revert to old pmove for the time being, add sv_floodprotect to control flood protection, defaults to 1
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2305 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2 changed files with 11 additions and 3 deletions
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@ -248,7 +248,6 @@ int PM_StepSlideMove (qboolean in_air)
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vec3_t original, originalvel, down, up, downvel;
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float downdist, updist;
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int blocked;
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float stepsize;
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// try sliding forward both on ground and up 16 pixels
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// take the move that goes farthest
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@ -260,6 +259,8 @@ int PM_StepSlideMove (qboolean in_air)
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if (!blocked)
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return blocked; // moved the entire distance
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#if 0
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// disable this until I clear this up with Tonik or someone
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if (in_air)
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{
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// don't let us step up unless it's indeed a step we bumped in
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@ -282,6 +283,7 @@ int PM_StepSlideMove (qboolean in_air)
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}
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else
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stepsize = pm_stepheight;
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#endif
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VectorCopy (pmove.origin, down);
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VectorCopy (pmove.velocity, downvel);
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@ -291,7 +293,7 @@ int PM_StepSlideMove (qboolean in_air)
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// move up a stair height
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VectorCopy (pmove.origin, dest);
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dest[2] += stepsize;
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dest[2] += pm_stepheight;
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trace = PM_PlayerTrace (pmove.origin, dest);
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if (!trace.startsolid && !trace.allsolid)
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{
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@ -302,7 +304,7 @@ int PM_StepSlideMove (qboolean in_air)
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// press down the stepheight
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VectorCopy (pmove.origin, dest);
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dest[2] -= stepsize;
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dest[2] -= pm_stepheight;
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trace = PM_PlayerTrace (pmove.origin, dest);
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if (trace.fraction != 1 && trace.plane.normal[2] < MIN_STEP_NORMAL)
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goto usedown;
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@ -58,6 +58,8 @@ cvar_t sv_brokenmovetypes = SCVAR("sv_brokenmovetypes", "0");
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cvar_t sv_chatfilter = SCVAR("sv_chatfilter", "0");
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cvar_t sv_floodprotect = SCVAR("sv_floodprotect", "1");
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cvar_t votelevel = SCVAR("votelevel", "0");
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cvar_t voteminimum = SCVAR("voteminimum", "4");
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cvar_t votepercent = SCVAR("votepercent", "-1");
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@ -1863,6 +1865,8 @@ void SV_SayOne_f (void)
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float SV_CheckFloodProt(client_t *client)
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{
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int tmp;
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if (!sv_floodprotect.value)
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return 0;
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if (fp_messages)
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{
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if (!sv.paused && realtime<client->lockedtill)
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@ -5066,6 +5070,8 @@ void SV_UserInit (void)
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Cvar_Register (&sv_pushplayers, cvargroup_servercontrol);
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Cvar_Register (&sv_floodprotect, cvargroup_servercontrol);
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Cvar_Register (&sv_cmdlikercon, cvargroup_serverpermissions);
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Cvar_Register(&cmd_gamecodelevel, "Access controls");
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Cvar_Register(&cmd_allowaccess, "Access controls");
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