Small fix for d3d-only binaries.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2851 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 5 additions and 1 deletions
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@ -652,7 +652,11 @@ void GLV_CalcBlend (void)
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{
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{
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// if (j != CSHIFT_SERVER)
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// if (j != CSHIFT_SERVER)
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// {
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// {
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if (!gl_cshiftpercent.value || !gl_polyblend.value)
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if (!gl_cshiftpercent.value
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#ifdef RGLQUAKE
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|| !gl_polyblend.value
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#endif
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)
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continue;
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continue;
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a2 = ((cl.cshifts[j].percent * gl_cshiftpercent.value) / 100.0) / 255.0;
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a2 = ((cl.cshifts[j].percent * gl_cshiftpercent.value) / 100.0) / 255.0;
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