Spike's fix to prevent a crash due to particles being loaded before the map.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2792 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1938,7 +1938,7 @@ int P_RunParticleEffectState (vec3_t org, vec3_t dir, float count, int typenum,
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return 1;
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// inwater check, switch only once
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if (r_part_contentswitch.value && ptype->inwater >= 0)
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if (r_part_contentswitch.value && ptype->inwater >= 0 && cl.worldmodel)
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{
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int cont;
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cont = cl.worldmodel->funcs.PointContents(cl.worldmodel, org);
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