Manifest cvars can now be queried via getgameinfo.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5665 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 8 additions and 3 deletions
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@ -1093,7 +1093,7 @@ static struct modlist_s
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static size_t nummods;
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static size_t nummods;
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static qboolean modsinited;
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static qboolean modsinited;
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/*static qboolean Mods_AddManifest(void *usr, ftemanifest_t *man)
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static qboolean Mods_AddManifest(void *usr, ftemanifest_t *man)
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{
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{
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int i = nummods;
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int i = nummods;
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modlist = BZ_Realloc(modlist, (i+1) * sizeof(*modlist));
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modlist = BZ_Realloc(modlist, (i+1) * sizeof(*modlist));
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@ -1102,7 +1102,7 @@ static qboolean modsinited;
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modlist[i].description = man->formalname;
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modlist[i].description = man->formalname;
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nummods = i+1;
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nummods = i+1;
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return true;
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return true;
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}*/
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}
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static int QDECL Mods_AddGamedir(const char *fname, qofs_t fsize, time_t mtime, void *usr, searchpathfuncs_t *spath)
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static int QDECL Mods_AddGamedir(const char *fname, qofs_t fsize, time_t mtime, void *usr, searchpathfuncs_t *spath)
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{
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{
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char *f;
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char *f;
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@ -1148,7 +1148,7 @@ static void Mods_InitModList (void)
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{
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{
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extern qboolean com_homepathenabled;
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extern qboolean com_homepathenabled;
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//FS_EnumerateKnownGames(Mods_AddManifest, NULL);
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FS_EnumerateKnownGames(Mods_AddManifest, NULL);
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if (com_homepathenabled)
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if (com_homepathenabled)
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Sys_EnumerateFiles(com_homepath, "*", Mods_AddGamedir, com_homepath, NULL);
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Sys_EnumerateFiles(com_homepath, "*", Mods_AddGamedir, com_homepath, NULL);
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@ -1175,6 +1175,11 @@ void QCBUILTIN PF_cl_getgamedirinfo(pubprogfuncs_t *prinst, struct globalvars_s
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if (modlist[diridx].description)
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if (modlist[diridx].description)
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RETURN_TSTRING(modlist[diridx].description);
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RETURN_TSTRING(modlist[diridx].description);
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break;
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break;
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case 2: //cvars
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if (modlist[diridx].manifest)
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if (modlist[diridx].manifest->defaultexec)
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RETURN_TSTRING(modlist[diridx].manifest->defaultexec);
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break;
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case 0: //name
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case 0: //name
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RETURN_TSTRING(modlist[diridx].gamedir);
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RETURN_TSTRING(modlist[diridx].gamedir);
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break;
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break;
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