Has a cursor thingie.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1917 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 46 additions and 45 deletions
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@ -110,6 +110,7 @@ static char *pupabbr2[] = { //the postfix for the powerup anims
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};
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//0 = owned, 1 selected, 2-7 flashing
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static qhandle_t pic_cursor;
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static qhandle_t con_chars;
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static qhandle_t pic_weapon[8][numweaps];
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static qhandle_t sbarback, ibarback;
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@ -572,6 +573,8 @@ void UI_SbarInit(void)
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pic_pup[1+j][i] = Draw_LoadImage(va("sba%i_%s", j+1, pupabbr[i]), false);
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}
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}
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pic_cursor = Draw_LoadImage("gfx/cursor", false);
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pic_armour[0] = Draw_LoadImage("sb_armor1", false);
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pic_armour[1] = Draw_LoadImage("sb_armor2", false);
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pic_armour[2] = Draw_LoadImage("sb_armor3", false);
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@ -955,10 +958,10 @@ void SortTeams(void)
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}
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if (j == numsortedteams)
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{
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strlcpy(team[j].name, player[i].name, sizeof(team[j].name));
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strlcpy(team[j].name, players[i].name, sizeof(team[j].name));
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team[j].frags = players[i].frags;
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team[j].tc = players[i].tc;
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team[j].bc = players[i].bc;
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team[j].tc = players[i].topcolour;
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team[j].bc = players[i].bottomcolour;
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numsortedteams++;
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}
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}
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@ -1028,7 +1031,7 @@ void Hud_ScoreName(void)
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UI_DrawString(name, 0, 0);
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}
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void Hud_TeamCard(void)
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void Hud_TeamScore(void)
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{
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int frags, tc, bc, p;
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int brackets;
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@ -1045,12 +1048,12 @@ void Hud_TeamCard(void)
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else
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{
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SortPlayers();
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if (sbartype>=numsortedplayers)
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if (sbartype>=numsortedteams)
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return;
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p = sortedplayers[sbartype];
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bc = players[p].bottomcolour;
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tc = players[p].topcolour;
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frags = players[p].frags;
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p = sbartype;
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bc = team[p].bc;
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tc = team[p].tc;
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frags = team[p].frags;
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brackets = p==playerlocal;
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}
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@ -1076,51 +1079,42 @@ void Hud_TeamCard(void)
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Draw_Colour4f(1,1,1,1);
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}
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void Hud_TeamCard(void)
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void Hud_TeamName(void)
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{
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int frags, tc, bc, p;
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int brackets;
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char number[6];
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char *num;
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int p;
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char *tname;
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if (hudedit)
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{
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frags = sbartype;
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tc = 0;
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bc = 0;
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brackets = 1;
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tname = va("T%-3i", sbartype);
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}
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else
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{
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SortTeams();
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if (sbartype>=numsortedteams)
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return;
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p = sortedteams[sbartype];
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bc = teams[p].bottomcolour;
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tc = teams[p].topcolour;
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frags = teams[p].frags;
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brackets = p==playerlocal;
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p = sbartype;
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tname = team[p].name;
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}
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Draw_Colour4f(pc[tc][0], pc[tc][1], pc[tc][2], sbaralpha);
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Draw_Fill(sbarminx, sbarminy, (float)32*sbarscalex, (float)4*sbarscaley);
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Draw_Colour4f(pc[bc][0], pc[bc][1], pc[bc][2], sbaralpha);
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Draw_Fill(sbarminx, sbarminy+4*sbarscaley, (float)32*sbarscalex, (float)4*sbarscaley);
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Draw_Colour4f(1, 1, 1, sbaralpha);
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if (brackets)
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if (tname[0])
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{
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UI_DrawChar(16, 0, 0);
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UI_DrawChar(17, 24, 0);
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UI_DrawChar(tname[0], 0, 0);
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if (tname[1])
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{
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UI_DrawChar(tname[1], 8, 0);
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if (tname[2])
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{
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UI_DrawChar(tname[2], 8, 0);
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if (tname[3])
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{
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UI_DrawChar(tname[3], 8, 0);
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}
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}
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}
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}
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snprintf(number, sizeof(number), "%-3i", frags);
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UI_DrawChar(number[0], 4, 0);
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UI_DrawChar(number[1], 12, 0);
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UI_DrawChar(number[2], 20, 0);
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Draw_Colour4f(1,1,1,1);
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}
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@ -1172,7 +1166,7 @@ void UI_DrawHandles(int *arg, int i)
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Draw_Fill(sbarminx+drawelement[mt].width*sbarscalex-((sbarscalex<0)?0:(vsx*4)), sbarminy+drawelement[mt].height*sbarscaley-((sbarscaley<0)?0:(vsy*4)), (float)4*vsx, (float)4*vsy);
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}
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//draw cody of sbar
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//draw body of sbar
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//arg[0] is playernum
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//arg[1]/arg[2] is x/y start of subwindow
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//arg[3]/arg[4] is width/height of subwindow
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@ -1183,7 +1177,7 @@ int UI_StatusBar(int *arg)
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float vsx, vsy;
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if (arg[5])
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return;
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return false;
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CL_GetStats(arg[0], stats, sizeof(stats)/sizeof(int));
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@ -1491,6 +1485,8 @@ void DrawContextMenu(int mx, int my)
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y+=8;
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Draw_Colour4f(1-(my--)!=0,1,1,1);
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UI_DrawString("Snap To Grid", 0, y);
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if (shiftdown)
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UI_DrawString("X", -8, y);
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y+=8;
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Draw_Colour4f(1-(my--)!=0,1,1,1);
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UI_DrawString("Save", 0, y);
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@ -1779,13 +1775,18 @@ int Plug_MenuEvent(int *args)
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UI_DrawHandles(altargs, currentitem);
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if (context)
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{
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sbarscalex = vid.width/640.0f;
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sbarscaley = vid.height/480.0f;
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if (context)
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{
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DrawContextMenu(args[2], args[3]);
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}
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sbarminx = args[2];
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sbarminy = args[3];
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Draw_Colour4f(1,1,1,1);
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Draw_Image((float)args[2]*sbarscalex, (float)args[3]*sbarscaley, (float)32*sbarscalex, (float)32*sbarscaley, 0, 0, 1, 1, pic_cursor);
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break;
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case 1: //keydown
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UI_KeyPress(args[1], args[2], args[3]);
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