Fix partial fakeshaft not always appearing.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6313 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -2968,9 +2968,12 @@ void CL_UpdateBeams (float frametime)
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VectorAngles (org, NULL, ang, false);
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// lerp pitch
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delta = anglemod(viewang[0] - ang[0]);
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if (delta > 180)
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delta -= 360;
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if (ang[0] < -180)
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ang[0] += 360;
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ang[0] += (viewang[0] - ang[0]) * f;
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ang[0] += delta * f;
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// lerp yaw
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delta = anglemod(viewang[1] - ang[1]);
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