fix GL builds (as much as I screwed it up anyway)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1736 fc73d0e0-1445-4013-8a0c-d673dee63da5
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7 changed files with 21 additions and 1 deletions
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@ -1628,12 +1628,16 @@ void CL_LinkPacketEntities (void)
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&& (gl_nocolors.value == -1 || (ent->model/* && state->modelindex == cl_playerindex*/)))
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{
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// TODO: DP colormap/colormod extension?
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#ifdef SWQUAKE
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ent->palremap = cl.players[state->colormap-1].palremap;
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#endif
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ent->scoreboard = &cl.players[state->colormap-1];
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}
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else
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{
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#ifdef SWQUAKE
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ent->palremap = D_IdentityRemap();
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#endif
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ent->scoreboard = NULL;
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}
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@ -2197,7 +2201,9 @@ void CL_LinkProjectiles (void)
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ent->skinnum = 0;
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ent->frame = 0;
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ent->flags = 0;
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#ifdef SWQUAKE
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ent->palremap = D_IdentityRemap();
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#endif
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ent->scoreboard = NULL;
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#ifdef PEXT_SCALE
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ent->scale = 1;
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@ -2718,7 +2724,9 @@ void CL_LinkPlayers (void)
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else
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ent->lerpfrac = 0;
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#ifdef SWQUAKE
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ent->palremap = info->palremap;
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#endif
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if (state->modelindex == cl_playerindex)
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ent->scoreboard = info; // use custom skin
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else
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@ -2230,7 +2230,9 @@ void CL_ParseStatic (int version)
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// copy it to the current state
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ent->model = cl.model_precache[es.modelindex];
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ent->oldframe = ent->frame = es.frame;
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#ifdef SWQUAKE
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ent->palremap = D_IdentityRemap();
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#endif
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ent->skinnum = es.skinnum;
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ent->drawflags = es.hexen2flags;
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@ -2311,7 +2311,9 @@ entity_t *CL_NewTempEntity (void)
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memset (ent, 0, sizeof(*ent));
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#ifdef SWQUAKE
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ent->palremap = D_IdentityRemap();
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#endif
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#ifdef PEXT_SCALE
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ent->scale = 1;
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#endif
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@ -716,7 +716,9 @@ static qboolean CopyCSQCEdictToEntity(csqcedict_t *in, entity_t *out)
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if (in->v->colormap > 0 && in->v->colormap <= MAX_CLIENTS)
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{
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#ifdef SWQUAKE
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out->palremap = cl.players[(int)in->v->colormap-1].palremap;
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#endif
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out->scoreboard = &cl.players[(int)in->v->colormap-1];
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} // TODO: DP COLORMAP extension?
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@ -67,7 +67,6 @@ typedef struct entity_s
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struct model_s *model; // NULL = no model
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int frame;
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struct palremap_s *palremap;
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int skinnum; // for Alias models
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struct player_info_s *scoreboard; // identify player
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@ -112,6 +111,9 @@ typedef struct entity_s
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#ifdef PEXT_HEXEN2
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int drawflags;
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int abslight;
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#endif
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#ifdef SWQUAKE
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struct palremap_s *palremap;
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#endif
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float lerpfrac;
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int oldframe;
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@ -1661,7 +1661,9 @@ TRACE(("dbg: R_ApplyRenderer: efrags\n"));
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for (i = 0; i < cl.num_statics; i++) //make the static entities reappear.
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{
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cl_static_entities[i].model = cl.model_precache[staticmodelindex[i]];
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#ifdef SWQUAKE
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cl_static_entities[i].palremap = D_IdentityRemap();
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#endif
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if (staticmodelindex[i]) //make sure it's worthwhile.
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{
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R_AddEfrags(&cl_static_entities[i]);
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@ -1184,7 +1184,9 @@ void V_CalcRefdef (int pnum)
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else
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view->model = cl.model_precache[cl.stats[pnum][STAT_WEAPON]];
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view->frame = view_message?view_message->weaponframe:0;
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#ifdef SWQUAKE
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view->palremap = D_IdentityRemap();
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#endif
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// set up the refresh position
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r_refdef.viewangles[PITCH] += cl.punchangle[pnum];
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