don't do cl_netfps stuff twice in sendcmd
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3014 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1508,19 +1508,6 @@ void CL_SendCmd (double frametime)
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msecstouse -= spare;
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}
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}
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if (cl_netfps.value > 0 && !cl_indepphysics.value)
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{//this chunk of code is here to stop the client from using too few msecs per packet
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int spare;
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// due to the mvdsv input problem we can't just fire off packets during an incomplete connection
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// or the mod will think we're speed cheating
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spare = CL_FilterTime(msecstouse, cl_netfps.value);
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if (!spare && msecstouse < 200)
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fullsend = false;
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if (spare > cl_sparemsec.value)
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spare = cl_sparemsec.value;
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if (spare > 0)
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msecstouse -= spare;
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}
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for (plnum = 0; plnum < cl.splitclients; plnum++)
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{
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