------------------------------------------------------------------------
r4242 | acceptthis | 2013-03-08 02:45:46 +0000 (Fri, 08 Mar 2013) | 1 line Change conditionals in shaders to properly support nested conditions and to be slightly more compatible with other engines (ie: qfusion/warsow). This refixes transparent water. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4238 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
3ef2925cd8
commit
c6b6c12a6e
4 changed files with 129 additions and 101 deletions
|
@ -165,9 +165,8 @@ void R2D_Init(void)
|
|||
draw_backtile = R_RegisterShader("gfx/backtile.lmp",
|
||||
"{\n"
|
||||
"if $nofixed\n"
|
||||
"[\n"
|
||||
"program default2d\n"
|
||||
"]\n"
|
||||
"endif\n"
|
||||
"nomipmaps\n"
|
||||
"{\n"
|
||||
"map $diffuse\n"
|
||||
|
@ -247,26 +246,24 @@ void R2D_Init(void)
|
|||
shader_menutint = R_RegisterShader("menutint",
|
||||
"{\n"
|
||||
"if $glsl && gl_menutint_shader != 0\n"
|
||||
"[\n"
|
||||
"program menutint\n"
|
||||
"{\n"
|
||||
"map $currentrender\n"
|
||||
"}\n"
|
||||
"][\n"
|
||||
"else\n"
|
||||
"{\n"
|
||||
"map $whiteimage\n"
|
||||
"blendfunc gl_dst_color gl_zero\n"
|
||||
"rgbgen const $r_menutint\n"
|
||||
"}\n"
|
||||
"]\n"
|
||||
"endif\n"
|
||||
"}\n"
|
||||
);
|
||||
shader_crosshair = R_RegisterShader("crosshairshader",
|
||||
"{\n"
|
||||
"if $nofixed\n"
|
||||
"[\n"
|
||||
"program default2d\n"
|
||||
"]\n"
|
||||
"endif\n"
|
||||
"nomipmaps\n"
|
||||
"{\n"
|
||||
"map $diffuse\n"
|
||||
|
@ -457,9 +454,8 @@ void R2D_TransPicTranslate (int x, int y, int width, int height, qbyte *pic, qby
|
|||
translate_texture = R_AllocNewTexture("***translatedpic***", 64, 64, 0);
|
||||
translate_shader = R_RegisterShader("translatedpic", "{\n"
|
||||
"if $nofixed\n"
|
||||
"[\n"
|
||||
"program default2d\n"
|
||||
"]\n"
|
||||
"endif\n"
|
||||
"nomipmaps\n"
|
||||
"{\n"
|
||||
"map $diffuse\n"
|
||||
|
|
|
@ -267,9 +267,8 @@ void Font_Init(void)
|
|||
fontplanes.shader = R_RegisterShader("ftefont",
|
||||
"{\n"
|
||||
"if $nofixed\n"
|
||||
"[\n"
|
||||
"program default2d\n"
|
||||
"]\n"
|
||||
"endif\n"
|
||||
"nomipmaps\n"
|
||||
"{\n"
|
||||
"map $nearest:$diffuse\n"
|
||||
|
|
|
@ -3221,9 +3221,8 @@ void Terr_FinishTerrain(heightmap_t *hm, char *shadername, char *skyname)
|
|||
"}\n"
|
||||
"program terrain\n"
|
||||
"if r_terraindebug\n"
|
||||
"[\n"
|
||||
"program terraindebug\n"
|
||||
"]\n"
|
||||
"endif\n"
|
||||
"}\n"
|
||||
);
|
||||
|
||||
|
|
|
@ -3238,6 +3238,11 @@ void Shader_Readpass (shader_t *shader, char **ptr)
|
|||
shaderpass_t *pass;
|
||||
qboolean ignore;
|
||||
static shader_t dummy;
|
||||
int conddepth = 0;
|
||||
int cond[8] = {0};
|
||||
#define COND_IGNORE 1
|
||||
#define COND_IGNOREPARENT 2
|
||||
#define COND_ALLOWELSE 4
|
||||
|
||||
if ( shader->numpasses >= SHADER_PASS_MAX )
|
||||
{
|
||||
|
@ -3273,45 +3278,62 @@ void Shader_Readpass (shader_t *shader, char **ptr)
|
|||
{
|
||||
continue;
|
||||
}
|
||||
else if ( token[0] == '}' )
|
||||
{
|
||||
break;
|
||||
}
|
||||
else if (!Q_stricmp(token, "if"))
|
||||
{
|
||||
int nest = 0;
|
||||
qboolean conditionistrue = Shader_EvaluateCondition(shader, ptr);
|
||||
|
||||
while (*ptr)
|
||||
if (conddepth+1 == sizeof(cond)/sizeof(cond[0]))
|
||||
{
|
||||
token = COM_ParseExt (ptr, true, true);
|
||||
Con_Printf("if statements nest too deeply in shader %s\n", shader->name);
|
||||
break;
|
||||
}
|
||||
conddepth++;
|
||||
cond[conddepth] = (Shader_EvaluateCondition(shader, ptr)?0:COND_IGNORE);
|
||||
cond[conddepth] |= COND_ALLOWELSE;
|
||||
if (cond[conddepth-1] & (COND_IGNORE|COND_IGNOREPARENT))
|
||||
cond[conddepth] |= COND_IGNOREPARENT;
|
||||
}
|
||||
else if (!Q_stricmp(token, "endif"))
|
||||
{
|
||||
if (!conddepth)
|
||||
{
|
||||
Con_Printf("endif without if in shader %s\n", shader->name);
|
||||
break;
|
||||
}
|
||||
conddepth--;
|
||||
}
|
||||
else if (!Q_stricmp(token, "else"))
|
||||
{
|
||||
if (cond[conddepth] & COND_ALLOWELSE)
|
||||
{
|
||||
cond[conddepth] ^= COND_IGNORE;
|
||||
cond[conddepth] &= ~COND_ALLOWELSE;
|
||||
}
|
||||
else
|
||||
Con_Printf("unexpected else statement in shader %s\n", shader->name);
|
||||
}
|
||||
else if (cond[conddepth] & (COND_IGNORE|COND_IGNOREPARENT))
|
||||
{
|
||||
//eat it
|
||||
while (ptr)
|
||||
{
|
||||
token = COM_ParseExt(ptr, false, true);
|
||||
if ( !token[0] )
|
||||
continue;
|
||||
else if (token[0] == ']')
|
||||
{
|
||||
if (--nest <= 0)
|
||||
{
|
||||
nest++;
|
||||
if (!strcmp(token, "]["))
|
||||
conditionistrue = !conditionistrue;
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (token[0] == '[')
|
||||
nest++;
|
||||
else if (conditionistrue)
|
||||
{
|
||||
Shader_Parsetok (shader, pass, shaderpasskeys, token, ptr);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if ( Shader_Parsetok (shader, pass, shaderpasskeys, token, ptr) )
|
||||
else
|
||||
{
|
||||
break;
|
||||
if ( token[0] == '}' )
|
||||
break;
|
||||
else if ( Shader_Parsetok (shader, pass, shaderpasskeys, token, ptr) )
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (conddepth)
|
||||
{
|
||||
Con_Printf("if statements without endif in shader %s\n", shader->name);
|
||||
}
|
||||
|
||||
// check some things
|
||||
if ( ignore )
|
||||
{
|
||||
|
@ -4133,7 +4155,6 @@ void Shader_DefaultBSPLM(char *shortname, shader_t *s, const void *args)
|
|||
builtin = (
|
||||
"{\n"
|
||||
/* "if $deluxmap\n"
|
||||
"[\n"
|
||||
"{\n"
|
||||
"map $normalmap\n"
|
||||
"tcgen base\n"
|
||||
|
@ -4143,34 +4164,30 @@ void Shader_DefaultBSPLM(char *shortname, shader_t *s, const void *args)
|
|||
"map $deluxmap\n"
|
||||
"tcgen lightmap\n"
|
||||
"}\n"
|
||||
"]\n"
|
||||
*/// "if !r_fullbright\n"
|
||||
// "[\n"
|
||||
"endif\n"
|
||||
*/// "if !r_fullbright\n"
|
||||
"{\n"
|
||||
"map $lightmap\n"
|
||||
// "if $deluxmap\n"
|
||||
// "[\n"
|
||||
// "blendfunc gl_dst_color gl_zero\n"
|
||||
// "]\n"
|
||||
// "endif\n"
|
||||
"}\n"
|
||||
// "]\n"
|
||||
// "endif\n"
|
||||
"{\n"
|
||||
"map $diffuse\n"
|
||||
"tcgen base\n"
|
||||
// "if $deluxmap || !r_fullbright\n"
|
||||
// "[\n"
|
||||
// "blendfunc gl_dst_color gl_zero\n"
|
||||
"blendfunc filter\n"
|
||||
// "]\n"
|
||||
// "endif\n"
|
||||
"}\n"
|
||||
"if gl_fb_bmodels\n"
|
||||
"[\n"
|
||||
"{\n"
|
||||
"map $fullbright\n"
|
||||
"blendfunc add\n"
|
||||
"depthfunc equal\n"
|
||||
"}\n"
|
||||
"]\n"
|
||||
"endif\n"
|
||||
"}\n"
|
||||
);
|
||||
|
||||
|
@ -4251,19 +4268,16 @@ char *Shader_DefaultBSPWater(char *shortname)
|
|||
"map $diffuse\n"
|
||||
"tcmod turb 0.02 0.1 0.5 0.1\n"
|
||||
"if !$#ALPHA\n"
|
||||
"[\n"
|
||||
"if r_wateralpha < 1\n"
|
||||
"[\n"
|
||||
"alphagen const $r_wateralpha\n"
|
||||
"blendfunc gl_src_alpha gl_one_minus_src_alpha\n"
|
||||
"]\n"
|
||||
"][\n"
|
||||
"endif\n"
|
||||
"else\n"
|
||||
"if $#ALPHA < 1\n"
|
||||
"[\n"
|
||||
"alphagen const $#ALPHA\n"
|
||||
"blendfunc gl_src_alpha gl_one_minus_src_alpha\n"
|
||||
"]\n"
|
||||
"]\n"
|
||||
"endif\n"
|
||||
"endif\n"
|
||||
"}\n"
|
||||
"surfaceparm nodlight\n"
|
||||
"}\n"
|
||||
|
@ -4479,7 +4493,6 @@ void Shader_DefaultBSPQ1(char *shortname, shader_t *s, const void *args)
|
|||
builtin = (
|
||||
"{\n"
|
||||
/* "if $deluxmap\n"
|
||||
"[\n"
|
||||
"{\n"
|
||||
"map $normalmap\n"
|
||||
"tcgen base\n"
|
||||
|
@ -4488,20 +4501,19 @@ void Shader_DefaultBSPQ1(char *shortname, shader_t *s, const void *args)
|
|||
"map $deluxmap\n"
|
||||
"tcgen lightmap\n"
|
||||
"}\n"
|
||||
"]\n"*/
|
||||
"endif\n"*/
|
||||
"{\n"
|
||||
"map $diffuse\n"
|
||||
"tcgen base\n"
|
||||
"alphamask\n"
|
||||
"}\n"
|
||||
"if $lightmap\n"
|
||||
"[\n"
|
||||
"{\n"
|
||||
"map $lightmap\n"
|
||||
"blendfunc gl_dst_color gl_zero\n"
|
||||
"depthfunc equal\n"
|
||||
"}\n"
|
||||
"]\n"
|
||||
"endif\n"
|
||||
"{\n"
|
||||
"map $fullbright\n"
|
||||
"blendfunc add\n"
|
||||
|
@ -4601,11 +4613,10 @@ void Shader_DefaultSkin(char *shortname, shader_t *s, const void *args)
|
|||
Shader_DefaultScript(shortname, s,
|
||||
"{\n"
|
||||
"if $lpp\n"
|
||||
"[\n"
|
||||
"program lpp_skin\n"
|
||||
"][\n"
|
||||
"else\n"
|
||||
"program defaultskin\n"
|
||||
"]\n"
|
||||
"endif\n"
|
||||
"{\n"
|
||||
"map $diffuse\n"
|
||||
"rgbgen lightingDiffuse\n"
|
||||
|
@ -4625,14 +4636,13 @@ void Shader_DefaultSkin(char *shortname, shader_t *s, const void *args)
|
|||
"blendfunc add\n"
|
||||
"}\n"
|
||||
"if $haveprogram\n"
|
||||
"[\n"
|
||||
"{\n"
|
||||
"map $normalmap\n"
|
||||
"}\n"
|
||||
"{\n"
|
||||
"map $specular\n"
|
||||
"}\n"
|
||||
"]\n"
|
||||
"endif\n"
|
||||
"}\n"
|
||||
);
|
||||
}
|
||||
|
@ -4656,9 +4666,8 @@ void Shader_Default2D(char *shortname, shader_t *s, const void *genargs)
|
|||
Shader_DefaultScript(shortname, s,
|
||||
"{\n"
|
||||
"if $nofixed\n"
|
||||
"[\n"
|
||||
"program default2d\n"
|
||||
"]\n"
|
||||
"endif\n"
|
||||
"nomipmaps\n"
|
||||
"{\n"
|
||||
"clampmap $diffuse\n"
|
||||
|
@ -4689,6 +4698,11 @@ void Shader_Default2D(char *shortname, shader_t *s, const void *genargs)
|
|||
static void Shader_ReadShader(shader_t *s, char *shadersource, int parsemode)
|
||||
{
|
||||
char *token;
|
||||
int conddepth = 0;
|
||||
int cond[8] = {0};
|
||||
#define COND_IGNORE 1
|
||||
#define COND_IGNOREPARENT 2
|
||||
#define COND_ALLOWELSE 4
|
||||
|
||||
shaderparsemode = parsemode;
|
||||
|
||||
|
@ -4702,44 +4716,64 @@ static void Shader_ReadShader(shader_t *s, char *shadersource, int parsemode)
|
|||
|
||||
if ( !token[0] )
|
||||
continue;
|
||||
else if ( token[0] == '}' )
|
||||
break;
|
||||
else if (!Q_stricmp(token, "if"))
|
||||
{
|
||||
int nest = 0;
|
||||
qboolean conditionistrue = Shader_EvaluateCondition(s, &shadersource);
|
||||
|
||||
while (shadersource)
|
||||
if (conddepth+1 == sizeof(cond)/sizeof(cond[0]))
|
||||
{
|
||||
token = COM_ParseExt (&shadersource, true, true);
|
||||
Con_Printf("if statements nest too deeply in shader %s\n", s->name);
|
||||
break;
|
||||
}
|
||||
conddepth++;
|
||||
cond[conddepth] = (!Shader_EvaluateCondition(s, &shadersource)?COND_IGNORE:0);
|
||||
cond[conddepth] |= COND_ALLOWELSE;
|
||||
if (cond[conddepth-1] & (COND_IGNORE|COND_IGNOREPARENT))
|
||||
cond[conddepth] |= COND_IGNOREPARENT;
|
||||
}
|
||||
else if (!Q_stricmp(token, "endif"))
|
||||
{
|
||||
if (!conddepth)
|
||||
{
|
||||
Con_Printf("endif without if in shader %s\n", s->name);
|
||||
break;
|
||||
}
|
||||
conddepth--;
|
||||
}
|
||||
else if (!Q_stricmp(token, "else"))
|
||||
{
|
||||
if (cond[conddepth] & COND_ALLOWELSE)
|
||||
{
|
||||
cond[conddepth] ^= COND_IGNORE;
|
||||
cond[conddepth] &= ~COND_ALLOWELSE;
|
||||
}
|
||||
else
|
||||
Con_Printf("unexpected else statement in shader %s\n", s->name);
|
||||
}
|
||||
else if (cond[conddepth] & (COND_IGNORE|COND_IGNOREPARENT))
|
||||
{
|
||||
//eat it.
|
||||
while (*shadersource)
|
||||
{
|
||||
token = COM_ParseExt(&shadersource, false, true);
|
||||
if ( !token[0] )
|
||||
continue;
|
||||
else if (token[0] == ']')
|
||||
{
|
||||
if (--nest <= 0)
|
||||
{
|
||||
nest++;
|
||||
if (!strcmp(token, "]["))
|
||||
conditionistrue = !conditionistrue;
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (token[0] == '[')
|
||||
nest++;
|
||||
else if (conditionistrue)
|
||||
{
|
||||
if (token[0] == '{')
|
||||
Shader_Readpass (s, &shadersource);
|
||||
else
|
||||
Shader_Parsetok (s, NULL, shaderkeys, token, &shadersource);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( token[0] == '{' )
|
||||
Shader_Readpass ( s, &shadersource );
|
||||
else if ( Shader_Parsetok (s, NULL, shaderkeys, token, &shadersource ) )
|
||||
break;
|
||||
else
|
||||
{
|
||||
if (token[0] == '}')
|
||||
break;
|
||||
else if (token[0] == '{')
|
||||
Shader_Readpass(s, &shadersource);
|
||||
else if (Shader_Parsetok(s, NULL, shaderkeys, token, &shadersource))
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (conddepth)
|
||||
{
|
||||
Con_Printf("if statements without endif in shader %s\n", s->name);
|
||||
}
|
||||
|
||||
Shader_Finish ( s );
|
||||
|
|
Loading…
Reference in a new issue