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Small fix for d3d-only binaries.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2851 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2008-01-09 00:40:23 +00:00
parent aeef86dc62
commit e7b74777f3

View file

@ -652,7 +652,11 @@ void GLV_CalcBlend (void)
{ {
// if (j != CSHIFT_SERVER) // if (j != CSHIFT_SERVER)
// { // {
if (!gl_cshiftpercent.value || !gl_polyblend.value) if (!gl_cshiftpercent.value
#ifdef RGLQUAKE
|| !gl_polyblend.value
#endif
)
continue; continue;
a2 = ((cl.cshifts[j].percent * gl_cshiftpercent.value) / 100.0) / 255.0; a2 = ((cl.cshifts[j].percent * gl_cshiftpercent.value) / 100.0) / 255.0;