small cleanup and bugfix for zlib->abail_zlip
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1576 fc73d0e0-1445-4013-8a0c-d673dee63da5
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277d0b6960
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cdb82f3316
1 changed files with 28 additions and 52 deletions
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@ -184,11 +184,11 @@ qboolean FSOS_FLocate(void *handle, flocation_t *loc, char *filename, void *hash
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if ( strchr (filename, '/') || strchr (filename,'\\'))
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continue;
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}
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*/
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*/
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// check a file in the directory tree
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_snprintf (netpath, sizeof(netpath)-1, "%s/%s",(char*)handle, filename);
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f = fopen(netpath, "rb");
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if (!f)
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return -1;
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@ -232,7 +232,7 @@ searchpathfuncs_t osfilefuncs = {
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void FSPAK_PrintPath(void *handle)
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{
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pack_t *pak = handle;
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Con_Printf("%s\n", pak->filename);
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}
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void FSPAK_ClosePath(void *handle)
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@ -364,7 +364,7 @@ void *FSPAK_LoadPackFile (char *packfile)
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// crc the directory to check for modifications
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// crc = QCRC_Block((qbyte *)info, header.dirlen);
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// QCRC_Init (&crc);
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@ -390,7 +390,7 @@ void *FSPAK_LoadPackFile (char *packfile)
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pack->handle = packhandle;
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pack->numfiles = numpackfiles;
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pack->files = newfiles;
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Con_TPrintf (TL_ADDEDPACKFILE, packfile, numpackfiles);
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return pack;
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}
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@ -411,7 +411,7 @@ void *com_pathforfile; //fread and stuff is preferable if null
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#define ZEXPORT VARGS
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#ifdef ZLIB
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#ifdef AVAIL_ZLIB
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#ifdef _WIN32
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#pragma comment( lib, "../libs/zlib.lib" )
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#endif
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@ -438,7 +438,7 @@ typedef struct zipfile_s
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static void FSZIP_PrintPath(void *handle)
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{
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zipfile_t *zip = handle;
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Con_Printf("%s\n", zip->filename);
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}
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static void FSZIP_ClosePath(void *handle)
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@ -572,7 +572,7 @@ static void *FSZIP_LoadZipFile (char *filename)
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FILE *packhandle;
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if (COM_FileOpenRead (filename, &packhandle) == -1)
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return NULL;
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fclose(packhandle);
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fclose(packhandle);
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zip = Z_Malloc(sizeof(zipfile_t));
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Q_strncpyz(zip->filename, filename, sizeof(zip->filename));
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@ -714,14 +714,14 @@ int COM_FileOpenRead (char *path, FILE **hndl)
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return -1;
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}
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*hndl = f;
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return COM_filelength(f);
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}
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int COM_FileSize(char *path)
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{
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int len;
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FILE *h;
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FILE *h;
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len = COM_FOpenFile(path, &h);
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if (len>=0)
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fclose(h);
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@ -738,9 +738,9 @@ COM_Path_f
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void COM_Path_f (void)
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{
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searchpath_t *s;
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Con_TPrintf (TL_CURRENTSEARCHPATH);
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if (com_purepaths)
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{
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for (s=com_purepaths ; s ; s=s->nextpure)
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@ -825,11 +825,11 @@ void COM_WriteFile (char *filename, void *data, int len)
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{
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FILE *f;
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char name[MAX_OSPATH];
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sprintf (name, "%s/%s", com_gamedir, filename);
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COM_CreatePath(name);
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f = fopen (name, "wb");
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if (!f)
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{
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@ -841,7 +841,7 @@ void COM_WriteFile (char *filename, void *data, int len)
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return;
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}
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}
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Sys_Printf ("COM_WriteFile: %s\n", name);
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fwrite (data, 1, len, f);
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fclose (f);
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@ -853,11 +853,11 @@ FILE *COM_WriteFileOpen (char *filename) //like fopen, but based around quake's
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{
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FILE *f;
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char name[MAX_OSPATH];
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sprintf (name, "%s/%s", com_gamedir, filename);
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COM_CreatePath(name);
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f = fopen (name, "wb");
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return f;
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@ -874,7 +874,7 @@ Only used for CopyFile and download
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void COM_CreatePath (char *path)
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{
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char *ofs;
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for (ofs = path+1 ; *ofs ; ofs++)
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{
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if (*ofs == '/')
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@ -900,13 +900,13 @@ void COM_CopyFile (char *netpath, char *cachepath)
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FILE *in, *out;
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int remaining, count;
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char buf[4096];
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remaining = COM_FileOpenRead (netpath, &in);
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remaining = COM_FileOpenRead (netpath, &in);
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COM_CreatePath (cachepath); // create directories up to the cache file
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out = fopen(cachepath, "wb");
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if (!out)
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Sys_Error ("Error opening %s", cachepath);
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while (remaining)
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{
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if (remaining < sizeof(buf))
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@ -931,7 +931,7 @@ void FS_FlushFSHash(void)
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{
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int i;
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bucket_t *bucket, *next;
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for (i = 0; i < filesystemhash.numbuckets; i++)
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{
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bucket = filesystemhash.bucket[i];
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@ -1246,11 +1246,11 @@ void COM_LoadCacheFile (char *path, struct cache_user_s *cu)
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qbyte *COM_LoadStackFile (char *path, void *buffer, int bufsize)
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{
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qbyte *buf;
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loadbuf = (qbyte *)buffer;
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loadsize = bufsize;
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buf = COM_LoadFile (path, 4);
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return buf;
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}
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@ -1353,7 +1353,7 @@ qboolean COM_LoadMapPackFile (char *filename, int ofs)
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pack->handle = packhandle;
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pack->numfiles = numpackfiles;
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pack->files = newfiles;
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Con_TPrintf (TL_ADDEDPACKFILE, filename, numpackfiles);
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COM_AddPathHandle(&packfilefuncs, pack, true, true);
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@ -1642,7 +1642,7 @@ void COM_FlushFSCache(void)
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COM_AddGameDirectory
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Sets com_gamedir, adds the directory to the head of the path,
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then loads and adds pak1.pak pak2.pak ...
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then loads and adds pak1.pak pak2.pak ...
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================
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*/
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void COM_AddGameDirectory (char *dir, unsigned int loadstuff)
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@ -1680,7 +1680,7 @@ void COM_AddGameDirectory (char *dir, unsigned int loadstuff)
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if (loadstuff & 2)
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COM_AddDataFiles("pak", &packfilefuncs);//q1/hl/h2/q2
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//pk2s never existed.
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#ifdef ZLIB
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#ifdef AVAIL_ZLIB
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if (loadstuff & 4)
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COM_AddDataFiles("pk3", &zipfilefuncs); //q3 + offspring
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if (loadstuff & 8)
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@ -1790,30 +1790,6 @@ void COM_Gamedir (char *dir)
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while (com_searchpaths != com_base_searchpaths)
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{
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com_searchpaths->funcs->ClosePath(com_searchpaths->handle);
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/*
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switch(com_searchpaths->type)
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{
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case SPT_PACK:
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fclose (com_searchpaths->u.pack->handle);
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Z_Free (com_searchpaths->u.pack->files);
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#ifdef HASH_FILESYSTEM
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Z_Free (com_searchpaths->u.pack->hash.bucket);
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#endif
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Z_Free (com_searchpaths->u.pack);
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break;
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#ifdef ZLIB
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case SPT_ZIP:
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unzClose(com_searchpaths->u.zip->handle);
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Z_Free (com_searchpaths->u.zip->files);
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#ifdef HASH_FILESYSTEM
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Z_Free (com_searchpaths->u.zip->hash.bucket);
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#endif
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Z_Free (com_searchpaths->u.zip);
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break;
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#endif
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case SPT_OS:
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break;
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}*/
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next = com_searchpaths->next;
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Z_Free (com_searchpaths);
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com_searchpaths = next;
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@ -1945,7 +1921,7 @@ void FS_ForceToPure(char *str, char *crcs, int seed)
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{
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crcs = COM_Parse(crcs);
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crc = atoi(com_token);
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if (!crc)
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continue;
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