make snd_inactive work for drivers other than just the directsound one.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5220 fc73d0e0-1445-4013-8a0c-d673dee63da5
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4 changed files with 25 additions and 6 deletions
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@ -2689,6 +2689,9 @@ static void SND_Spatialize(soundcardinfo_t *sc, channel_t *ch)
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else
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volscale = volume.value * voicevolumemod;
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if (!vid.activeapp && !snd_inactive.ival && !(ch->flags & CF_INACTIVE))
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volscale = 0;
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if (sc->seat == -1)
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{
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seat = 0;
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@ -3282,8 +3285,10 @@ void S_UpdateAmbientSounds (soundcardinfo_t *sc)
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}
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if (chan->sfx)
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{
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chan->flags = CF_ABSVOLUME|CF_NOSPACIALISE|CF_NOREVERB; //bypasses volume cvar completely.
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chan->flags = /*CF_INACTIVE|*/CF_ABSVOLUME|CF_NOSPACIALISE|CF_NOREVERB; //bypasses volume cvar completely.
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vol = 255*bgmvolume.value*voicevolumemod;
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if (!vid.activeapp && !snd_inactive.ival && !(chan->flags & CF_INACTIVE))
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vol = 0;
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vol = bound(0, vol, 255);
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vol = Media_CrossFade(i-MUSIC_FIRST, vol, (chan->pos>>PITCHSHIFT) / (float)snd_speed);
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if (vol < 0)
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@ -3953,7 +3958,7 @@ void S_LocalSound2 (const char *sound, int channel, float volume)
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Con_Printf ("S_LocalSound: can't cache %s\n", sound);
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return;
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}
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S_StartSound (0, channel, sfx, NULL, NULL, volume, 0, 0, 0, CF_NOSPACIALISE|CF_NOREVERB);
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S_StartSound (0, channel, sfx, NULL, NULL, volume, 0, 0, 0, CF_INACTIVE|CF_NOSPACIALISE|CF_NOREVERB);
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}
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void S_LocalSound (const char *sound)
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{
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@ -4164,7 +4169,7 @@ void S_RawAudio(int sourceid, qbyte *data, int speed, int samples, int channels,
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channel_t *c = SND_PickChannel(si, -1, 0);
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if (c)
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{
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c->flags = CF_ABSVOLUME|CF_NOSPACIALISE;
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c->flags = (sourceid>=0?CF_INACTIVE:0)|CF_ABSVOLUME|CF_NOSPACIALISE;
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c->entnum = 0;
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c->entchannel = 0;
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c->dist_mult = 0;
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@ -192,7 +192,9 @@ void S_PaintChannels(soundcardinfo_t *sc, int endtime)
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//does it still make a sound if it cannot be heard?...
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//technically no...
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//this code is hacky.
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if (s->decoder.decodedata)
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if (s->decoder.querydata)
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s->decoder.querydata(s, scache=&scachebuf, NULL, 0);
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else if (s->decoder.decodedata)
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scache = s->decoder.decodedata(s, &scachebuf, ch->pos>>PITCHSHIFT, 0); /*1 for luck - balances audio termination below*/
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else
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scache = s->decoder.buf;
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@ -72,6 +72,8 @@ typedef struct {
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int decodedbytestart;
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int decodedbytecount;
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quintptr_t pcmtotal;
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float timetotal;
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OggVorbis_File vf;
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sfx_t *s;
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@ -127,11 +129,18 @@ float QDECL OV_Query(struct sfx_s *sfx, struct sfxcache_s *buf, char *name, size
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ovdecoderbuffer_t *dec = sfx->decoder.buf;
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if (!dec)
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return -1;
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if (dec->timetotal < 0)
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{
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dec->pcmtotal = p_ov_pcm_total(&dec->vf, -1);
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dec->timetotal = p_ov_time_total(&dec->vf, -1);
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}
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if (buf)
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{
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buf->data = NULL; //you're not meant to actually be using the data here
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buf->soundoffset = 0;
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buf->length = p_ov_pcm_total(&dec->vf, -1);
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buf->length = dec->pcmtotal;
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buf->numchannels = dec->srcchannels;
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buf->speed = dec->srcspeed;
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buf->width = 2;
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@ -155,7 +164,7 @@ float QDECL OV_Query(struct sfx_s *sfx, struct sfxcache_s *buf, char *name, size
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else if (title)
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Q_snprintfz(name, namesize, "%s", title);
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}
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return p_ov_time_total(&dec->vf, -1);
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return dec->timetotal;
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}
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static sfxcache_t *QDECL OV_DecodeSome(struct sfx_s *sfx, struct sfxcache_s *buf, ssamplepos_t start, int length)
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@ -502,6 +511,8 @@ static qboolean OV_StartDecode(unsigned char *start, unsigned long length, ovdec
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buffer->start = BZ_Malloc(length);
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memcpy(buffer->start, start, length);
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buffer->timetotal = -1;
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return true;
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}
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#endif
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@ -121,6 +121,7 @@ typedef struct
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//client-internal
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#define CF_AUTOSOUND 1024 // generated from q2 entities, which avoids breaking regular sounds, using it outside the sound system will probably break things.
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#define CF_INACTIVE 2048 // try to play even when inactive
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//server only
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#define CF_RELIABLE 1 // serverside only. yeah, evil. screw you.
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