So that's why splitscreen is broken then... *sigh*...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@136 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1271,7 +1271,7 @@ void R_Clear (void)
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}
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else
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{
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if (gl_clear.value)
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if (gl_clear.value && !r_secondaryview)
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glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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else
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glClear (GL_DEPTH_BUFFER_BIT);
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