //we don't need the input file now.
unlink(tname);
#endif

View file

@ -2075,9 +2075,16 @@ static void PM_PreparePackageList(void)
#ifdef PLUGINS
{
char nat[MAX_OSPATH];
FS_NativePath("", FS_BINARYPATH, nat, sizeof(nat));
Con_DPrintf("Loading plugins from \"%s\"\n", nat);
Sys_EnumerateFiles(nat, PLUGINPREFIX"*" ARCH_DL_POSTFIX, PM_EnumeratedPlugin, &pluginsadded, NULL);
if (FS_NativePath("", FS_BINARYPATH, nat, sizeof(nat)))
{
Con_DPrintf("Loading plugins from \"%s\"\n", nat);
Sys_EnumerateFiles(nat, PLUGINPREFIX"*" ARCH_DL_POSTFIX, PM_EnumeratedPlugin, &pluginsadded, NULL);
}
if (FS_NativePath("", FS_LIBRARYPATH, nat, sizeof(nat)))
{
Con_DPrintf("Loading plugins from \"%s\"\n", nat);
Sys_EnumerateFiles(nat, PLUGINPREFIX"*" ARCH_DL_POSTFIX, PM_EnumeratedPlugin, &pluginsadded, NULL);
}
}
#endif
}

View file

@ -4445,7 +4445,8 @@ void M_Menu_Mods_f (void)
MC_AddFrameStart(menu, 32);
for (i = 0; i<1 || Mods_GetMod(i); i++)
{
c = MC_AddCustom(menu, 64, 32+i*8, menu->data, i, NULL);
struct modlist_s *mod = Mods_GetMod(i);
c = MC_AddCustom(menu, 64, 32+i*8, menu->data, i, (mod&&mod->manifest)?mod->manifest->basedir:NULL);
// if (!menu->selecteditem)
// menu->selecteditem = (menuoption_t*)c;
c->common.height = 8;

View file

@ -729,7 +729,7 @@ static int Sys_EnumerateFiles2 (const char *truepath, int apathofs, const char *
{
Q_snprintfz(file, sizeof(file), "%s/%s", truepath, ent->d_name);
if (stat(file, &st) == 0)
if (stat(file, &st) == 0 || lstat(file, &st) == 0)
{
Q_snprintfz(file, sizeof(file), "%s%s%s", apath, ent->d_name, S_ISDIR(st.st_mode)?"/":"");
@ -740,8 +740,8 @@ static int Sys_EnumerateFiles2 (const char *truepath, int apathofs, const char *
return false;
}
}
else
printf("Stat failed for \"%s\"\n", file);
// else
// printf("Stat failed for \"%s\"\n", file);
}
}
} while(1);

View file

@ -1190,9 +1190,8 @@ static void Cmd_Alias_f (void)
// check for overlap with a command
if (Cmd_Exists (s))
{ //commands always take precedence over aliases (so mods can't clobber 'quit' etc), so creating an alias with one of these names is stupid. always try to rename them.
if (Cmd_IsInsecure())
if (Cmd_IsInsecure() && snprintf(cmd, sizeof(cmd), "%s_a", s) < sizeof(cmd))
{
snprintf(cmd, sizeof(cmd), "%s_a", s);
if (Cmd_Exists (cmd))
{
Con_Printf (S_COLOR_RED"Can't register alias, %s is a command\n", s);
@ -1211,9 +1210,8 @@ static void Cmd_Alias_f (void)
{ //aliases take precedence over cvars (while cvars can be set via 'set'), so user's choice.
if (Cvar_FindVar (s))
{
if (Cmd_IsInsecure())
if (Cmd_IsInsecure() && snprintf(cmd, sizeof(cmd), "%s_a", s) < sizeof(cmd))
{
snprintf(cmd, sizeof(cmd), "%s_a", s);
Con_Printf (S_COLOR_RED"alias %s: renamed to %s due to cvar conflict\n", s, cmd);
s = cmd;
}

View file

@ -471,11 +471,10 @@ static void FS_Manifest_Print(ftemanifest_t *man)
{
if (man->gamepath[i].path)
{
size_t bufsize = strlen(man->gamepath[i].path) + 16;
char *str = Z_Malloc(bufsize);
if (man->gamepath[i].flags & GAMEDIR_PRIVATE)
Q_strncatz(str, "*", bufsize);
Q_strncatz(str, man->gamepath[i].path, bufsize);
char *str = va("%s%s%s",
(man->gamepath[i].flags & GAMEDIR_QSHACK)?"/":"",
(man->gamepath[i].flags & GAMEDIR_PRIVATE)?"*":"",
man->gamepath[i].path);
if (man->gamepath[i].flags & GAMEDIR_BASEGAME)
Con_Printf("basegame %s\n", COM_QuotedString(str, buffer, sizeof(buffer), false));
@ -2304,6 +2303,7 @@ qboolean FS_NativePath(const char *fname, enum fs_relative relativeto, char *out
char cleanname[MAX_QPATH];
char *last;
qboolean wasbase; //to handle out-of-order base/game dirs.
int nlen;
if (relativeto == FS_SYSTEM)
{
@ -2322,7 +2322,7 @@ qboolean FS_NativePath(const char *fname, enum fs_relative relativeto, char *out
{
//this is sometimes used to query the actual path.
//don't alow it for other stuff though.
if (relativeto != FS_ROOT && relativeto != FS_BINARYPATH && relativeto != FS_GAMEONLY)
if (relativeto != FS_ROOT && relativeto != FS_BINARYPATH && relativeto != FS_LIBRARYPATH && relativeto != FS_GAMEONLY)
return false;
}
else
@ -2337,29 +2337,36 @@ qboolean FS_NativePath(const char *fname, enum fs_relative relativeto, char *out
case FS_GAME: //this is really for diagnostic type stuff...
if (FS_FLocateFile(fname, FSLF_IFFOUND, &loc))
{
snprintf(out, outlen, "%s/%s", loc.search->logicalpath, fname);
nlen = snprintf(out, outlen, "%s/%s", loc.search->logicalpath, fname);
break;
}
//fallthrough
case FS_GAMEONLY:
if (com_homepathenabled)
snprintf(out, outlen, "%s%s/%s", com_homepath, gamedirfile, fname);
nlen = snprintf(out, outlen, "%s%s/%s", com_homepath, gamedirfile, fname);
else
snprintf(out, outlen, "%s%s/%s", com_gamepath, gamedirfile, fname);
nlen = snprintf(out, outlen, "%s%s/%s", com_gamepath, gamedirfile, fname);
break;
case FS_LIBRARYPATH:
#ifdef FTE_LIBRARY_PATH
nlen = snprintf(out, outlen, STRINGIFY(FTE_LIBRARY_PATH)"/%s", fname);
break;
#else
return false;
#endif
case FS_BINARYPATH:
if (host_parms.binarydir && *host_parms.binarydir)
snprintf(out, outlen, "%s%s", host_parms.binarydir, fname);
nlen = snprintf(out, outlen, "%s%s", host_parms.binarydir, fname);
else
snprintf(out, outlen, "%s%s", host_parms.basedir, fname);
nlen = snprintf(out, outlen, "%s%s", host_parms.basedir, fname);
break;
case FS_ROOT:
if (com_installer)
return false;
if (com_homepathenabled)
snprintf(out, outlen, "%s%s", com_homepath, fname);
nlen = snprintf(out, outlen, "%s%s", com_homepath, fname);
else
snprintf(out, outlen, "%s%s", com_gamepath, fname);
nlen = snprintf(out, outlen, "%s%s", com_gamepath, fname);
break;
case FS_BASEGAMEONLY: // fte/
@ -2376,9 +2383,9 @@ qboolean FS_NativePath(const char *fname, enum fs_relative relativeto, char *out
if (!last)
return false; //eep?
if (com_homepathenabled)
snprintf(out, outlen, "%s%s/%s", com_homepath, last, fname);
nlen = snprintf(out, outlen, "%s%s/%s", com_homepath, last, fname);
else
snprintf(out, outlen, "%s%s/%s", com_gamepath, last, fname);
nlen = snprintf(out, outlen, "%s%s/%s", com_gamepath, last, fname);
break;
case FS_PUBGAMEONLY: // $gamedir/ or qw/ but not fte/
last = NULL;
@ -2399,9 +2406,9 @@ qboolean FS_NativePath(const char *fname, enum fs_relative relativeto, char *out
if (!last)
return false; //eep?
if (com_homepathenabled)
snprintf(out, outlen, "%s%s/%s", com_homepath, last, fname);
nlen = snprintf(out, outlen, "%s%s/%s", com_homepath, last, fname);
else
snprintf(out, outlen, "%s%s/%s", com_gamepath, last, fname);
nlen = snprintf(out, outlen, "%s%s/%s", com_gamepath, last, fname);
break;
case FS_PUBBASEGAMEONLY: // qw/ (fixme: should be the last non-private basedir)
last = NULL;
@ -2417,14 +2424,14 @@ qboolean FS_NativePath(const char *fname, enum fs_relative relativeto, char *out
if (!last)
return false; //eep?
if (com_homepathenabled)
snprintf(out, outlen, "%s%s/%s", com_homepath, last, fname);
nlen = snprintf(out, outlen, "%s%s/%s", com_homepath, last, fname);
else
snprintf(out, outlen, "%s%s/%s", com_gamepath, last, fname);
nlen = snprintf(out, outlen, "%s%s/%s", com_gamepath, last, fname);
break;
default:
Sys_Error("FS_NativePath case not handled\n");
}
return true;
return nlen < outlen;
}
//returns false to stop the enumeration. check the return value of the fs enumerator to see if it was canceled by this return value.
@ -3832,6 +3839,68 @@ qboolean FS_Restarted(unsigned int *since)
return false;
}
#ifdef __WIN32 //already assumed to be case insensitive. let the OS keep fixing up the paths itself.
static void FS_FixupFileCase(char *out, size_t outsize, const char *basedir, const char *entry)
{
Q_snprintfz(out, outsize, "%s%s", basedir, entry);
}
#else
struct fixupcase_s
{
char *out;
size_t outsize;
const char *match;
size_t matchlen;
qboolean isdir; //directory results have a trailing /
};
static int FS_FixupFileCaseResult(const char *name, qofs_t sz, time_t modtime, void *vparm, searchpathfuncs_t *spath)
{
struct fixupcase_s *parm = vparm;
if (strlen(name) != parm->matchlen+parm->isdir)
return true;
if (parm->isdir && name[parm->matchlen] != '/')
return true;
if (Q_strncasecmp(name, parm->match, parm->matchlen))
return true;
memcpy(parm->out, name, parm->matchlen);
return !!Q_strncmp(name, parm->match, parm->matchlen); //stop if we find the exact path case. otherwise keep looking
}
//like snprintf("%s%s") but fixes up 'gamedir' case to a real file
static qboolean FS_FixupFileCase(char *out, size_t outsize, const char *basedir, const char *entry, qboolean isdir)
{
char *s;
struct fixupcase_s parm = {out+strlen(basedir), outsize-strlen(basedir), entry, strlen(entry), isdir};
if (Q_snprintfz(out, outsize, "%s%s", basedir, entry) >= outsize || outsize < strlen(basedir)+1 || parm.outsize < parm.matchlen+1)
return false; //over sized?...
if (strchr(entry, '/')) for(;;)
{
parm.match = entry;
s = strchr(entry, '/');
if (s)
{
parm.isdir = true;
parm.matchlen = s-entry;
Sys_EnumerateFiles(basedir, "*", FS_FixupFileCaseResult, &parm, NULL);
parm.out += parm.matchlen+1;
parm.outsize -= parm.matchlen+1;
entry += (s-entry)+1;
}
else
{
parm.isdir = isdir;
parm.matchlen = strlen(entry);
parm.out[-1] = 0;
Sys_EnumerateFiles(out, "*", FS_FixupFileCaseResult, &parm, NULL);
parm.out[-1] = '/';
break;
}
}
else
Sys_EnumerateFiles(basedir, "*", FS_FixupFileCaseResult, &parm, NULL);
return true;
}
#endif
/*
================
FS_AddGameDirectory
@ -3883,13 +3952,12 @@ static searchpath_t *FS_AddSingleGameDirectory (searchpath_t **oldpaths, const c
static void FS_AddGameDirectory (searchpath_t **oldpaths, const char *puredir, unsigned int loadstuff, unsigned int flags)
{
char syspath[MAX_OSPATH];
Q_snprintfz(syspath, sizeof(syspath), "%s%s", com_gamepath, puredir);
gameonly_gamedir = FS_AddSingleGameDirectory(oldpaths, puredir, syspath, loadstuff, flags&~(com_homepathenabled?SPF_WRITABLE:0u));
if (com_homepathenabled)
{
Q_snprintfz(syspath, sizeof(syspath), "%s%s", com_homepath, puredir);
if (FS_FixupFileCase(syspath, sizeof(syspath), com_gamepath, puredir, true))
gameonly_gamedir = FS_AddSingleGameDirectory(oldpaths, puredir, syspath, loadstuff, flags&~(com_homepathenabled?SPF_WRITABLE:0u));
else
gameonly_gamedir = NULL;
if (com_homepathenabled && FS_FixupFileCase(syspath, sizeof(syspath), com_homepath, puredir, true))
gameonly_homedir = FS_AddSingleGameDirectory(oldpaths, puredir, syspath, loadstuff, flags);
}
else
gameonly_homedir = NULL;
}
@ -4165,7 +4233,7 @@ void COM_Gamedir (const char *dir, const struct gamepacks *packagespaths)
#define QCFG "//schemes quake qw\n" QUAKEOVERRIDES "set com_parseutf8 0\n" QRPCOMPAT
#define KEXCFG "//schemes quake_r2\n" QUAKEOVERRIDES "set com_parseutf8 1\nset campaign 0\nset net_enable_dtls 1\nset sv_mintic 0.016666667\nset sv_maxtic $sv_mintic\nset cl_netfps 60\n"
/*NetQuake reconfiguration, to make certain people feel more at home...*/
#define NQCFG "//disablehomedir 1\n//mainconfig ftenq\n" QCFG "cfg_save_auto 1\nset sv_nqplayerphysics 1\nset cl_loopbackprotocol auto\ncl_sbar 1\nset plug_sbar 0\nset sv_port "STRINGIFY(PORT_NQSERVER)"\ncl_defaultport "STRINGIFY(PORT_NQSERVER)"\nset m_preset_chosen 1\nset vid_wait 1\nset cl_demoreel 1\n"
#define NQCFG "//disablehomedir 1\n//mainconfig ftenq\n" QCFG "cfg_save_auto 1\nset pm_bunnyfriction 1\nset sv_nqplayerphysics 1\nset cl_loopbackprotocol auto\ncl_sbar 1\nset plug_sbar 0\nset sv_port "STRINGIFY(PORT_NQSERVER)"\ncl_defaultport "STRINGIFY(PORT_NQSERVER)"\nset m_preset_chosen 1\nset vid_wait 1\nset cl_demoreel 1\n"
#define SPASMCFG NQCFG "fps_preset builtin_spasm\nset cl_demoreel 0\ncl_sbar 2\nset gl_load24bit 1\n"
#define FITZCFG NQCFG "fps_preset builtin_spasm\ncl_sbar 2\nset gl_load24bit 1\n"
#define TENEBRAECFG NQCFG "fps_preset builtin_tenebrae\n"
@ -4256,7 +4324,7 @@ static const gamemode_info_t gamemode_info[] = {
//because we can. 'fps_preset spasm' is hopefully close enough...
{"-fitz", "nq", QUAKEPROT, {"id1/pak0.pak","id1/quake.rc"},FITZCFG,{"id1"}, "FauxFitz", UPDATEURL(Q1)},
//because we can
{"-tenebrae", NULL, QUAKEPROT, {"id1/pak0.pak","id1/quake.rc"},TENEBRAECFG,{"id1", "tenebrae"}, "FauxTenebrae", UPDATEURL(Q1)},
{"-tenebrae", NULL, QUAKEPROT, {"tenebrae/Pak0.pak","id1/quake.rc"},TENEBRAECFG,{"id1", "tenebrae"}, "FauxTenebrae", UPDATEURL(Q1)},
//quake's mission packs should not be favoured over the base game nor autodetected
//third part mods also tend to depend upon the mission packs for their huds, even if they don't use any other content.
@ -5573,6 +5641,8 @@ qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *base
return true;
if (!strcmp(gamename, "quake") || !strcmp(gamename, "afterquake") || !strcmp(gamename, "netquake") || !strcmp(gamename, "spasm") || !strcmp(gamename, "fitz") || !strcmp(gamename, "tenebrae"))
{
if (Sys_SteamHasFile(basepath, basepathlen, "Quake", "Id1/PAK0.PAK")) //dos legacies need to die.
return true;
if (Sys_SteamHasFile(basepath, basepathlen, "Quake", "id1/PAK0.PAK")) //dos legacies need to die.
return true;
if (Sys_SteamHasFile(basepath, basepathlen, "Quake", "id1/pak0.pak")) //people may have tried to sanitise it already.
@ -5709,16 +5779,19 @@ static qboolean FS_DirHasAPackage(char *basedir, ftemanifest_t *man)
return defaultret;
}
#ifdef _WIN32
//false stops the search (and returns that value to FS_DirHasGame)
static int QDECL FS_DirDoesHaveGame(const char *fname, qofs_t fsize, time_t modtime, void *ctx, searchpathfuncs_t *subdir)
{
return false;
}
#endif
//just check each possible file, see if one is there.
static qboolean FS_DirHasGame(const char *basedir, int gameidx)
{
int j;
char realpath[MAX_OSPATH];
//none listed, just assume its correct.
if (!gamemode_info[gameidx].auniquefile[0])
@ -5728,8 +5801,13 @@ static qboolean FS_DirHasGame(const char *basedir, int gameidx)
{
if (!gamemode_info[gameidx].auniquefile[j])
continue; //no more
#ifdef _WIN32
if (!Sys_EnumerateFiles(basedir, gamemode_info[gameidx].auniquefile[j], FS_DirDoesHaveGame, NULL, NULL))
return true; //search was cancelled by the callback, so it actually got called.
#else
if (FS_FixupFileCase(realpath, sizeof(realpath), basedir, gamemode_info[gameidx].auniquefile[j], false) && access(realpath, R_OK) == 0)
return true; //something readable.
#endif
}
return false;
}
@ -5784,7 +5862,7 @@ static int FS_IdentifyDefaultGame(char *newbase, int sizeof_newbase, qboolean fi
if (gamenum != -1)
Q_strncpyz(newbase, host_parms.binarydir, sizeof_newbase);
}
if (gamenum == -1 && *com_homepath && !fixedbase)
if (gamenum == -1 && *com_homepath && com_homepathusable && !fixedbase)
{
gamenum = FS_IdentifyDefaultGameFromDir(com_homepath);
if (gamenum != -1)
@ -6771,7 +6849,7 @@ int FS_EnumerateKnownGames(qboolean (*callback)(void *usr, ftemanifest_t *man),
Q_strncpyz(basedir, com_gamepath, sizeof(basedir));
if (gamemode_info[i].manifestfile ||
((gamemode_info[i].exename || (i>0&&gamemode_info[i].customexec&&gamemode_info[i-1].customexec&&strcmp(gamemode_info[i].customexec,gamemode_info[i-1].customexec))) && FS_DirHasGame(com_gamepath, i)) ||
(e.anygamedir&&Sys_FindGameData(NULL, gamemode_info[i].argname+1, basedir, sizeof(basedir), true)))
(e.anygamedir&&Sys_FindGameData(NULL, gamemode_info[i].argname+1, basedir, sizeof(basedir), false)))
{
man = FS_GenerateLegacyManifest(i, basedir);
if (e.callback(e.usr, man))

View file

@ -4234,7 +4234,7 @@ ftenet_generic_connection_t *FTENET_Datagram_EstablishConnection(ftenet_connecti
}
if (ioctlsocket (newsocket, FIONBIO, &_true) == -1)
Sys_Error ("UDP_OpenSocket: ioctl FIONBIO: %s", strerror(neterrno()));
Sys_Error ("FTENET_Datagram_EstablishConnection: ioctl FIONBIO: %s", strerror(neterrno()));
//ipv6 sockets need to add themselves to a multicast group, so that we can receive broadcasts on a lan
#if defined(HAVE_IPV6)
@ -8935,7 +8935,7 @@ int TCP_OpenStream (netadr_t *remoteaddr, const char *remotename)
setsockopt(newsocket, SOL_SOCKET, SO_RCVBUF, (void*)&recvbufsize, sizeof(recvbufsize));
if (ioctlsocket (newsocket, FIONBIO, &_true) == -1)
Sys_Error ("UDP_OpenSocket: ioctl FIONBIO: %s", strerror(neterrno()));
Sys_Error ("TCP_OpenStream: ioctl FIONBIO: %s", strerror(neterrno()));
#ifdef UNIXSOCKETS
if (remoteaddr->type == AF_UNIX)

View file

@ -173,6 +173,7 @@ static plugin_t *Plug_Load(const char *file)
static enum fs_relative prefixes[] =
{
FS_BINARYPATH,
FS_LIBRARYPATH,
#ifndef ANDROID
FS_ROOT,
#endif
@ -1259,9 +1260,16 @@ void Plug_Initialise(qboolean fromgamedir)
{
if (!fromgamedir)
{
FS_NativePath("", FS_BINARYPATH, nat, sizeof(nat));
Con_DPrintf("Loading plugins from \"%s\"\n", nat);
Sys_EnumerateFiles(nat, PLUGINPREFIX"*" ARCH_CPU_POSTFIX ARCH_DL_POSTFIX, Plug_EnumeratedRoot, NULL, NULL);
if (FS_NativePath("", FS_BINARYPATH, nat, sizeof(nat)))
{
Con_DPrintf("Loading plugins from \"%s\"\n", nat);
Sys_EnumerateFiles(nat, PLUGINPREFIX"*" ARCH_CPU_POSTFIX ARCH_DL_POSTFIX, Plug_EnumeratedRoot, NULL, NULL);
}
if (FS_NativePath("", FS_LIBRARYPATH, nat, sizeof(nat)))
{
Con_DPrintf("Loading plugins from \"%s\"\n", nat);
Sys_EnumerateFiles(nat, PLUGINPREFIX"*" ARCH_CPU_POSTFIX ARCH_DL_POSTFIX, Plug_EnumeratedRoot, NULL, NULL);
}
}
}
if (plug_loaddefault.ival & 1)
@ -1753,6 +1761,7 @@ int QDECL Plug_List_Print(const char *fname, qofs_t fsize, time_t modtime, void
void Plug_List_f(void)
{
char binarypath[MAX_OSPATH];
char librarypath[MAX_OSPATH];
char rootpath[MAX_OSPATH];
unsigned int u;
plugin_t *plug;
@ -1775,9 +1784,22 @@ void Plug_List_f(void)
while ((mssuck=strchr(binarypath, '\\')))
*mssuck = '/';
#endif
Con_DPrintf("Scanning for plugins at %s:\n", binarypath);
Con_Printf("Scanning for plugins at %s:\n", binarypath);
Sys_EnumerateFiles(binarypath, PLUGINPREFIX"*" ARCH_DL_POSTFIX, Plug_List_Print, binarypath, NULL);
}
if (FS_NativePath("", FS_LIBRARYPATH, librarypath, sizeof(librarypath)))
{
#ifdef _WIN32
char *mssuck;
while ((mssuck=strchr(librarypath, '\\')))
*mssuck = '/';
#endif
if (strcmp(librarypath, rootpath))
{
Con_Printf("Scanning for plugins at %s:\n", librarypath);
Sys_EnumerateFiles(librarypath, PLUGINPREFIX"*" ARCH_DL_POSTFIX, Plug_List_Print, librarypath, NULL);
}
}
if (FS_NativePath("", FS_ROOT, rootpath, sizeof(rootpath)))
{
#ifdef _WIN32

View file

@ -806,10 +806,7 @@ static qboolean VKVID_Init (rendererstate_t *info, unsigned char *palette)
vkGetInstanceProcAddr = SDL_Vulkan_GetVkGetInstanceProcAddr();
if (!VK_Init(info, extnames, VKSDL_CreateSurface, NULL))
{
SDL_ShowSimpleMessageBox(0, "FTEQuake", extnames[1], sdlwindow);
return false;
}
return true;
}
rendererinfo_t vkrendererinfo =

View file

@ -4848,6 +4848,7 @@ qboolean VK_Init(rendererstate_t *info, const char **sysextnames, qboolean (*cre
okay = vrsetup.createinstance(&vrsetup, NULL, NULL);
if (!okay)
{
Con_TPrintf(CON_ERROR"Unable to create vulkan instance\n");
if (info->vr)
info->vr->Shutdown();
return false;

79
flatpak.json Normal file
View file

@ -0,0 +1,79 @@
{
"//":"To build:",
"//":" flatpak-builder --user --install --from-git=~/quake/fteqw-code-git build-dir flatpak.json",
"//":" (swap the git url for a web-based one if you're not gonna make any local changes first - note that it'll only take committed changes)",
"//":"To then run:",
"//":" cd ~/quake && flatpak run info.triptohell.fteqw",
"//":"To then create a bundle:",
"//":" flatpak build-bundle ~/.local/share/flatpak/repo fteqw.flatpak info.triptohell.fteqw",
"//":"Which can then be distributed and hopefully double-clicked etc, or just 'flatpak install --user fteqw.flatpak'.",
"//":"Note: If you're making a TC, add your data/fmf as an extra module somehow, and remove the filesystem=host access.",
"app-id": "info.triptohell.fteqw",
"runtime": "org.freedesktop.Platform",
"runtime-version":"22.08",
"sdk": "org.freedesktop.Sdk",
"command": "fteqw",
"rename-desktop-file":"fteqw.desktop",
"strip":"true",
"//":"dri needed for gl",
"//":"ipc supposedly recommended for x11's shm stuff",
"//":"flatpak doesn't seem to support alsa. anyone not using pipewire is thus fucked, nothing I can do about that",
"//":"filesystem /usr/share/quake seems b0rked, we can't find standard gamedata there. still using 'host' because steam might have your game library on some other partition/device other than home.",
"//":"--device=all fixes gamepad so we have usable inputs on steamdeck (apparently there's no proper way around that)",
"finish-args": [
"--share=network",
"--device=dri",
"--share=ipc",
"--socket=x11",
"--socket=wayland",
"--filesystem=host",
"--filesystem=/run/udev:ro",
"--device=all",
"--device=snd",
"--socket=pulseaudio"
],
"modules": [
{
"name": "fteqw",
"buildsystem": "cmake",
"//":"Using sdl to ensure game controller support eg for steamdeck etc. This may result in some clipboard issues as flatpak's sdl is a little too old (and sdl sucked in delaying proper support).",
"//":"Server stuff disabled, flatpak is not a good match. commandline tools also disabled for the most part, no .desktop files for those",
"//":"install to /app/bin instead of /app/games, flatpak just prefers it that way and the distinction isn't useful.",
"config-opts": ["-DCMAKE_BUILD_TYPE=Release",
"-DFTE_USE_SDL=true",
"-DFTE_ENGINE_SERVER_ONLY=false",
"-DFTE_TOOL_QTV=false",
"-DFTE_TOOL_MASTER=false",
"-DFTE_TOOL_HTTPSV=false",
"-DFTE_TOOL_QCC=true",
"-DFTE_TOOL_IQM=false",
"-DFTE_TOOL_IMAGE=false",
"-DCMAKE_INSTALL_PREFIX=/app",
"-DCMAKE_INSTALL_FULL_LIBDIR=/app/lib",
"-DCMAKE_INSTALL_DATAROOTDIR=/app/share",
"-DFTE_INSTALL_BINDIR=bin"],
"sources": [
{
"type": "git",
"path": "/home/spike/quake/fteqw-code-git",
"//url": "https://github.com/fte-team/fteqw.git"
}
]
}
]
}

40
fteqw.desktop Normal file
View file

@ -0,0 +1,40 @@
[Desktop Entry]
Version=1.0
Type=Application
Name=FTEQW Game Engine
Comment=Awesome First Person Shooter
Exec=fteqw %u
Icon=info.triptohell.fteqw
Terminal=false
Categories=Game;
MimeType=application/x-quakeworlddemo;x-scheme-handler/quake;x-scheme-handler/qw;
Actions=quake;rerel;netquake;quake2;quake3;hexen2;hexen2mp
[Desktop Action quake]
Name=Play Quake
Exec=fteqw %u -quake
[Desktop Action rerel]
Name=Play Quake Rerelease
Exec=fteqw %u -quake_rerel
[Desktop Action netquake]
Name=Play Classic Quake
Exec=fteqw %u -netquake
[Desktop Action quake2]
Name=Play QuakeII
Exec=fteqw %u -quake2
[Desktop Action quake3]
Name=Play Quake III Arena
Exec=fteqw %u -quake
[Desktop Action hexen2]
Name=Play Hexen2
Exec=fteqw %u -hexen2
[Desktop Action hexen2mp]
Name=Play Hexen2 Mission Pack
Exec=fteqw %u -portals

View file

@ -4,7 +4,7 @@
static plugfsfuncs_t *filefuncs;
static plugaudiofuncs_t *audiofuncs;
//#include "libavcodec/avcodec.h"
#include "libavcodec/avcodec.h"
#include "libavformat/avformat.h"
#include "libswscale/swscale.h"
#include "libavutil/imgutils.h"

View file

@ -3,7 +3,7 @@
#include "libavformat/avformat.h"
//#include "libavformat/avio.h"
//#include "libavcodec/avcodec.h"
#include "libavcodec/avcodec.h"
#include "libswscale/swscale.h"
#include "libavutil/imgutils.h"
#include "libavutil/opt.h"