diff --git a/quakec/fallout2/csqc/invent.qc b/quakec/fallout2/csqc/invent.qc index c423f4557..61549f882 100644 --- a/quakec/fallout2/csqc/invent.qc +++ b/quakec/fallout2/csqc/invent.qc @@ -559,15 +559,15 @@ void() Items_Draw = it = getstati(32); itname = GetItemName(ToIID(it)); - drawstring('4 1.5 0'*IMGSIZEF + '0 0 0', itname, '16 16 0', '1 1 1', 1); + drawstring('4 1.5 0'*IMGSIZEF + '0 0 0', itname, '8 8 0', '1 1 1', 1); it = getstati(33); itname = GetItemName(ToIID(it)); - drawstring('4 3 0'*IMGSIZEF + '0 0 0', itname, '16 16 0', '1 1 1', 1); + drawstring('4 3 0'*IMGSIZEF + '0 0 0', itname, '8 8 0', '1 1 1', 1); it = getstati(34); itname = GetItemName(ToIID(it)); - drawstring('4 4.5 0'*IMGSIZEF + '0 0 0', itname, '16 16 0', '1 1 1', 1); + drawstring('4 4.5 0'*IMGSIZEF + '0 0 0', itname, '8 8 0', '1 1 1', 1); drawpic(mousepos, "gui/cursor.jpg", '1 1 0'*CURSORSIZE, '1 1 1', 1); }; @@ -805,17 +805,17 @@ void() Invent_Draw = check = getstati(32); if (check > 0) - SlotImage('5.5 1 0'*IMGSIZEF, 1); + SlotImage('6 1 0'*IMGSIZEF, 1); check = getstati(33); if (check > 0) - SlotImage('5.5 2 0'*IMGSIZEF, 2); + SlotImage('6 2 0'*IMGSIZEF, 2); check = getstati(34); if (check > 0) - SlotImage('5.5 3 0'*IMGSIZEF, 3); + SlotImage('6 3 0'*IMGSIZEF, 3); diff --git a/quakec/fallout2/weapons.qc b/quakec/fallout2/weapons.qc index b54f3f783..0b1b425f6 100644 --- a/quakec/fallout2/weapons.qc +++ b/quakec/fallout2/weapons.qc @@ -2836,7 +2836,7 @@ void (float dam, float ap, string snd, float rng, float rate) FirePistol = if (getperk(5)) { if (self.steadyaim == 0) - dam = dam + self.skill_doctor/2; + dam = dam + self.skill_doctor; } if (self.extender == weap && self.silencer != weap) @@ -2983,7 +2983,7 @@ void (float dam, float ap, string snd, float rng, float rate) FireSMG = if (getperk(5)) { if (self.steadyaim == 0) - dam = dam + self.skill_doctor/2; + dam = dam + self.skill_doctor; } sound (self, CHAN_WEAPON, snd, 1, ATTN_NORM); @@ -3305,7 +3305,7 @@ void (float dam, float accuracy, string snd, float rng, float rate) FireAssaultR if (getperk(5)) { if (self.steadyaim == 0) - dam = dam + self.skill_doctor/2; + dam = dam + self.skill_doctor; } if (weap == IID_WP_MOONLIGHT) @@ -3581,7 +3581,7 @@ void (float dam, float xrecoil, string snd, float rng, float rate) FireMinigun = if (getperk(5)) { if (self.steadyaim == 0) - dam = dam + self.skill_doctor/3; + dam = dam + self.skill_doctor; } loud_noise(50); @@ -6002,7 +6002,7 @@ void (float rec, float number, float dam, float spread, float ran, float auto, s if (getperk(5)) { if (self.steadyaim == 0) - dam = dam + self.skill_doctor/5; + dam = dam + self.skill_doctor/3; } weap = ToIID(self.(SlotField(self.current_slot)));