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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1832 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2a29a31c81
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5 changed files with 94 additions and 64 deletions
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@ -8,6 +8,8 @@ void (vector org) spawn_tfog;
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void (vector org, entity death_owner) spawn_tdeath;
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void(float slot) WeaponAmmo;
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void() Identify;
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void(entity to, float iid, float amount) AddStackable;
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void(entity to, float iid, float amount) AddNonStackable;
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float modelindex_dead, modelindex_sneak, modelindex_prone, modelindex_eyes, modelindex_player, modelindex_gone;
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@ -107,18 +109,18 @@ void() SetNewParms =
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parm16 = 1;
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parm17 = SlotVal(IID_WP_AK74, 30);
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parm18 = SlotVal(IID_GREN_SMOKE, 5);
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parm19 = SlotVal(IID_ARM_LEATHER, 1);
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parm20 = SlotVal(IID_AM_5MMHIGHVEL, 120);
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parm21 = SlotVal(IID_AM_556MM, 120);
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parm17 = SlotVal(IID_WP_USP, 12);
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parm18 = 0;
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parm19 = SlotVal(IID_ARM_SHIRT, 1);
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parm20 = SlotVal(IID_CHEM_STIMPACK, 3);
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parm21 = SlotVal(IID_AM_10MM, 24);
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parm22 = 0;
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parm23 = SlotVal(IID_WP_TOOLKIT, 1);
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parm24 = SlotVal(IID_WP_MOONLIGHT, 30);
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parm23 = 0;
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parm24 = 0;
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parm25 = 0;
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parm26 = SlotVal(IID_CHEM_STIMPACK, 3);
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parm27 = SlotVal(IID_BUILD_MRAMMO, 3);
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parm28 = SlotVal(IID_BUILD_AUTODOC, 3);
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parm26 = 0;
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parm27 = 0;
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parm28 = 0;
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parm29 = 0;
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parm30 = 0;
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parm31 = 0;
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@ -483,8 +485,8 @@ called each time a player enters a new level
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*/
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void() PutClientInServer =
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{
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local entity spot;
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local entity spot;
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local float x;
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if (self.class == 0 || self.team == 0)
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{
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self.deadflag = DEAD_NO;
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@ -530,6 +532,25 @@ void() PutClientInServer =
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DecodeLevelParms ();
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if (self.class == 1)
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{
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x = SlotOfItem(self, IID_CHEM_MEDICALBAG);
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if (x == 0)
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AddNonStackable(self, IID_CHEM_MEDICALBAG, 1);
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}
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if (self.class == 2)
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{
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x = SlotOfItem(self, IID_EQUIP_STEALTHBOY);
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if (x == 0)
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AddNonStackable(self, IID_EQUIP_STEALTHBOY, 1);
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}
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if (self.class == 4)
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{
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x = SlotOfItem(self, IID_WP_TOOLKIT);
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if (x == 0)
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AddNonStackable(self, IID_WP_TOOLKIT, 1);
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}
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self.attack_finished = time;
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self.th_pain = player_pain;
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self.th_die = PlayerDie;
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@ -80,6 +80,7 @@ float IID_BUILD_TESLA = 354;
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//float IID_BUILD_TELEPAD = 355;
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float IID_EQUIP_CLIMBINGGEAR = 375;
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float IID_EQUIP_STEALTHBOY = 376;
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#define IsShootable(iid) (IsMelee(iid) || IsRanged(iid) || IsGrenade(iid))
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@ -875,6 +876,8 @@ string(float iid) GetItemName =
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if (iid == IID_EQUIP_CLIMBINGGEAR)
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return "climbing gear";
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if (iid == IID_EQUIP_STEALTHBOY)
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return "stealthboy";
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bprint(PRINT_MEDIUM, ftos(iid), " without a name!\n");
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return strcat("unknown", ftos(iid));
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@ -1030,6 +1033,8 @@ string(float iid) GetItemImage =
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if (iid == IID_EQUIP_CLIMBINGGEAR)
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return "robofang.jpg";
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if (iid == IID_EQUIP_STEALTHBOY)
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return "stealthboy.jpg";
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bprint(PRINT_MEDIUM, ftos(iid), " without a name!\n");
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return strcat("unknown.jpg", ftos(iid));
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@ -1150,6 +1155,9 @@ float(string itname) ItemIDOfName =
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return IID_EQUIP_CLIMBINGGEAR;
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if (itname == "gear")
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return IID_EQUIP_CLIMBINGGEAR;
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if (itname == "stealthboy")
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return IID_EQUIP_STEALTHBOY;
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return 0;
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};
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@ -806,27 +806,55 @@ float() GetRandomAmmo =
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if (r <= 2)
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return IID_AM_NEEDLER;
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else if (r <= 4)
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return IID_AM_10MM;
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else if (r <= 6)
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return IID_AM_556MM;
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return IID_AM_10MM;
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else if (r <= 8)
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return IID_AM_5MMHIGHVEL;
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return IID_AM_556MM;
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else if (r <= 10)
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return IID_AM_5MMHIGHVEL;
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else if (r <= 13)
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return IID_AM_12GAUGESHELLS;
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else if (r <= 12)
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return IID_AM_ENERGYCELL;
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else if (r <= 14)
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return IID_AM_ENERGYCELL;
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else if (r <= 15)
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return IID_AM_2MMEC;
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else if (r <= 16)
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return IID_AM_762MM;
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else if (r <= 18)
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return IID_AM_44MAGNUM;
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else
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return IID_AM_45ACP;
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return IID_AM_10MM;
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};
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float(float ammotype) GetAmmoCount =
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{
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local float ammocount;
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if (ammotype == IID_AM_NEEDLER)
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ammocount = 2 + random()*7;
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if (ammotype == IID_AM_10MM)
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ammocount = 5 + random()*10;
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if (ammotype == IID_AM_556MM)
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ammocount = 3 + random()*8;
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if (ammotype == IID_AM_5MMHIGHVEL)
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ammocount = 5 + random()*10;
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if (ammotype == IID_AM_12GAUGESHELLS)
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ammocount = 2 + random()*6;
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if (ammotype == IID_AM_ENERGYCELL)
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ammocount = 2 + random()*6;
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if (ammotype == IID_AM_2MMEC)
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ammocount = 1 + random()*2;
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if (ammotype == IID_AM_762MM)
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ammocount = 2 + random()*4;
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if (ammotype == IID_AM_44MAGNUM)
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ammocount = 2 + random()*4;
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if (ammotype == IID_AM_45ACP)
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ammocount = 5 + random()*10;
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return ammocount;
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};
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void() ammo_touch =
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{
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local entity stemp;
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@ -849,36 +877,16 @@ void() ammo_touch =
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ammotype = GetRandomAmmo();
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if (ammotype == IID_AM_NEEDLER)
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ammocount = 2 + random()*7;
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if (ammotype == IID_AM_10MM)
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ammocount = 5 + random()*10;
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if (ammotype == IID_AM_556MM)
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ammocount = 3 + random()*8;
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if (ammotype == IID_AM_5MMHIGHVEL)
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ammocount = 5 + random()*10;
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if (ammotype == IID_AM_12GAUGESHELLS)
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ammocount = 2 + random()*6;
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if (ammotype == IID_AM_ENERGYCELL)
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ammocount = 2 + random()*6;
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if (ammotype == IID_AM_2MMEC)
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ammocount = 1 + random()*2;
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if (ammotype == IID_AM_762MM)
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ammocount = 2 + random()*4;
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if (ammotype == IID_AM_44MAGNUM)
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ammocount = 2 + random()*4;
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if (ammotype == IID_AM_45ACP)
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ammocount = 5 + random()*10;
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ammocount = GetAmmoCount(ammotype);
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ammocount = ceil(ammocount);
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if (coop == 1 && total_players == 1)
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ammocount = ammocount * 2;
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ammoname = GetItemName(ammotype);
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ammocountftos = ftos(ammocount);
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// shotgun
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if (self.weapon == 1)
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{
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@ -1518,6 +1526,8 @@ PLAYER BACKPACKS
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void() BackpackTouch =
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{
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local float ammotype, ammocount;
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if (other.classname != "player")
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return;
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@ -1528,21 +1538,27 @@ void() BackpackTouch =
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AddStackable(other, IID_AM_10MM, floor(9+random()*9));
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sprint(other, 2, " 10mm ammo");
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}
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if (self.weapon == 2)
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else if (self.weapon == 2)
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{
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AddStackable(other, IID_AM_556MM, floor(5+random()*5));
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sprint(other, 2, " 5mm ammo");
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}
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if (self.weapon == 3)
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else if (self.weapon == 3)
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{
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AddStackable(other, IID_AM_12GAUGESHELLS, floor(3+random()*3));
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sprint(other, 2, " 12 gauge ammo");
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}
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if (self.weapon == 4)
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else if (self.weapon == 4)
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{
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AddStackable(other, IID_AM_10MM, floor(9+random()*9));
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sprint(other, 2, " 10mm ammo");
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}
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else
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{
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ammotype = GetRandomAmmo();
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ammocount = GetAmmoCount(ammotype);
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}
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if (random()*4 <= 2)
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{
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@ -986,6 +986,7 @@ void (float slotno) ReloadWeapon =
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sound (self, CHAN_WEAPON, "weapons/shell.wav", TRUE, ATTN_NORM);
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else
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sound (self, CHAN_WEAPON, "weapons/reload.wav", TRUE, ATTN_NORM);
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sprint(self, 2, "reloading...\n");
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if (self.perk == 3)
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@ -3858,7 +3859,7 @@ void (float rec, float number, float dam, float spread, float ran, float auto) W
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}
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};
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void () PTouch2 =
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void () PlasmaBolt =
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{
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local float dam;
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local float zdif;
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@ -3877,23 +3878,7 @@ void () PTouch2 =
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if (other.takedamage)
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{
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zdif = self.origin_z - other.origin_z;
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ydif = self.origin_y - other.origin_y;
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xdif = self.origin_x - other.origin_x;
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tru = 0;
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if (ydif >= -6 && ydif <= 6)
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{
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tru = 1;
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}
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if (xdif >= -6 && xdif <= 6)
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{
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tru = 1;
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}
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dam = 60 + (random () * 90);
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if (other.classname == "ighoul")
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{
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dam = 120 + (random () * 120);
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}
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dam = 30 + (random () * 30);
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T_Damage (other, self, self.owner, dam);
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WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
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@ -3938,7 +3923,6 @@ void () FireAlienBlaster =
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newmis.velocity = (newmis.velocity * 3000);
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newmis.angles = vectoangles (newmis.velocity);
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// newmis.touch = PTouch;
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newmis.nextthink = (time + IDLE3A);
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newmis.think = SUB_Remove;
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setmodel (newmis, "progs/plasma.mdl");
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@ -3951,7 +3935,7 @@ void () FireAlienBlaster =
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newmis.angles = vectoangles (newmis.velocity);
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newmis.nextthink = time + 1.4;
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sound (self, CHAN_WEAPON, "weapons/blaster.wav", WEAPON_SHOTGUN, ATTN_NORM);
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newmis.touch = PTouch2;
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newmis.touch = PlasmaBolt;
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setmodel (newmis, "progs/ray.mdl");
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tmp = 90 + self.velocity_y + self.velocity_x;
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}
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@ -579,6 +579,7 @@ void() worldspawn =
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precache_sound ("weapons/tink1.wav");
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precache_sound ("weapons/sa80-1.wav");
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precache_sound ("weapons/shell.wav");
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precache_sound ("weapons/reload.wav");
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precache_sound ("misc/build1.wav");
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precache_sound ("misc/build2.wav");
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precache_sound ("misc/build3.wav");
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