Fix issue where keypresses were getting sent to QC/etc while the engine is still busy changing video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5369 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2 changed files with 10 additions and 10 deletions
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@ -414,8 +414,15 @@ void IN_Commands(void)
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switch(ev->type)
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{
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case IEV_KEYDOWN:
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case IEV_KEYRELEASE:
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if (ev->keyboard.scancode == -1)
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{
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int i;
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for (i = 0; i < K_MAX; i++)
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Key_Event(ev->devid, i, 0, false);
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break;
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}
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case IEV_KEYDOWN:
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//Con_Printf("IEV_KEY%s %i: %i '%c'\n", (ev->type==IEV_KEYDOWN)?"DOWN":"RELEASE", ev->devid, ev->keyboard.scancode, ev->keyboard.unicode?ev->keyboard.unicode:' ');
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//on touchscreens, mouse1 is used as up/down state. we have to emulate actual mouse clicks based upon distance moved, so we can get movement events.
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if (ev->keyboard.scancode == K_MOUSE1 && ev->devid < MAXPOINTERS && (ptr[ev->devid].type == M_TOUCH))
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@ -1059,7 +1066,7 @@ void IN_JoystickAxisEvent(unsigned int devid, int axis, float value)
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void IN_KeyEvent(unsigned int devid, int down, int keycode, int unicode)
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{
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struct eventlist_s *ev = in_newevent();
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if (!ev)
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if (!ev)
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return;
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ev->type = down?IEV_KEYDOWN:IEV_KEYRELEASE;
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ev->devid = devid;
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@ -2652,14 +2652,7 @@ ClearAllStates
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*/
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static void ClearAllStates (void)
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{
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int i;
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// send an up event for each key, to make sure the server clears them all
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for (i=0 ; i<256 ; i++)
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{
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Key_Event (0, i, 0, false);
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}
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IN_KeyEvent(0, false, -1, 0); //-1 means to clear all keys.
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Key_ClearStates ();
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INS_ClearStates ();
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}
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