Improve robustness with weird build configs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6239 fc73d0e0-1445-4013-8a0c-d673dee63da5
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3 changed files with 9 additions and 2 deletions
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@ -374,6 +374,7 @@ static void QDECL Plug_Draw_RedrawScreen(void)
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SCR_UpdateScreen();
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SCR_UpdateScreen();
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}
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}
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#ifdef HAVE_MEDIA_DECODER
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static void QDECL Plug_Media_SetState(cin_t *cin, int state)
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static void QDECL Plug_Media_SetState(cin_t *cin, int state)
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{
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{
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Media_SetState(cin, state);
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Media_SetState(cin, state);
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@ -382,6 +383,7 @@ static int QDECL Plug_Media_GetState(cin_t *cin)
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{
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{
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return Media_GetState(cin);
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return Media_GetState(cin);
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}
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}
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#endif
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static qhandle_t Plug_Scene_ModelToId(model_t *mod)
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static qhandle_t Plug_Scene_ModelToId(model_t *mod)
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{
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{
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@ -3682,7 +3682,7 @@ static void S_Q2_AddEntitySounds(soundcardinfo_t *sc)
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else
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else
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#endif
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#endif
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#ifdef VM_CG
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#ifdef VM_CG
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if (cls.protocol == CP_QUAKE3)
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if (cls.protocol == CP_QUAKE3 && q3)
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count = q3->cg.GatherLoopingSounds(positions, entnums, sounds, countof(sounds));
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count = q3->cg.GatherLoopingSounds(positions, entnums, sounds, countof(sounds));
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else
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else
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#endif
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#endif
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@ -1749,5 +1749,10 @@ qboolean Plug_Init(void)
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UI_Init();
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UI_Init();
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return true;
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return true;
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}
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}
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#else
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qboolean Plug_Init(void)
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{
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Con_Printf("Quake3 plugin without any support...\n");
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return false;
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}
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#endif
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#endif
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