From dc8ce67b73259224d64456b0657c2fb6893ca516 Mon Sep 17 00:00:00 2001 From: Spoike Date: Fri, 9 Dec 2005 23:30:50 +0000 Subject: [PATCH] why does bigfoot use sw rendering? git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1693 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/client/cl_ents.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/engine/client/cl_ents.c b/engine/client/cl_ents.c index d90fa2292..06930e16d 100644 --- a/engine/client/cl_ents.c +++ b/engine/client/cl_ents.c @@ -2907,16 +2907,19 @@ void CL_LinkViewModel(void) if (cl.stats[r_refdef.currentplayernum][STAT_ITEMS] & IT_QUAD) { +#ifdef Q3SHADERS if (v_powerupshell.value == 2) { ent.forcedshader = R_RegisterCustom("powerups/quadWeapon", Shader_DefaultSkinShell); V_AddEntity(&ent); } else +#endif ent.flags |= Q2RF_SHELL_BLUE; } if (cl.stats[r_refdef.currentplayernum][STAT_ITEMS] & IT_INVULNERABILITY) { +#ifdef Q3SHADERS if (v_powerupshell.value == 2) { ent.forcedshader = R_RegisterCustom("powerups/regen", Shader_DefaultSkinShell); @@ -2924,6 +2927,7 @@ void CL_LinkViewModel(void) V_AddEntity(&ent); } else +#endif ent.flags |= Q2RF_SHELL_RED; }