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r4243 | acceptthis | 2013-03-08 02:46:54 +0000 (Fri, 08 Mar 2013) | 1 line Make viewheight obey gravitydir. This just feels more natural. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4239 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 9 additions and 9 deletions
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@ -1020,6 +1020,7 @@ void V_CalcRefdef (int pnum)
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entity_t *view;
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int i;
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float bob;
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float viewheight;
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r_refdef.currentplayernum = pnum;
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@ -1090,19 +1091,16 @@ void V_CalcRefdef (int pnum)
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V_CalcViewRoll (pnum);
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V_AddIdle (pnum);
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if (cl.viewheight[pnum] == DEFAULT_VIEWHEIGHT)
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viewheight = cl.viewheight[pnum];
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if (viewheight == DEFAULT_VIEWHEIGHT)
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{
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if (view_message && view_message->flags & PF_GIB)
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r_refdef.vieworg[2] += 8; // gib view height
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viewheight = 8; // gib view height
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else if (view_message && view_message->flags & PF_DEAD)
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r_refdef.vieworg[2] -= 16; // corpse view height
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else
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r_refdef.vieworg[2] += DEFAULT_VIEWHEIGHT;
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viewheight = 16; // corpse view height
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}
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else
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r_refdef.vieworg[2] += cl.viewheight[pnum];
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r_refdef.vieworg[2] += cl.crouch[pnum];
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viewheight += cl.crouch[pnum];
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if (view_message && view_message->flags & PF_DEAD && v_deathtilt.value) // PF_GIB will also set PF_DEAD
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{
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@ -1112,9 +1110,11 @@ void V_CalcRefdef (int pnum)
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else
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{
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// v_viewheight only affects the view if the player is alive
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r_refdef.vieworg[2] += bob;
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viewheight += bob;
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}
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VectorMA(r_refdef.vieworg, -viewheight, cl.playerview[pnum].gravitydir, r_refdef.vieworg);
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// set up gun position
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V_CalcGunPositionAngle (pnum, bob);
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