1
0
Fork 0
forked from fte/fteqw

small cleanup and bugfix for zlib->abail_zlip

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1576 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-11-21 21:09:11 +00:00
parent 277d0b6960
commit cdb82f3316

View file

@ -184,11 +184,11 @@ qboolean FSOS_FLocate(void *handle, flocation_t *loc, char *filename, void *hash
if ( strchr (filename, '/') || strchr (filename,'\\'))
continue;
}
*/
*/
// check a file in the directory tree
_snprintf (netpath, sizeof(netpath)-1, "%s/%s",(char*)handle, filename);
f = fopen(netpath, "rb");
if (!f)
return -1;
@ -232,7 +232,7 @@ searchpathfuncs_t osfilefuncs = {
void FSPAK_PrintPath(void *handle)
{
pack_t *pak = handle;
Con_Printf("%s\n", pak->filename);
}
void FSPAK_ClosePath(void *handle)
@ -364,7 +364,7 @@ void *FSPAK_LoadPackFile (char *packfile)
// crc the directory to check for modifications
// crc = QCRC_Block((qbyte *)info, header.dirlen);
// QCRC_Init (&crc);
@ -390,7 +390,7 @@ void *FSPAK_LoadPackFile (char *packfile)
pack->handle = packhandle;
pack->numfiles = numpackfiles;
pack->files = newfiles;
Con_TPrintf (TL_ADDEDPACKFILE, packfile, numpackfiles);
return pack;
}
@ -411,7 +411,7 @@ void *com_pathforfile; //fread and stuff is preferable if null
#define ZEXPORT VARGS
#ifdef ZLIB
#ifdef AVAIL_ZLIB
#ifdef _WIN32
#pragma comment( lib, "../libs/zlib.lib" )
#endif
@ -438,7 +438,7 @@ typedef struct zipfile_s
static void FSZIP_PrintPath(void *handle)
{
zipfile_t *zip = handle;
Con_Printf("%s\n", zip->filename);
}
static void FSZIP_ClosePath(void *handle)
@ -572,7 +572,7 @@ static void *FSZIP_LoadZipFile (char *filename)
FILE *packhandle;
if (COM_FileOpenRead (filename, &packhandle) == -1)
return NULL;
fclose(packhandle);
fclose(packhandle);
zip = Z_Malloc(sizeof(zipfile_t));
Q_strncpyz(zip->filename, filename, sizeof(zip->filename));
@ -714,14 +714,14 @@ int COM_FileOpenRead (char *path, FILE **hndl)
return -1;
}
*hndl = f;
return COM_filelength(f);
}
int COM_FileSize(char *path)
{
int len;
FILE *h;
FILE *h;
len = COM_FOpenFile(path, &h);
if (len>=0)
fclose(h);
@ -738,9 +738,9 @@ COM_Path_f
void COM_Path_f (void)
{
searchpath_t *s;
Con_TPrintf (TL_CURRENTSEARCHPATH);
if (com_purepaths)
{
for (s=com_purepaths ; s ; s=s->nextpure)
@ -825,11 +825,11 @@ void COM_WriteFile (char *filename, void *data, int len)
{
FILE *f;
char name[MAX_OSPATH];
sprintf (name, "%s/%s", com_gamedir, filename);
COM_CreatePath(name);
f = fopen (name, "wb");
if (!f)
{
@ -841,7 +841,7 @@ void COM_WriteFile (char *filename, void *data, int len)
return;
}
}
Sys_Printf ("COM_WriteFile: %s\n", name);
fwrite (data, 1, len, f);
fclose (f);
@ -853,11 +853,11 @@ FILE *COM_WriteFileOpen (char *filename) //like fopen, but based around quake's
{
FILE *f;
char name[MAX_OSPATH];
sprintf (name, "%s/%s", com_gamedir, filename);
COM_CreatePath(name);
f = fopen (name, "wb");
return f;
@ -874,7 +874,7 @@ Only used for CopyFile and download
void COM_CreatePath (char *path)
{
char *ofs;
for (ofs = path+1 ; *ofs ; ofs++)
{
if (*ofs == '/')
@ -900,13 +900,13 @@ void COM_CopyFile (char *netpath, char *cachepath)
FILE *in, *out;
int remaining, count;
char buf[4096];
remaining = COM_FileOpenRead (netpath, &in);
remaining = COM_FileOpenRead (netpath, &in);
COM_CreatePath (cachepath); // create directories up to the cache file
out = fopen(cachepath, "wb");
if (!out)
Sys_Error ("Error opening %s", cachepath);
while (remaining)
{
if (remaining < sizeof(buf))
@ -931,7 +931,7 @@ void FS_FlushFSHash(void)
{
int i;
bucket_t *bucket, *next;
for (i = 0; i < filesystemhash.numbuckets; i++)
{
bucket = filesystemhash.bucket[i];
@ -1246,11 +1246,11 @@ void COM_LoadCacheFile (char *path, struct cache_user_s *cu)
qbyte *COM_LoadStackFile (char *path, void *buffer, int bufsize)
{
qbyte *buf;
loadbuf = (qbyte *)buffer;
loadsize = bufsize;
buf = COM_LoadFile (path, 4);
return buf;
}
@ -1353,7 +1353,7 @@ qboolean COM_LoadMapPackFile (char *filename, int ofs)
pack->handle = packhandle;
pack->numfiles = numpackfiles;
pack->files = newfiles;
Con_TPrintf (TL_ADDEDPACKFILE, filename, numpackfiles);
COM_AddPathHandle(&packfilefuncs, pack, true, true);
@ -1642,7 +1642,7 @@ void COM_FlushFSCache(void)
COM_AddGameDirectory
Sets com_gamedir, adds the directory to the head of the path,
then loads and adds pak1.pak pak2.pak ...
then loads and adds pak1.pak pak2.pak ...
================
*/
void COM_AddGameDirectory (char *dir, unsigned int loadstuff)
@ -1680,7 +1680,7 @@ void COM_AddGameDirectory (char *dir, unsigned int loadstuff)
if (loadstuff & 2)
COM_AddDataFiles("pak", &packfilefuncs);//q1/hl/h2/q2
//pk2s never existed.
#ifdef ZLIB
#ifdef AVAIL_ZLIB
if (loadstuff & 4)
COM_AddDataFiles("pk3", &zipfilefuncs); //q3 + offspring
if (loadstuff & 8)
@ -1790,30 +1790,6 @@ void COM_Gamedir (char *dir)
while (com_searchpaths != com_base_searchpaths)
{
com_searchpaths->funcs->ClosePath(com_searchpaths->handle);
/*
switch(com_searchpaths->type)
{
case SPT_PACK:
fclose (com_searchpaths->u.pack->handle);
Z_Free (com_searchpaths->u.pack->files);
#ifdef HASH_FILESYSTEM
Z_Free (com_searchpaths->u.pack->hash.bucket);
#endif
Z_Free (com_searchpaths->u.pack);
break;
#ifdef ZLIB
case SPT_ZIP:
unzClose(com_searchpaths->u.zip->handle);
Z_Free (com_searchpaths->u.zip->files);
#ifdef HASH_FILESYSTEM
Z_Free (com_searchpaths->u.zip->hash.bucket);
#endif
Z_Free (com_searchpaths->u.zip);
break;
#endif
case SPT_OS:
break;
}*/
next = com_searchpaths->next;
Z_Free (com_searchpaths);
com_searchpaths = next;
@ -1945,7 +1921,7 @@ void FS_ForceToPure(char *str, char *crcs, int seed)
{
crcs = COM_Parse(crcs);
crc = atoi(com_token);
if (!crc)
continue;